CreamCloud0
Hero
Probably because it’s on the other side of a player’s interaction, if i want to play a martial I’m constantly going to be dealing with those mechanics, and it’s not like there isn’t already a pretty decent array of nonmagic content to build adventures with, not to mention generally I think people are more inclined to let magical things exist as opposition in low-magic campaigns, when we ask for more martials and good mechanics for them we’re not asking for magic classes to be deleted, but when the magic crowd has 9 of the 13 options to pick from and extras to pick in the remaining 4 asking to expand the viability and choices for martials isn’t a huge request is it really? I don’t think grid filling is a thing that needs to happen but id at least like the option of performing any role as either caster or martial and be effective at it.Even in 4e there were more magic classes.
All the Arcane classes were magic.
All the Divine classes were magic.
All the Primal classes could be magic and the 4/5 were definitely so.
Psionic depends on whether you considered it magic .
So of the 4 main power sources, 74% were magic. 80% if you include Psionic.
For a game where people say "oh I like gritty fantasy" "I like low magic" and "I don't want magic items everywhere", WOTC keeps pumping out magic that gets bought up constantly in books.
---
That's what I don't get.
Why don't people who say "I want non-supernatural martials" complain about lack of non-supernatural player, monster, and dungeon support from WOTC, Paizo, and other 3PP who keep grinding out magic magic magic magic magic?
Well people other than @Micah Sweet.
Last edited: