jonathonhawke
Explorer
[TABLE="width: 100%, align: left"]
[TR]
[TD]Name: Jordan "Jordy" Greenbottle
Race: Lightfoot Halfling
Class: None
Background: Haunted One (from CoS)
Alignment: Neutral
Experience: 0/300[/TD]
[TD]Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)[/TD]
[/TR]
[/TABLE]
AC: 12 (dex+2)
Initiative: +2
Proficiency Bonus: +1
HP: 5
Hit Dice: 1d6
Speed: 25 ft
Passive Perception: 11
Inspiration: no
OFFENSE[TABLE="width: 100%, align: left"]
[TR]
[TD]Weapon
Dagger
Dagger, off-hand
Sling[/TD]
[TD="align: center"]Range
20/60
20/60
30/120[/TD]
[TD="align: center"]To Hit
+3
+3
+3[/TD]
[TD]Damage
1d4+3 (p)
1d4 (p)
1d4+3 (b)[/TD]
[TD]Notes
Finesse, Light, Thrown
Finesse, Light, Thrown
Ammunition[/TD]
[/TR]
[/TABLE]
[sblock="FEATURES AND TRAITS"]Proficiencies and Languages
Dagger
Sling
Pouch of Sling bullets
Sack
Wooden Tankard, charred
Waterskin
Bread (1 loaf)
Cheese (1 hunk)
Belt pouch (with coins) 9 sp, 13 cp[/sblock][sblock="DESCRIPTION"]Age: 16
Height: 2’ 9”
Weight: 37 lbs
Eyes: Hollow, Watery Blue
Skin: Pale with burn scars
Hair: Red with white streaks
Personality Traits: I hide scraps of food and trinkets away in my pockets.
Bonds: No one else should have to endure the hardships I've been through.
Flaws: I'll never fully trust any one other than myself.
Jordy worked at a tavern, clearing tables, washing dishes, and cleaning the privies. One night, vampires attacked the tavern. Jordy watched from behind the bar as the creatures sucked the life from servers and patrons alike, including his mother and sister. When a vampire grabbed him and he felt the thing's fangs on his neck, Jordy know that he was dead, and he fainted. When he recovered, the tavern was on fire, and the vampires were nowhere to be seen.
Jordy suffers from nightmares in which he is tormented by spirits (many in the forms of Aberrations) speaking an unknown language (Deep Speech, which he will recogize if he encounters it while awake), which he somehow understands. [/sblock]
[TR]
[TD]Name: Jordan "Jordy" Greenbottle
Race: Lightfoot Halfling
Class: None
Background: Haunted One (from CoS)
Alignment: Neutral
Experience: 0/300[/TD]
[TD]Strength: 8 (-1)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 11 (+0)
Wisdom: 12 (+1)
Charisma: 14 (+2)[/TD]
[/TR]
[/TABLE]
AC: 12 (dex+2)
Initiative: +2
Proficiency Bonus: +1
HP: 5
Hit Dice: 1d6
Speed: 25 ft
Passive Perception: 11
Inspiration: no
OFFENSE[TABLE="width: 100%, align: left"]
[TR]
[TD]Weapon
Dagger
Dagger, off-hand
Sling[/TD]
[TD="align: center"]Range
20/60
20/60
30/120[/TD]
[TD="align: center"]To Hit
+3
+3
+3[/TD]
[TD]Damage
1d4+3 (p)
1d4 (p)
1d4+3 (b)[/TD]
[TD]Notes
Finesse, Light, Thrown
Finesse, Light, Thrown
Ammunition[/TD]
[/TR]
[/TABLE]
[sblock="FEATURES AND TRAITS"]Proficiencies and Languages
Languages: Common, Halfling, Deep Speech
Armor: None
Weapons: None
Tools: None
Race: Lightfoot HalflingArmor: None
Weapons: None
Tools: None
Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Naturally Sneaky: You can attempt to hide even when you are obscured only be a creature that is at least one size larger than you.
Background: Haunted One (CoS)Brave: You have advantage on saving throws against being frightened.
Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Naturally Sneaky: You can attempt to hide even when you are obscured only be a creature that is at least one size larger than you.
Heart of Darkness: Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy along.
Harrowing Event: Prior to becoming an adventurer, your path in life was defined by tragedy, Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. (You survived a monster attack that slaughtered dozens of innocent people, only to almost die in a fire.)
[/sblock][sblock="EQUIPMENT"]Common ClothesHarrowing Event: Prior to becoming an adventurer, your path in life was defined by tragedy, Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. (You survived a monster attack that slaughtered dozens of innocent people, only to almost die in a fire.)
Dagger
Sling
Pouch of Sling bullets
Sack
Wooden Tankard, charred
Waterskin
Bread (1 loaf)
Cheese (1 hunk)
Belt pouch (with coins) 9 sp, 13 cp[/sblock][sblock="DESCRIPTION"]Age: 16
Height: 2’ 9”
Weight: 37 lbs
Eyes: Hollow, Watery Blue
Skin: Pale with burn scars
Hair: Red with white streaks
Personality Traits: I hide scraps of food and trinkets away in my pockets.
I expect danger around every corner.
Ideals: I'll stop the spirits that haunt me or die trying.Bonds: No one else should have to endure the hardships I've been through.
Flaws: I'll never fully trust any one other than myself.
"Poltergeist" effects happen around me when I'm under stress. (see prestidigitation, first two bullets only. The effects are harmless, are under GM control, and will abate once he gets any magic training, as they are manifestations of his magical potential activating due to trauma.)
BackgroundJordy worked at a tavern, clearing tables, washing dishes, and cleaning the privies. One night, vampires attacked the tavern. Jordy watched from behind the bar as the creatures sucked the life from servers and patrons alike, including his mother and sister. When a vampire grabbed him and he felt the thing's fangs on his neck, Jordy know that he was dead, and he fainted. When he recovered, the tavern was on fire, and the vampires were nowhere to be seen.
Jordy suffers from nightmares in which he is tormented by spirits (many in the forms of Aberrations) speaking an unknown language (Deep Speech, which he will recogize if he encounters it while awake), which he somehow understands. [/sblock]
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