Lanefan
Victoria Rules
At first that appeared to be the case for DR in 3e too; but before long it seemed like everything had DR of some sort.There is no evidence of it becoming a wide spread use for monsters, if used at all for monsters.
At first that appeared to be the case for DR in 3e too; but before long it seemed like everything had DR of some sort.There is no evidence of it becoming a wide spread use for monsters, if used at all for monsters.
Well, look at how much stuff has damage resistance of one type or another (or even immunity) in 5E... it's everywhere!At first that appeared to be the case for DR in 3e too; but before long it seemed like everything had DR of some sort.
Yup, now you are seeing the trouble. DT i's only in the DMG for doors & other objects. They went all in on a useless to everyone by design resist50% nonmagical bludgeoning piercing slashing mechanic with such overuse that it ultimately gets in the way of any functional replacement. They could have had a sidebar for "convert x&y to resist nonmagical bludgeoning piercing & slashing to make it go away if you don't like it or want something more simple " sidebar but the bones to hang something more complex are missingIf it feels arbitrary when you add it, it would feel arbitrary if it was there to begin with IMO. Unless what you do makes no thematic sense to the monster involved.
There are no monsters that I know of that had DT in 2014 - 2023 products. There could have been one I missed I guess. I don't think there is any plan to change that for 2024. IMO, that is a good thing. DT and DR don't add anything useful to play IME.
For me, the 2024 MM is doing better just based on the previews already. However, adding DR or DT would not be an improvement IMO. However, that varies from DM to DM and group to group.
I think you seem to be missing the part where I have said, IME, damage resistance (like in 3e and 4e), DT, and resistance (like in 5e) don't really add anything fun IME. I personally prefer they are not in the 2024 MM.Yup, now you are seeing the trouble. DT i's only in the DMG for doors & other objects. They went all in on a useless to everyone by design resist50% nonmagical bludgeoning piercing slashing mechanic with such overuse that it ultimately gets in the way of any functional replacement. They could have had a sidebar for "convert x&y to resist nonmagical bludgeoning piercing & slashing to make it go away if you don't like it or want something more simple " sidebar but the bones to hang something more complex are missing
On the flip side, a dagger shouldn't be able to hurt something like a dragon, no matter who you are. 6 inches or a foot of steel won't even penetrate some of the scales, let alone scales + skin, and then enough past scales and skin to be able to hit something vital.
See, I think there is a value to having... thresholds of power. Tiers, if you will. And this mechanism could be great at enforcing those tiers.You are responding to something I was not saying.
I think this is a good mechanic.
I just don't want it to be slapped on every mid and high level monster, as many good 3E mechanics were, whether or not it made any sense.
Damage threshhold is a good special mechanic. It should not be a default above a certain level.
I do not know exact dimensions of a old dragon, but a 30cm of steel jabbed in an eyeball will deal damage(will not bother with called shots or body parts for damage effect) and can probably pierce the weak bone behind the eye. Depending on eye size that is.On the flip side, a dagger shouldn't be able to hurt something like a dragon, no matter who you are. 6 inches or a foot of steel won't even penetrate some of the scales, let alone scales + skin, and then enough past scales and skin to be able to hit something vital.
Why would they eye ever be within range? You are no threat to it, so there is no fight. The reason why a dagger might pierce the eye is that a combat is happening and the dragon or whatever has to move around, and the head comes within range. Your dagger isn't even long enough to clean it's to nails, let alone threaten it enough that it has to move around in a "combat" and have its head come within range.I do not know exact dimensions of a old dragon, but a 30cm of steel jabbed in an eyeball will deal damage(will not bother with called shots or body parts for damage effect) and can probably pierce the weak bone behind the eye. Depending on eye size that is.
that is why damage is mechanically irrelevant until you get to 0 HP.
hundreds of archers shoot at the dragon, but there is one "hero" among them that hits directly into the eye and pierces the brain. That is the shot that dropped the dragon to 0 HP.
well, it can be thrown 60ft, not very precise, but that is why you have hundreds of peasants.Why would they eye ever be within range? You are no threat to it, so there is no fight. The reason why a dagger might pierce the eye is that a combat is happening and the dragon or whatever has to move around, and the head comes within range. Your dagger isn't even long enough to clean it's to nails, let alone threaten it enough that it has to move around in a "combat" and have its head come within range.
You need to first be a threat, and a dagger doesn't cut it. Literally.