EDIT: One more opening is available due to a player having to drop out for personal reasons. If you wish to play, drop me an email and we'll discuss it. Unfortunately, the guidelines indicated below are no longer available but if you peruse the IC thread (look for the Narrator nick) then you should get a good idea of requirements and I'll discuss them with anyone who emails me anyway.
Although I have several 'maybe' players and one confirmed player, I'm still seeking at least two or three more players. I will be limiting the maximum player count to six so there are currently three openings. If the two maybe's decide not to play, then their spots will also become available.
The requirements are many, however, so please think carefully before applying. The current set of requirements are available to peruse here: PBP Guide.
The further requirements have to do with character creation. You have to be willing to discuss and create with me a fairly detailed character history that ties in with Greyhawk lore, as I see it.
All characters will be starting at 1st-level and will be made using 3rd ed. rules and non-standard point-buy (28 points). Any non-core feat, ability, spell, etc. is available only on request.
There will be no psionics and no monks.
A passing knowledge of Greyhawkania is a definite benefit, however it is not a requirement. It should also be noted, that although I intend to use the world as presented in 585 C.Y., that once play begins it is my world and I will change, alter, mess with, obscure and filch whatever and however I see fit. The world, therefore, as you know it, may not turn out to be what you think it should be.
Characters will have full starting gold for their class and can have made items if they incorporate the learning and practice of such skills in their history and have the appropriate scores to enable the work. It is, therefore, possible to have a masterwork weapon straight off the bat, or a high AC armour, or alchemical items galore, or poisons, or scrolls and whatnot.
However, it should be noted that I will also be running the game on the premise that every reward is halved. Therefore characters will not be as rich as the standard rules allow for them to be. I will also be using the same premise for XP gained. Therefore progression will be slower than normal.
Having said that, I will also be giving copious amounts of story awards and roleplaying XP. And if you search for particular treasures, or happenstance across them in an adventure, then I won't be consulting any tables in order to 'balance' treasure by level. You find what you find and you get what you seek... maybe
I run a tight ship... however that doesn't mean the game won't be fun. I just believe in getting all the nasty stuff like rules and half-XP/half-gp, out of the way before the game begins, that way everything can only get better
Although I have several 'maybe' players and one confirmed player, I'm still seeking at least two or three more players. I will be limiting the maximum player count to six so there are currently three openings. If the two maybe's decide not to play, then their spots will also become available.
The requirements are many, however, so please think carefully before applying. The current set of requirements are available to peruse here: PBP Guide.
The further requirements have to do with character creation. You have to be willing to discuss and create with me a fairly detailed character history that ties in with Greyhawk lore, as I see it.
All characters will be starting at 1st-level and will be made using 3rd ed. rules and non-standard point-buy (28 points). Any non-core feat, ability, spell, etc. is available only on request.
There will be no psionics and no monks.
A passing knowledge of Greyhawkania is a definite benefit, however it is not a requirement. It should also be noted, that although I intend to use the world as presented in 585 C.Y., that once play begins it is my world and I will change, alter, mess with, obscure and filch whatever and however I see fit. The world, therefore, as you know it, may not turn out to be what you think it should be.
Characters will have full starting gold for their class and can have made items if they incorporate the learning and practice of such skills in their history and have the appropriate scores to enable the work. It is, therefore, possible to have a masterwork weapon straight off the bat, or a high AC armour, or alchemical items galore, or poisons, or scrolls and whatnot.
However, it should be noted that I will also be running the game on the premise that every reward is halved. Therefore characters will not be as rich as the standard rules allow for them to be. I will also be using the same premise for XP gained. Therefore progression will be slower than normal.
Having said that, I will also be giving copious amounts of story awards and roleplaying XP. And if you search for particular treasures, or happenstance across them in an adventure, then I won't be consulting any tables in order to 'balance' treasure by level. You find what you find and you get what you seek... maybe

I run a tight ship... however that doesn't mean the game won't be fun. I just believe in getting all the nasty stuff like rules and half-XP/half-gp, out of the way before the game begins, that way everything can only get better

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