Neurotic
I plan on living forever. Or die trying.
NOTE: This whole turn is invalidated by the movement of the griphon in IC - I went by this map 
Sorry, have to work, I'll post something a bit later
Satisfied that his spiritual weapons work as intended, Maur moves in front of the people, waiting for the creature to swoop down into reach. He intends to take a swipe at it as it goes by.
Steadying his stance, he winds up the hammer and looks up in time to see two flying hammers thump into the griphon.
OOC: Hammersphere hits AC 18 for 13; spirit weapon hits AC 24 for 11, readied action if the creature comes into Maurs reach hits AC 24 for 16 and opportunity attack if it swoops off hits AC 31 for 20

Sorry, have to work, I'll post something a bit later
Satisfied that his spiritual weapons work as intended, Maur moves in front of the people, waiting for the creature to swoop down into reach. He intends to take a swipe at it as it goes by.
Steadying his stance, he winds up the hammer and looks up in time to see two flying hammers thump into the griphon.
OOC: Hammersphere hits AC 18 for 13; spirit weapon hits AC 24 for 11, readied action if the creature comes into Maurs reach hits AC 24 for 16 and opportunity attack if it swoops off hits AC 31 for 20
Ref save vs acid DC 18: 1D20+4+1 = [10]+4+1 = 15
Move: E-E-SE-E into the "empty" corner of commoners
No action: Hammer sphere; damage; spirit weapon; damage: 1D20+7 = [11]+7 = 18
3D6 = [6, 6, 1] = 13
1D20+13 = [11]+13 = 24
1D8+3 = [8]+3 = 11
Readied and opportunity:
Ready attack; damage; Opportunity attack; damage: 1D20+15 = [9]+15 = 24
1D8+7+5 = [4]+7+5 = 16
1D20+15 = [16]+15 = 31
1D8+7+5 = [8]+7+5 = 20
Move: E-E-SE-E into the "empty" corner of commoners
No action: Hammer sphere; damage; spirit weapon; damage: 1D20+7 = [11]+7 = 18
3D6 = [6, 6, 1] = 13
1D20+13 = [11]+13 = 24
1D8+3 = [8]+3 = 11
Readied and opportunity:
Ready attack; damage; Opportunity attack; damage: 1D20+15 = [9]+15 = 24
1D8+7+5 = [4]+7+5 = 16
1D20+15 = [16]+15 = 31
1D8+7+5 = [8]+7+5 = 20
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