D&D (2024) Eye Tyrant. Who Died and Made You Gygax?? Design Your Own D&D 2024X3.

option 3 is put there for a reason as option 3.
you have 2 opportunities to ignore it.
You still have to make the most money.

You shouldn't remove popular things just because you don't like them. You remove them because they are detrimental and have no use.

Ability scores have a use.

The 5e team messed up by not using them and shifting that use to grognard 3pps which never developed.
 

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You still have to make the most money.
OFC
You shouldn't remove popular things just because you don't like them.
its debatable how much is rolling popular, no official organization uses them, personally, from I do not know how many campaigns I player from 2000, we used rolled stats in 3.
You remove them because they are detrimental and have no use.
objectively, they are bad for the game because they bring imbalance between PCs
Ability scores have a use.
only if you really force them, there is no use for them that modifiers cannot replace. maybe even better.
The 5e team messed up by not using them and shifting that use to grognard 3pps which never developed.
they probably thought there is no use for them, but kept them for legacy reasons.
 

I'd get rid of Bonus Actions.
Me too. Let's get rid of the temptation to always be looking on your sheet for something you can do with your bonus action every single turn.
I'd get rid of Weapon Mastery.
Ditto. I get the appeal, I really do. I dug the concept in the playtest, but in play I came to kind of hate it.

Maybe a simpler approach would giving everyone something like superiority dice, which you can use with any attack, to improve your chance to hit, someone else's chance to hit, decrease your targets chance to hit, do more damage - like half a dozen things that are easy to remember.

getting rid of ability scores, use just modifiers.
Well, duh! 😁

Seriously, though - anything you can do to simplify the game for new players (without losing something that can't be made up for elsewhere) is a good thing.

First the D&D Core is 5 books or $29.99 each.
  1. Player's Handbook
  2. Dungeon Master's Guide
  3. Monster Manual
  4. Tome of Magic
  5. Equipment Encyclopedia
Nice.


I want upcasting and downcasting for all or most spells.

I want 3rd level spells to be available to 3rd level casters. Rejigger the spell lists as needed.

I want rigorous support for the exploration and social "pillars". Like what Level Up did by adding non-combat features to all the classes. Do the new WOTC books even mention the pillars at all?

Similarly, don't get rid of the personality traits in background (like the 2024 books do! Argh!), but instead weave those into the expanded social and exploration rules.

As others have said: kill the sacred cows if doing so helps make the game clearer and more robust.
 


One core problem facing D&D (and many other TTRPGs) is the fact that the community is often split between those who like to play as a hardcore strategy game and those who like to play as a collaborative storytelling game.

Obviously, these are the extremes and there are many varients that blend these two philosophies. And there has ALWAYS been these two camps. Yes, there were people that played without permadetath and interparty conflict back in the 1e and 2e days.

While I have always played D&D with more of that hardcore strategy mindset, I remember GMing Vampire: The Masquerade in a very collaborative storytelling style as I think that game was especially made for that type of roleplaying. And I find both forms (and the mixture thereof) to be fun.

So as the controller of D&D 2024, what would I do?

1) Create a game with a list of rules intended for the collaborative storytellers and expanded/optional rules from the strategy-minded. My first impulse was to create two games called "D&D: Heroes" and "Advanced Dungeons and Dragons", but splitting the audience is rarely a good answer.

2) Complete redesign of the classes. I'm not a fan of the class design in 5e because the classes blur together too much. Wizards should be very distinct from Sorcerers and certainly Clerics should be (1) way different than magic users and (2) distinct from clerics of other guides. Etc.

3) Tweaking combat to emphasize unique weapons and weapon specialization. Frankly, changing your weapon specialization with a long rest is silly. Let characters roleplay. Not plug into the matrix to learn new skills in a few minutes. Also, not a fan of bonus actions or offensive cantrips. I'd be more open to multiple level 1 spell casts in a day for 1st level characters.

4) Strip out everything about how to play a certain way, anything overtly political or preachy, and anything that doesn't really add to the game. I think coaching is good, but when done in the DMs Guide or PH, you run the risk of suggestions becoming 'the only way to play!'

5) Design the monster manual with fewer creature types but more variants within those types. One thing I did with my app was to add different ways to modify creatures which includes giving them a class to level in or simply a modification such as a dented clockwork. I'm not nearly as worried that I can face off against kobolds or orcs or goblins or lizardmen or kuo-toa or troglodytes (etc.) so much as when I face off against goblins there is a wide variety in the goblins that make up the encounter.

6) I could honestly ramble on for a half-dozen more points, but most of you have no doubt treated this as a sleep spell :)
 

Trim a ton of the fat. Like massive HP and tons of powers. Think Shadowdark but add subclasses and maybe weapon mastery (though in a less annoying form).

Just: Simplify.

Simplify. Simplify. Simplify.
Simplify but to a point.

You have to open up a ton of options.

There is a reason why Shadowdark new Kickstarters have a butt load of new class and races.

Games with too few options and customization are limited in the mainstream.
 

Simplify but to a point.

You have to open up a ton of options.

There is a reason why Shadowdark new Kickstarters have a butt load of new class and races.

Games with too few options and customization are limited in the mainstream.

Honestly, I'd make every new thing a subclass. PHB has the standard Fighter, Rogue, Cleric, Wizard, Bard. Then everything new is a subclass. Paladin: Fighter Subclass. Druid: Cleric subclass. etc etc etc If you just want to start out as a Ranger then start the game at level 3 (which WotC likes getting passed levels 1-2 ASAFP anyways).
 

Honestly, I'd make every new thing a subclass. PHB has the standard Fighter, Rogue, Cleric, Wizard, Bard. Then everything new is a subclass. Paladin: Fighter Subclass. Druid: Cleric subclass. etc etc etc If you just want to start out as a Ranger then start the game at level 3 (which WotC likes getting passed levels 1-2 ASAFP anyways).
Yeah.

That's okay for a Kickstarter.

But WOTC would kick you out the door at the start of your presentation if you don't have at least 8 classes at PHB release.

The money says more classes not less.
 

Tighten the numbers: d20 is too swingy, go to d12. Remove HP bloat and HP dependancy on CON. Cap ability modifers at +3. Decrease weapon damage. Limit levels to 10 or 12. Have proficiency begin at +9 and max at +5 (bring back the non-proficiency penalty of -2). And so on.

No ability scores, just modifiers. I am tired of players who have a STR 16 Half-Orc think they have a +5 strength modifier instead of STR 18 and a +4.

No bonus actions or reactions. No multiclassing.* (Maybe you can switch classes, but can't go back.)

Remove 65% of the races. And remove nearly ALL darkvision!

Kill the Artificer, Sorcerer, and Warlock. While you're at it, get rid of subclasses. Allow feats to pick up the slack.

Remove 65% of the spells. Go to a spell-point system.

Magic items without any "+" bonuses. Get rid of 50% of the magic items anyway.

Ditch Alignment, personality, and all that junk. Few people use them, and even fewer people use them correctly IME.

Kill off 80% of the creatures in the numerous monster books. Most of them never get used anyway, or only by those DMs who are trying to use all the wacky creatures they can find.

Yeah, that would do it for a start. ;)
 

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