Project Black Dagger - MISSION: SIREN'S CALL


log in or register to remove this ad

Xael

First Post
"Goddamnit...", Jack curses and runs after Fealnne, drawing his revolver while at it. He also instructs Henry to stay at the room, hide, and keep watch.
 
Last edited:

Keia

I aim to misbehave
Keia said:
Well, crap, Mac don't just stand there, help me search the rest of these frelling rooms," Keldor said, exasperatedly. Keldor will make his way back to where he was and search the next room (#4 I think).

Keldor and Mac will continue from there to the other rooms, searching for anyone or anything out of the ordinary. Closer tothe time of the ball, Keldor will ask Mac to make a final sweep of the ball room area before both he and Mac were confined tothe back areas.
 

Viking Bastard

Adventurer
Keia

I was waiting for Mac to do something, but it seems Argent has dropped out, so I'll fast-forward a bit.

attachment.php


Rooms 4-6 are all similar offices. Everybody's gone home and you
nothing that strikes you as particularly interesting. As you check
out the West Hallway you see that the rooms there seem to be
similar types of bureocratic nests. Desk, shelves and file cabinets.

.

Jack 'n Fealnne

As the two of you dash through the group of chicken Jack accidently
kicks one (we presume). The chicken explodes, showering bird guts
and small metal spikes.

Jack: A spike shoots just by your head and you feel the
wind of two others as they shoot by your back. One strikes you
straight into your left leg (dmg=4), you stumble and you
fall violently onto you face.

Fealnne: The explosion seems to have triggered a chain
reaction as the chickens start to explode one by one, showering
spikes all over the room. As you dodge one spike slices itself
through your shoulder and nails you to the wall (dmg=7). By sheer
luck, you are not hit again as the wall gets showered by the
spikes.
 

Keia

I aim to misbehave
Keldor, in annoyance more than anything else, started to stomp up the stairs to the 2nd floor. Then, his natural instincts overtook his mood and Keldor quietly ascended the remaining steps, searching room by room.

Then, it was off to the basements. Don't think about it, just do your job, Keldor thought.
 

Festy_Dog

First Post
Fealnne cries out as a spike impales his shoulder. He checks himself for any other spikes, relieved to find none he looks over to his friend.

"You ok?" he asks, wincing while trying to remove the spike from himself, "This guys a nasty one. Ruined my work suit.

Fealnne recomposes himself, and continues down the stairs, a little more carefully though.
 

Xael

First Post
"Alive and kicking... ...or at least the former.", Jack mumbles while he removes the spike from his leg. He then proceeds to hop after Fealnne.
 
Last edited:

Viking Bastard

Adventurer
Jack 'n Fealnne

As you climb down the steps to the cellar the foul smell gets even worse than before. You feel like you
need to puke. You can see the tainted bits of air floating around, like myst in old horror movies. This
seems to be a surgery. A bloodstained operation room stands on one large iron leg in the middle of the
room, surrounded by shelves full of chemicles, surgical tools and weird lookin' alien organs kept in jars.
In the corner under the stairs there's fence, imprisoning two chickens, eating corn, oblivious of the fates
of their brethren. In the west wall there's a heavy iron door. You notice that's it's not completely closed
shut. It also seems to be the main source of the horrid inhuman smell.
 

Attachments

  • magnus\'s3.jpg
    magnus\'s3.jpg
    82 KB · Views: 91

Festy_Dog

First Post
Fealnne slings his rifle over his shoulder and carefully makes his way overt to the slightly open door. Finding one bad experience thus far one too many he takes a close look at the door before attempting to open it. Obviously he won't open the door if it appears to be trapped.
 

Viking Bastard

Adventurer
Sorry for not posting sooner, but two teeth were pulled out of me
yesterday and it hurts too much to think and be creative. I'll just
write as much as I can while these painkillers I'm eating reach
their peak of efficiency.


.

Keldor

While you investigate the 2nd floor, Mac runs up to the 3rd.
Neither of you find anything interesting. The 2nd floor is mainly
the haven of the servants and lower Guild officials, the ones
that don't have a home of their own. Here are also located the
guest wing, for visiting diplomats and officials from other cities in
the Union or foreign governments. There is some activity, but
nothing that's not expected.

The 3rd floor is the place where all the real Guild action take
place. This is the part of the HQ you know best, as the offices of
the Project are located along with the other small Guild programs
(the larger ones, like the Capes, have HQs of their own). Here's
also the private offices of all the Guildmasters as well as their
council room. There's one set of stairs, the ones that lead up into
the Clock Tower. The floor is nearly completely empty. Only a few
familiar faces in some of the offices, but noone that shouldn't be
there.
 

Attachments

  • thingy3psd.jpg
    thingy3psd.jpg
    138 KB · Views: 84
Last edited:

Remove ads

Top