D&D General Playstyle vs Mechanics


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Correct. The requirement to be lawful is an intentionally-limiting drawback, in return for which you get the various benefits of being a Monk that other classes don't get.

If you're not willing to accept the drawback then you don't get the benefits: no Monk for you.
Which renders the OP’s point kind of meaningless: the mechanics have always restricted playstyle. This isn’t a 5e issue.
 

Mod Note:

Speaking of sea lions, @niklinna…

How about a change in your recent rhetorical style in this thread? It’s not conducive to keeping the discussion civil.

 

But if all the other factors listed are more important than the actual rules... that shouldn't matter, or at least it should matter less than the fact that it still has all those things going for it... right?
I think it would matter less than those other factors, yes...but it will still matter.
 



I think it would matter less than those other factors, yes...but it will still matter.
So do you think that if the next edition of D&D replaced it's rules with those of Fate it would still be the #1 selling rpg? Or better yet what rules set do you think they could replace it with (that isn't a variant of their d20 system) and still remain #1?
 

So do you think that if the next edition of D&D replaced it's rules with those of Fate it would still be the #1 selling rpg? Or better yet what rules set do you think they could replace it with (that isn't a variant of their d20 system) and still remain #1?
That name is unbelievably important in terms of popularity. Regrettably so IMO.
 



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