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  1. S

    High Crit Property with Implement Attacks

    If a Weapon is used as an Implement does the High Crit Property apply to that Attack?
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    Teleporting Opponents

    What is a Legal Teleport to do to an Opponent? Up in the Air? Over the Edge of a Cliff? Does a Swallowed Creature go with the Opponent? Any other Odd Interactions?
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    PHB2 Races = Mos Eisley Cantina

    In walks a Group of Social Outcasts who are only Accepted because they have a lot of Coin. Truth in Fiction! :p:p:p:p:p
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    Dwarven Weapon Training and Superior Weapons

    If a Change must be made why not make the Extra Damage scale by Weapon Class? Dwarves could get a +3 Item Bonus to Damage with Simple Axes and Hammers, a +2 Item Bonus to Damage with Martial Axes and Hammers, and a +1 Item Bonus to Damage with Superior Axes and Hammers. That way Dwarves are...
  5. S

    Ranged Defender: Doable?

    A Ranged Defender sounds like a Controller.
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    Inspired Recovery

    My Character has this Feat and I would say it Grants an Extra Saving Throw at a Rate of less than One Per Encounter. About One in Four of those Fails. I kind of want to Trade it out for Something Else.
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    Boots of Spider Climbing

    The Item could be changed so that whenever a Climb Check is made Roll Twice instead and Keep the Better Result. :cool::cool::cool::cool::cool:
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    [Cleric] Bastion of Health vs. Cure Serious Wounds

    With the Choice between Bastion of Health and Cure Serious Wounds I would have to know if the Party has Access to Healer's Sashes or not. If they do then Cure Serious Wounds has a Higher Value. If not then Bastion of Health has a Higher Value.
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    Swordsage with Resounding Thunder and Thundering Weapon

    Storm Gauntlets in the Adventurer's Vault on page 136 would let this trick work! The Power is Daily but lasts until the End of your Next Turn so it could Improve a lot of Attacks! :p:p:p:p:p
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    Wanted: boss monster for level ~3 characters (my players stay out!)

    You could simply have M be a Character with Real Character Levels. In Theory it is Balanced enough and you can take Powers that do what you want. :):):):)
  11. S

    Warlord. A bad or a good Cleric?

    The greater the number of Party Members the Better a Warlord becomes. Clerics tend towards the opposite. What is the Size of your Party?
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    Quandary! Can I do a “Pirate” campaign with 4th Ed as it is?

    But then the Option is there to Increase any One of Three Attributes while Retaining the remainder of the System. If it is still a Big Problem then a Feat could be made to Switch the Constitution-Dexterity-Intelligence Requirement to One of the Characters Secondary Attributes.
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    Quandary! Can I do a “Pirate” campaign with 4th Ed as it is?

    For Armor I would suggest that you Reduce the Armor Bonus of the 3 Tiers of Heavy Armor to match those of the Light Armors and then allow the Constitution Modifier to Modify Armor Class with the Heavy Armor. The Players would be free to Reflavor the Armors any way they want, just keep track of...
  14. S

    Begging to be errata'd: Archer Ranger At-Wills

    Careful Attack could also be changed to have the Attacker Roll 2d20 and keep the Better of the Two Rolls and then Add +2 to that Roll. Just Rolling 3d20 and keeping the Best of the Bunch could also work.
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    Anemic Horses

    Having a Riding Moose would solve all of these Problems! :cool::cool::cool::cool::cool:
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    Help change my Warlord impressions

    The bigger the Party is the better the Warlord is. Clerics are better for smaller Parties. By maximizing Intelligence a Warlord can take good Wizard Controller Powers. By maximizing Charisma a Warlord can take good Warlock Striker Powers. A high Charisma and Furious Smash makes another Party...
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    DM advise for an all-striker party?

    If the Player wants to stick with Rogue you could Modify the Wizard Attack Powers to be Charisma Based and call it Sorcery or Psionics or Whatever. With the Half-Elf Dilettante Ability, the Arcane Initiate Multi-Class Feat, and a Feat that gives the Character Two Selections from the Wizards...
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    DM advise for an all-striker party?

    Fun group! What Dilettante Powers did the Half-Elves pick? I would suggest that all of the Characters take a Multi-Class Feat right away!! Between those Feats and the Large Number of Half-Elves the Party should be able to cover almost everything!! ;););););) A Small Rules Tweak and you could...
  19. S

    FR Preview-Sword Mage and Genasi

    A Group consisting of three Shielding Swordmages plus a Healing Based Cleric and a Tactical Warlord looks like a lot of fun!! :p:p:p:p:p
  20. S

    Retraining basic attacks

    Retraining the Ranged Basic Attack for an Attack Power like Eldritch Blast or Magic Missile would be entertaining! :p:p:p:p:p ***I no longer Throw Rock, I only Throw Dooooooommm!!!!*** :cool::cool::cool::cool::cool:
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