Airwalkrr's 4e Game IC: Ch 1 Sedition

GM: Sorry for the delay all. Been busy the past couple of days.
Petron brings his mighty axe down to cleave the fell creature in twain. The remains of the zombie thump to the floor and finally everyone can catch their breath.
GM: You have time for a short rest. Everyone gains 100 XP.
As you take a moment to rest, you examine your surroundings. It seems you have stumbled into the catacombs beneath the temple that once stood above to the Raven Queen. The restless dead here have likely been buried for centuries or longer. You see much evidence of the ancient nature of this crypt. Cobwebs are strewn all about. A fine layer of dust covers the floor. The coffins once laid in the side ways of the crypt are rotted through. They pique your curiosity, and you find yourself wandering over to take a look at what remains.

It appears the undead monstrosities that attacked you were the exception to the rule. Most corpses lie quite still and lifeless here, placed upon rows of shelves once boarded up but now open as the wood has rotted, dried out, and fallen away. In any event, there appears to be little of value left. However, this assumption changes when you come to end of the chamber and discover a single stone sarcophagus standing upright before you. At the bottom is a plaque that is difficult to make out, but after blowing away the dust and examining it closely, you see an archaic script that reads, "Here lies Troken, hero of the Titan Mountains and friend of dwarves. Slain in battle against the terrible Remorhaz, his armor was all that was ever recovered." Surely this crypt contains the armor of some famed hero, and he certainly isn't using it anymore...
GM: The sarcophagus stands at E15 for those who care where it lies on the map.
Aside from the sarcophagus and the many small crypt plots that lie within, you can find nothing else of interest here and are not certain how to proceed. There must be some means of progressing upwards into the Silver Mantle Company without merely smashing open the ceiling, but you will need to look carefully to find the way.
 

log in or register to remove this ad

Erik

Erik uses his magic light to search the ceiling of the room. He leaves the search for the armor to the ones able to use it.

[sblock=OOC]

using passive perception right now.

Skill challenges count as encounters, right?
So we have gained 1 milestone so far and another on after the next challenge. This also means Erik has an AP again (one gets for for each milestone.


[sblock=Mini stat block]
Erik Apeldan
Perception: 17 Insight: 17 Normal Vision
AC 17 Fortitude 13 Reflex 15 Will 15
Initiative: +1
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist:
Saving Throw: -
Milestones: 1.5
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 8 / 8
At-Will Powers: Magic Missle, Stoneblood, Thunderwave
Encounter Powers: Staff of Defense, Leaden Transmutation
Daily Powers: Slimy Transmutation

Condition:

[/sblock][/sblock]
 

Lia, G female elf Ranger 1 (archer)

With the professional wariness that has served her well in her years as a scout, Lia examines the sarcophagus (she picks up her sunrod). A suit of magic armor would undoubtedly be helpful to Petron or Krawlinstar, but she really didn't want to have to face another creepy undead creature to get it. The last bunch weren't hard to take out, but still...
OOC: Perception check to check for traps.
 



Erik sheds light upon the ceiling. It seems to be constructed of solid stone. It is very high quality masonry. Whoever build this place built it to last.

Lia's caution pays off. The sarcophagus is surrounded by trigger plates, fourteen of them to be exact. It would be impossible to approach the sarcophagus without stepping upon one of them. There was probably some magic at work preventing the undead from setting off the plates as they approached, but you doubt you would be so lucky as to benefit from such magic.
GM: Yes, Walking Dad, you have accomplished three encounters and have reached a milestone. One more encounter and you will have reached a second milestone.

Note: x indicates the square is trapped. S is the sarcophagus.
 

Attachments

  • traps.jpg
    traps.jpg
    57.9 KB · Views: 95

Petron stops dead as Lia identifies the pressure plates. “Damn! Freackin’ bastards… Ok, we could try to trigger t’ese t’ings from a safe distance, or ye can try to deactivate t’em. Perhaps our guide can help ye out at t’at, right buddy? T'at t'ing in there must be worth a lot, and te seem of t’e dodgy type.” Petron says.
 

Erik

"Found something? ... Can you disable it? My movement spells are not strong enough from here." Erik tries to help.

[sblock=OOC]


[sblock=Mini stat block]
Erik Apeldan
Perception: 17 Insight: 17 Normal Vision
AC 17 Fortitude 13 Reflex 15 Will 15
Initiative: +1
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist:
Saving Throw: -
Milestones: 1.5
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 8 / 8
At-Will Powers: Magic Missle, Stoneblood, Thunderwave
Encounter Powers: Staff of Defense, Leaden Transmutation
Daily Powers: Slimy Transmutation

Condition:

XP: 300
[/sblock][/sblock]
 


Beddric responds to Petron's request with hesitation, "I was hired to be a guide, not a trap-springer. This isn't exactly my area of expertise."
 

Remove ads

Top