2 weapon fighting

Well, if you want to make a TWF Rogue, be a human. You'll need the extra feat.


Get a heavy mithral shield. No ACP, so you are in the clear. Get spiked armour. Mithral BP if you can. Otherwise, chain shirt will do. Until you get to >20 Dex anyways. Then Mithral chain shirt or Celestial Chainmail is a must.

Wield a rapier. Use armour spikes as your off-hand weapon.

If you are gonna Tumble into battle to SA, you will need the extra AC from the shield. just remember that Mithral is MANDATORY if you are gonna use the shield. Otherwise, the ACP for non-prof will bury you. The increased AC might not stop the first blow, but it will hopefully stop the rest. With your low hps, you'll need to stop the rest.

Put your stats as I have mentioned (Dex, Con, Int in that order).

Get a few wands of CLW. Useless in combat, but afterwards, they are cheap and plentiful.
 

log in or register to remove this ad

Caeleddin said:
Well, if you want to make a TWF Rogue, be a human. You'll need the extra feat.


Or something small--halfling, goblin (which keeps 30' mvmt). two short swords gives the feel of "real" TWF for me more than spikes/shield.

Stew.
 


Caeleddin said:
Well, if you want to make a TWF Rogue, be a human. You'll need the extra feat.

Get a heavy mithral shield.
I like the double weapon route, myself, which means you could rather choose Dwarf or Gnome.
 

With 2 weapons or a double weapon, you are gonna have a much lower AC (no shield to enchant) AND you have to expend even MORE feats to get TWD. As a pure non-Fighter, you will be low on feats. What I am trying to do is to lower the number of feats needed to be an effective TWF Rogue AND be able to survive for you.


Anything that gets rid of a feat is good because TWF will take up 3 of your 7 feat slots (if you are non-human, 8 if you are). Anything that increases your AC will be good if you are gonna Tumble into a fight due to your low hps. Think about that.


JDVN - It won't help him. Those races treat their double weapons as MARTIAL weapons. Rogues don't get all martial weapons.
 

Caeleddin said:
JDVN - It won't help him. Those races treat their double weapons as MARTIAL weapons. Rogues don't get all martial weapons.
Ah, yes, good point.
 

First: 2 weapon vs single large weapon- don't remember where I saw it, but I believe it was Dragon- they crunched the numbers and a single weapon fighter on average deals out more damage than a 2 weapon fighter, because of a combination of the extra strength damage and a statistically significant increase in lost damage due to lost hits (courtesy those negative to hit mods and dividing the damage between multiple hits).

Second: That said, almost all of my single weapon fighters these days are shield-bashers with 2WF and Imp Shield bash.

What converted me was doing some number crunching of my own. When you combine the spike damage plus the Bashing enchantment and some weapon enchantments on the spikes (which all stack!-see Asuras shield BoED p112)- you have an off-hand weapon that does more damage than a bastard sword...

I'm waiting to play a Half-Giant this way...
 

i agree that two-weapon fighting is generally weaker... without fighter weapon specs its even worse... imo by the 'numbers' you end up way better off as a fighter, just given that extra damage per attack is nice. the problem with decreasing your bab and reducing your +to hit from str is obvious once you consider it... but with high enough strength you are either doing that or power attacking. i generally prefer power attacking; leave the multiple attacks to chosing a +LA creature to build as the parties' warrior-type...

if it werent for the feat expenditure i'd probably like it better, and i have made chars with it purely for story purposes, but imo it is a little weaker.

oversized weapon, half-giant. uses both hands to wield a Gargantuan martial one handed weapon of your choice.

exotic weapon proficiency : warmace - -1 ac while using, nasty damage. scale to gargantuan (there might be a chart extension somewhere, but warmace deals 1d12 as medium, 3d6 as large... theres a clear progression of one size up = max damage *1.5, which would make the gargantuan weapon damage 6d6... decidedly nasty for two feats you can get at class level 1).

wield two handed, kill stuff with greater cleave or sunder pretty much anything :p
 
Last edited:


Well, I generally play some form of a tank char... my usual is a TWF fighter with 2 bastard swords and generally rape things pretty decently.

I just love the visual of a char that can dance around slicing and dicing with 2 weapons rather than a big hulking massive oak tree wielding brute.

(work was long today, rogue still to come :P)
 

Remove ads

Top