Kulan: Knightfall's Heroes of Carnell Game [OOC]

NOTE: This whole turn is invalidated by the movement of the griphon in IC - I went by this map :(
Sorry, have to work, I'll post something a bit later


Satisfied that his spiritual weapons work as intended, Maur moves in front of the people, waiting for the creature to swoop down into reach. He intends to take a swipe at it as it goes by.

Steadying his stance, he winds up the hammer and looks up in time to see two flying hammers thump into the griphon.

OOC: Hammersphere hits AC 18 for 13; spirit weapon hits AC 24 for 11, readied action if the creature comes into Maurs reach hits AC 24 for 16 and opportunity attack if it swoops off hits AC 31 for 20

 
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NOTE: This whole turn is invalidated by the movement of the griphon in IC - I went by this map :(
Sorry, have to work, I'll post something a bit later
No worries. Here is the updated battle map. Note that Zecca now has cover in the trees.

@Tellerian Hawke:
Angus also has cover from Zecca's natural attacks due to the constraints of the terrain.

Ambush in the Heath_Round 3_Xander appears.png
 

Note also that Xander currently has cover from the wagons and/or pillar for those who want to fire ranged weapons at the duergar. He doesn't have cover vs. Aries, Angus, or the Lantern Archon, however.

The wagons are considered hard cover and have hard tops covering them. Characters can climb up on top of them and stand on them without difficulty. Climbing onto either wagon is a DC 10 Climb Check.
 
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Oh, I should have noted on the map that Angus is flying.

Also, the red mist that has settled over the battlefield means that all characters now have concealment (20% miss chance) within any area of bright light. This concealment rises to 40% in any forested terrain but if the forested area is in shadowy illumination, the miss chance is 50% instead.

The mist also is dampening the fires, which reduces the visibility for any characters without darkvision or low-light vision. The light from the fires is cut in half (10 ft. of bright light and another 10 ft. of shadowy illumination).

So, Angus is considered to be in bright illumination, but Zecca still has a 20% miss chance to hit the centaur. However, Zecca is in shadowy illumination and in forested terrain, so Angus has a 50% miss chance to hit the dragongriff.

Xander is in bright illumination.

The mist appeared on Xander's turn.
 
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Round Four
Lantern Archon (summoned): 21 (attacks Xander [misses])
Phar: 21 (casts cat's grace)
Aureus: 16 (casts cure light wounds on Phar)
Caerth: 10 (summoning a unicorn)
Angus: 10
Zecca (Fiendish Dragongriff): 10
Xander: 10 ⬅️
Noncombat NPCs: 10 (fleeing) ⬅️
Aries: 6
Guard (Dannia): 6
Maur: 6
Quinn: 3
 
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