Search results

  1. Galethorn

    Changes to the Ranger

    EDIT: Changed my mind about this modification; see my third post in the thread for my current idea. Ok, so, I had a vague idea for a third ranger path. The title is a working one, obviously. Basically, it gives the ranger that takes the path the same HP characteristics as a fighter, for those...
  2. Galethorn

    Help me flesh out a city! (Or, A Worldbuilding Diversion for Bored People)

    So, I've had problems in past homebrew campaigns when I run city adventures; I never have enough time to really flesh out my cities, and it ends up feeling like the PCs are running around a town set from an old western; there's nothing behind any of the doors except the ones they're supposed to...
  3. Galethorn

    The start of a new campaign map

    This is the result of Way Too Much Photoshop. If people want, I can go into detail about how I made it, but suffice to say that it's the result of lots of layers, lots of layer styles, and having a big-assed wacom tablet. EDIT: this is a work-in-progress. I'm gonna draw in a crapload of little...
  4. Galethorn

    A Map

    Here's a map I made today, in photoshop, from a much cruder (i.e. MS Paint) quality 'for GM use' map I made last week. It's of a mountainous area in my setting, Dying Light, where the PCs are plying their trade. It took me about five hours. Comments?
  5. Galethorn

    Do you prefer ambiguously open poll questions?

    In light of all of the polls lately, I thought I'd post one of my own. No offense to those whose polls I'm making fun of. Well, ok, a little bit of offense intended, but only just enough for it to be funny.
  6. Galethorn

    Happy Birthday to me (18th)

    Woo; as of today I'm a man! I can't wait to start throwing away credit card offers and shortening the list of reasons why I don't buy cigars or lotto tickets! Anyway, I'm pleased to say that the festivities will consist of me and my gaming group getting together for a rare all-nighter. Again...
  7. Galethorn

    Making a skill-based magic system--what should I steal pieces of?

    Ok, so, I'm working on a fairly hefty variant magic system for Grim Tales, and here's what I've got so far... 1. There's "basic" magic which is craft/knowledge-based (alchemy, rituals) 2. There's "difficult" magic which you need to spend feats and talents to use/train the associated skills...
  8. Galethorn

    [Star Wars] Help me plan an adventure on Ossus (or 'I demand ideas...please?')

    Ok, so, I just went through what I thought was going to be two sessions worth of stuff in one session, so I need to plan the final 'leg' in a somewhat shorter timeframe. FYI, this campaign is taking a somewhat...liberal...interpretation of what happened a bit before the Rise of the Empire era...
  9. Galethorn

    An Idea Crazy Enough to Work

    So, I was thinking about how spellcasters generally function in most game systems... At the most general terms, casters tend to trade frailty for 'big' effects (damage, turning people into stone, becoming invisible, teleportation, etc.). My proposal is this: a system where there are two main...
  10. Galethorn

    Tinkering with Massive Damage

    So, I was thinking about massive damage, and some ways to, well, tinker with it, and what the modifications would do... First of all, how about we divide up the concept into three parts... The Cause (the comdition(s) that prompts the save) The Resolution (the save agaist the effect) The Effect...
  11. Galethorn

    Good alchemy/herbology rules for non-spellcasters?

    Ok, so, in the new (Grim Tales) campaign I've started, one of the PCs is a crazy old shaman who uses alchemy and herblore as a major focus (like how another character might focus on archery)...and I'm looking for a book (or books) and/or a PDF that has stuff like (non-magical) potions, poisons...
  12. Galethorn

    [Grim Tales] Spellcasting Variant

    Ok, so, I've come up with a spellcasting variant for a new campaign I'm starting in about two weeks...basically, my goal is to make spellcasting a little bit less dangerous to the caster, while keeping spells/spellcasters very, very rare. Oh, and this is combined with something else I thought...
  13. Galethorn

    Campaign idea

    So, I was rehashing an old idea for a campaign today, and was wondering what suggestions, experiences, and ideas my fellow ENWorlders might have to share... The basic premise is this: the PCs are the adult members of a noble house, along with some important people (like the family's...
  14. Galethorn

    [Grim Tales] A grimmer DC for massive damage?

    So, I've been thinking; MDT being based on Con is a [Good thing] as far as I'm concerned, but I don't like that the DC to resist it is a fixed 15. So, does anybody have a tried and true way of making the DC scale a bit more? I've thought of various methods (DC10 +1 per 5 pts of damage, DC =...
  15. Galethorn

    Rules for a 17th century pirate-related game?

    So, I'm working on a 17th century pirate-related game with a friend/player of mine who wants to GM it...however, we're at a loss as to what we should run it with. Grim Tales is currently at the top of our list, but we don't think it really has enough stuff involving the obligatory ships. So...
  16. Galethorn

    How do I make a multi-page PDF with Illustrator?

    Well, I recently realized I can edit PDFs with Illustrator, and so went about reworking an existing character sheet for my homebrew setting...it came out great, visually and functionally, but its four pages are in four separate files now... So, how do I get it back into a single file with four...
  17. Galethorn

    Variant combat/injury systems

    So, who uses something other than the standard HP/AC, or in the case of Grim Tales/ d20 modern, something other than the standard HP/Defense/Massive Damage Threshold? How have those systems been working out? In answer to my own questions, I've been using wounds/vitality (ala UA) for about 6...
  18. Galethorn

    My new combat variant; seeking others' opinions!

    Ok, so I've been working on a new combat system for most of the afternoon, and I think I have all of the important basics down, and I'd like some opinions on the following; 1. How much more complicated does it seem than the 'standard' HP/AC system? What about the low massive damage threshold in...
  19. Galethorn

    Marooned! characters

    Ok, I'm going to post the characters as reference for the players, as well as myself. Here's Insight's character, Newton; ---------------------- MAJ. NEWTON VANCE (US Army, Ret.) DEDICATED 2, TOUGH 1 ABILITY SCORES Str 10 (+0) Dex 12 (+1) Con 14 (+2) Int 12 (+1) Wis 15 (+2) Cha 9 (-1) BASE...
  20. Galethorn

    Marooned!: On Hiatus until further notice

    So, I've got an idea for a D20 Modern game, and would like to either play or GM...just like the title says. Plain old earth, modern era (some time between 1995 and now), with no magic or super powers or anything... Now, of course, I would say what the idea is, but it's sort of one of those...
Top