Eberron: The Plumbers OOC


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mfloyd3

Explorer
I think I'm going to make up the Aundairan wizard, unless that leads to problems for party balance. Any concerns?

Will you allow the Variant human trait rules from the PHB? (+1 to two char, 1 skill prof, 1 feat)
 






Olrox17

Hero
I’d say party balance looks pretty good for now. With a Druid, fighter, wizard and ranger I think we got all bases covered.
 


Olrox17

Hero
Liutbrand Torrn (his friends call him Brando, for short)

Race Half Orc (Mark of Finding)
Str 13 (+1), Dex 16 (+3), Con 16 (+3), Int 14 (+2), Wis 17 (+3), Cha 7 (-2)
Armor Class 14 (leather)
Hit Points 13 (HD: 1d10+3)
Speed 30 ft.

Saving Throws Str +3, Dex +5, Con +3, Int +2, Wis +3, Cha -2
Skills Perception +5+1d4, Survival +5+1d4, Insight +5, Stealth +5, Investigation +4
Senses Darkvision 60 ft., passive Perception 15+1d4
Tools Herbalism Kit, Thieves Tools
Languages Common, Goblin, Orc

Hair Black, ponytail Eyes Gray Skin Tone Light Blue (orog-like) Height 6' Weight 200 lbs
Alignment Chaotic Good
Background House Torrn Agent (The Torrn clan is part of house Tharashk)
Religion Balinor (The Sovereign Host)
Personality I have very eccentric fashion tastes, which could easily be described as gaudy or garish. I know what I like, and if others don’t, too bad for them.
Ideals I enjoy helping those in need, but I’ll always ask for a reward, however small.
Bonds I will never admit it, but I care deeply about my family and clan.
Flaws I can be extremely stubborn, especially to anyone who thinks they can order me around.

House Agent Background Feature: House Connections. As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave. When the house assigns you a mission, it will usually provide you with the necessary supplies and transportation. Beyond this, you have may old friends, mentors, and rivals in your house, and you may encounter one of them when you interact with a house business. The degree to which such acquaintances are willing to help you depends on your current standing in your house.

Favored Enemy: Humans and Goblinoids
Natural Explorer: Forest

Actions
Short Sword
. Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 piercing damage.
Longbow. Ranged Weapon Attack: +5 to hit, ranged 150/600 ft., one target. Hit: 1d8 + 3 piercing damage

Bonus Actions
Off Hand Short Sword.
Melee weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
Finder’s Magic: Hunter’s Mark (Recharges on long rest).

Equipment: leather armor, 2 shortswords, longbow, quiver (20 arrows), explorer’s pack (backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope), house Torrn signet ring, identification papers, fine clothes, 20 gp

EDIT Background Story:
One of the many nephews of archdruidess Maagrim Torrn, Liutbrand showed an aptitude for nature magic at a young age. His path in life was pretty much set: with his parents' consent (or so Liutbrand has been told), he was inducted in a Gatekeeper druidic circle at the age of 9. Nowadays, Liutbrand can hardly remember his parents.

Being a member of a dragonmarked house and an apprentice druid, young adult Liutbrand was spared the horrors of the Last War. However, his life at the circle wasn't the best. His druid mentor, Nargos Torrn, was an unfair man, with harsh training methods. He was also a big hypocrite in Liutbrand's eyes, asking for high standards of diligence and restraint from his students, while being a drunken slob himself.
A year ago, his druidic training not finished yet, after a massive argument with his mentor, Liutbrand escaped the circle, quickly disappearing into the Deepwood.
In the wilds, he survived on his own for several months, hunting and foraging, and quickly developed the skills of a self-taught ranger. Being completely alone in a bandit-infested wilderness, he almost ended up killed on a few occasions.

In the end, he returned at his house's HQ near Zarash’ak, ready to defiantly accept the consequences of his insubordination. Several house members called for punishment. House leader Maagrim Torrn, despite being rather disappointed with her nephew's behavior, decided to be lenient (possibly because she was aware of Nargos Torrn's personality and methods). Liutbrand was assigned the lowly job of house courier.

Liutbrand was actually very happy with his new job and life. He was finally allowed to travel the world, see new people, and the nature of his job gave him ample opportunity to put his self-taught skills to the test.

Schermata 2020-02-17 alle 11.56.39.png

Liutbrand's dream attire (which he probably doesn't own yet!)
 
Last edited:

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