Neonchameleon
Legend
Not even close. That +1 isn't just a +1 to damage (and there are very few comparable weapons where the damage is that different). It's +1 to hit as well - and that alone is worth almost 10% of your damage. It's also +1 damage per attack. With most attacks doing damage in the low teens unless you have a seriously funky magic weapon. You're about 20% less effective at the team game with a +1 bonus, and about 40% with a +2You are not losing "a lot" of damage. In fact, the weapon you choose has the same or greater impact on your damage than that +1.
Which are entirely independent of ASI. And what "cool racial feats"?ASI complaints ignored: all the cool racial feats, and the ability to get to dive deeper into a culture you want to explore as a player.
1 point in up to about 4 skills you use once per session vs 1 point in something you use multiple times per round when your life is on the line.Also, you get additional points in a skill that rounds out your character better.
You can pick proficient skills regardless of your bonuses. You just aren't 20-40% weaker when your life is on the line because of it.And, you get to choose skills that help show the culture you're trying to roleplay.
I've actually complained about the warlock getting two bonus known spells per spell level in OneD&D despite the fact that it makes the characters strictly stronger. It also makes them faffier with more pieces of paper to juggle. And I don't want that.Just once... just once... I would like to see a complaint that didn't involve someone wanting something that made their character stronger. But that never happens.
Frequently by people who want the rest of the party to carry them in combat when lives are on the line.Almost every change is an increase in power, which is why people that complain are often called powergamers or min/maxers.
I'll drink to that!Imagine the outcry if this happened: All cantrips should only do 1d4 damage, this way martial classes always do more damage - you know, since that's what they specialize in. The spellcasters have other things like fly and invisibility that makes them equal in the long run.
The key thing is that if it's a choice between survival and luxuries almost everyone will choose survival. Combat is survival and everyone needs to help and carry their weight because their lives are at stake. Social skills are comparative luxuries and not such a direct team thing; only the face character in the party actually needs to lead on them. This isn't to say that others shouldn't help but the lead can handle the life or death situations.Have you ever seen that? Probably not. The reason is the people that complain are boxed in by needing that extra +1, or needing to be able to do the best damage, have the best AC, technically, to be great at all pillars. For them, being ok at a pillar is not enough. For them, for reasons I can't understand, it ruins their immersion.