D&D (2024) Ranger 2024 is a bigger joke than Ranger 2014:

You got it backwards


WotC did not want Hunter's Mark to be ranger's 'thing'.

The D&D community wanted Hunter's Mark to be ranger's 'thing'

WotC did surveys over and over and over and over and over and over and over and over and over and over and over and over and over and over and over.

The highest thing in almost every survey in the Ranger section was probably:

HUNTER'S MARK
And I would say most wanted HM to be WITHOUT concentration.
 

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It doesn't. You enter a deadly environment, and it will be deadly. What gets old isn't that poorly timed and placed rests get ambushed, but players continuing to try and do that without learning the lesson. The game was designed to have more than a 5 minute adventuring day (and you just described I think a 3 minute adventuring day with a couple hours rest). It's pretty unrealistic that you'd adventure for 1 hour and 2 minutes and then what...take a 22 hour rest?
3 minute adventuring day?

sound like 30 rounds of combat many people are describing.

but yes, 3 combats lasting 10 or so rounds are a nice combat day.
 

3 minute adventuring day?

sound like 30 rounds of combat many people are describing.

but yes, 3 combats lasting 10 or so rounds are a nice combat day.
I mean, you can play that way and if it's fun for your group, cool. But when you hear others say they're experiencing 6-8 combats per adventuring day and find the feature works well with that, it's weird to complain your somewhat unusual playstyle should be the one most supported.
 

Paladin got nerfed, while Ranger got buffed. I'd say they're about equal now, or at least much closer than they were.
I would not subscribe to that. I'd rather say: rebalanced.

One single power got nerfed, and a little spell preparation flexibility was taken away, while they got massive boosts to other things:

Weapon mastery, Fighting styles, other smites, divine favor, no action subclass abilities, bonus action lay on hands...

I agree with those saying you being upset about abilities you don't want to use is unwise and overly focused on finding a general buff for every ability. You're not looking at the forest, and getting stuck critiquing individual trees.
Agreed.
 

I mean, you can play that way and if it's fun for your group, cool. But when you hear others say they're experiencing 6-8 combats per adventuring day and find the feature works well with that, it's weird to complain your somewhat unusual playstyle should be the one most supported.
I have played with various groups and I have never seen 8 combats a day.
I have seen maybe 5, but that is an outlier
might be worth making a poll here...
 



I agree. I am eagerly awaiting the DMG to see gow they adress this problem.

We adressed it with longer long rests where we needed to adress this.
how a longer long rest solves anything?

8hrs or 8 months is completely the same.

it's about how you spend resources between the Long rest.
 


Does the ranger need to concentrate on anything but hunter mark?

They can

If you have 6 fights with 2 short rests between combats, you can go a whole day with 4-6 HM.

But you can cast Conjure Animals or Magic Weapon for some fights.

The 2014 Ranger gets 5+ spell slots at level 5
The 2024 Ranger gets 5+ spell slots at level 3.

The 2024 Ranger has 9 spell slots at level 5.
Nine.


And I would say most wanted HM to be WITHOUT concentration.
Why?
You want to cast 2 spells per combat?

The Ranger is not designed to cast 2 spells a fight until ~level 11.

The same way a Paladin is not designed to smite every turn.

The Ranger is a half caster.
 

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