Mewness
First Post
Scarmiglione's eyes glaze over and he lets out a blood-curdling screech, hurling his knife as hard as he can at Jarel-karn. It's a terrible throw, though, and the knife clatters against the floor.
[sblock=actions]sly flourish vs AC, Jarel-karn; damage (ranged)
1(1d20) +15 = 16; 1(1d4) +12 = 13
Forgot Beatrice's damage boost but it's a miss anyway. (Is there any way to turn off that damage boost? I could well spend the entire fight attacking only my friends...)[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 9
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:24 (--), Fort:17 (--), Reflex:22 (--), Will:21 (--); Resist 5 cold
HP:36/64, Bloodied:32, Surge Value:16, Surges left:2/7
Action Points: 0
Blazing Starfall, Sly Flourish
[o] Explosive Pyre
[o] Low Slash
[o] Spark Form
[o] Swift Parry
[o] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[x] Second Wind
[x] Shocking Magnetism
[o] Thunder Leap
[o] Knockout
[x] Deep Shroud
[x] Lucky Charm (item)
Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant
[x] First Time Bloodied: Change immediately to next phase.
Conditions: phase of the sun, dominated (avatar), wrath of the gods
Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)
Full sheet: Scarmiglione[/sblock]
[sblock=actions]sly flourish vs AC, Jarel-karn; damage (ranged)
1(1d20) +15 = 16; 1(1d4) +12 = 13
Forgot Beatrice's damage boost but it's a miss anyway. (Is there any way to turn off that damage boost? I could well spend the entire fight attacking only my friends...)[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 9
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:24 (--), Fort:17 (--), Reflex:22 (--), Will:21 (--); Resist 5 cold
HP:36/64, Bloodied:32, Surge Value:16, Surges left:2/7
Action Points: 0
Blazing Starfall, Sly Flourish
[o] Explosive Pyre
[o] Low Slash
[o] Spark Form
[o] Swift Parry
[o] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[x] Second Wind
[x] Shocking Magnetism
[o] Thunder Leap
[o] Knockout
[x] Deep Shroud
[x] Lucky Charm (item)
Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant
[x] First Time Bloodied: Change immediately to next phase.
Conditions: phase of the sun, dominated (avatar), wrath of the gods
Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)
Full sheet: Scarmiglione[/sblock]