[Adventure] Rage of the Savage Lands (DM: Dekana, Judge: TwoHeadsBarking)

Scarmiglione's eyes glaze over and he lets out a blood-curdling screech, hurling his knife as hard as he can at Jarel-karn. It's a terrible throw, though, and the knife clatters against the floor.

[sblock=actions]sly flourish vs AC, Jarel-karn; damage (ranged)
1(1d20) +15 = 16; 1(1d4) +12 = 13


Forgot Beatrice's damage boost but it's a miss anyway. (Is there any way to turn off that damage boost? I could well spend the entire fight attacking only my friends...)[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 9
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:24 (--), Fort:17 (--), Reflex:22 (--), Will:21 (--); Resist 5 cold
HP:36/64, Bloodied:32, Surge Value:16, Surges left:2/7
Action Points: 0
Blazing Starfall, Sly Flourish
[o] Explosive Pyre
[o] Low Slash
[o] Spark Form
[o] Swift Parry
[o] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[x] Second Wind

[x] Shocking Magnetism
[o] Thunder Leap
[o] Knockout
[x] Deep Shroud
[x] Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

[x] First Time Bloodied: Change immediately to next phase.

Conditions: phase of the sun, dominated (avatar), wrath of the gods

Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)

Full sheet: Scarmiglione[/sblock]
 

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Though the situation is urgent, Eithal cannot afford another blow like the one she just took. Staring the Avatar down, she tries to catch her breath and achieve focus,... which she does.

*Edit* Was going to use Warden's Tempest, but then realized that J-K already went. Maybe next turn.[sblock=Actions]Free: Mark Avatar

Standard: Second Wind
Cloak of the Walkig Wounded grants two healing surges
Strongheart Tattoo grants 8 more hp for the first and 9 more hp for the second
+2 to all defenses
+4 to weapon damage TENT
[/sblock][sblock=Eithal's Ministats]Eithal Lemindt Arehei Female Goliath Warden Level 9

Initiative: +4
Speed 6
Passive Perception: 19; Passive Insight: 14; Senses: Normal
Powerful Athlete: Roll twice for Jump/Climb Athletics checks
AC: 23; Fort: 23; Reflex: 16; Will: 18
HP: 82/93
Surge 1Value: 23; Surges left: 5/14
Action Points:0[sblock=At Will Powers]
:melee: Strength of Stone link +15 vs. AC
Hit: 1d12+8 damage, and Eithal gains 5 temporary hit points.

:melee: Thorn Strike link +15 vs. AC
Hit: 1d12+7 damage and Eithal pulls the target 1 square

:melee:Warden's Fury (Immediate Interrupt) link +15 vs Fortitude
Trigger: An enemy marked by Eithal makes an attack that does not include Eithal as a target

Hit: 1d12+8 damage, and the target grants combat advantage to Eithal and her allies until the end of Eithal's next turn (EONT).

Warden's Grasp (Immediate Reaction) link
Trigger: An enemy marked by Eithal that is within 5 squares of Eithal makes an attack that does not include Eithal as a target.

Effect: Eithal slides the target 1 square. The target is slowed and cannot shift until the end of it's turn. [/sblock][sblock=Encounter Powers]
:melee: Gasping Winds link 1d20+15 vs AC
Hit: 1d12+8 and Eithal pulls each enemy within 3 squares of her 2 squares.

:melee: Relentless Panther Attack link 1d20+15 vs. Reflex
Hit: 2d12+8 damage, and ongoing 5 damage (save ends)

Miss: Half damage, and ongoing 2 damage (save ends).

Effect: Before the attack, Eithal shifts her speed

:melee: Oak Sentinel Attack link
Trigger: An enemy within Eithal's reach makes a melee attack against her ally

Attack: 1d20+15 vs. AC

Hit: 2d12+8 damage

Miss: Half damage

Effect: Eithal becomes the target of the triggering attack, even if she isn't within that attack’s range.

:close: Burst of Earth's Fury link 1d20+15 vs. AC
Hit: 1d12+8 damage, and the target cannot shift until the end of your next turn.

Mountain Hammer link 1d20+15 vs AC
Hit: 2d12+8 damage and the target takes a -5(Earthstrength) penalty to melee attack rolls until the end of Eithal's next turn

Stone's Endurance link
Effect: Eithal gains resist 5 to all damage until the end of her next turn

Warden's Tempest link
Effect: Eithal Slides the target 1 square

Second Wind [/sblock][sblock=Daily Powers]
Form of the Relentless Panther link
+2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by Eithal.

In addition, she can shift 2 squares as a move action.

Special: Once during this encounter, Eithal can use the Form of the Relentless Panther Attack power while she is in the form of the Relentless Panther.

Form of the Oak Sentinel link
melee reach increases by 1.

In addition, any enemy that hits Eithal with a melee attack takes 6 damage.

Storm Strike link 1d20+15 vs. AC
Hit: 1d12+8 Lightning damage and Eithal slides the target 3 squares

Miss: Half damage and Eithal slides the target 1 square

Bear's Endurance link
Trigger: Eithal drops to 0 hitpoints or fewer

Effect: Eithal regains hitpoints as if she has spent a healing surge[/sblock][sblock=Equipment][sblock=Bracers of Mighty Striking: Level 2]Property: When Eithal hits with a melee basic attack, she gains a +2 item bonus to the damage roll.[/sblock][sblock=Gloves of Grace: Level 5]Power Daily (Minor Action): An ally adjacent to Eithal makes a saving throw.[/sblock][sblock=Rope of Slave Fighting: Level 7]Property: Eithal does not take the –2 penalty to attack rolls while prone.[/sblock][sblock=Fleetrunner Boots: Level 5]Property: Running gives Eithal only a -2 penalty to attack rolls.[/sblock][sblock=Reading Spectacles: Level ]Property: Eithal can read any language (the spectacles do not grant the ability to speak or write a language).[/sblock][/sblock][sblock=Feats]
Sudden Roots: Whenever Eithal hits an enemy with an Opportunity Attack, that enemy is slowed until the end of its next turn.

Crushing Earthstrength: When Eithal uses her second wind, she gains a +4 bonus to her weapon damage rolls until the end of her next turn.


Guard of Stone: While Eithal is under the effect of her stone’s endurance racial power, each enemy marked by Eithal takes an additional penalty to attack rolls for attacks that don’t include Eithal as a target. The penalty equals her Constitution modifier and lasts until the end of her next turn.

Courage of the Lone Stag: When you mark three or more enemies with Nature’s Wrath, you gain a +2 bonus to weapon damage rolls against creatures you mark until the start of your next turn. This bonus increases to +3 at 11th level, and to +4 at 21st level.[/sblock][/sblock]
 
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OOC: Eithal already used her immediate interrupt for the round when the avatar dominated Scarm, so she can't use Warden's Fury for the Risky Charge MBA. You can keep that roll for the next time you use Warden's Fury in the encounter.


The heroes are dismayed to see the Avatar prepare her dark spellcasting abilities. She points her claws toward Eithal and the western half of the room explodes under a barrage of solid shadows. Jarel-karn is able to resist the spell's effects, but Eithal and Scarm are not as lucky.

Damen's attack breaks the Avatar's concentration, and she is unable to keep Scarm paralyzed with her gaze. The kenku feels his strength return, and he is finally able to tear apart the shadow tentacles that had been wrapped around his extremities.

[sblock=actions]Avatar: Recharges Shadow Explosion. Standard: Shadow Explosion in a close blast 10 from G3:P8.
  • vs Eithal hits Fortitude 33 for 17 psychic damage and 10 ongoing psychic and dazed (save ends both).
  • vs Jarel-karn misses Fortitude 19 for 8 psychic damage.
  • vs Scarm hits Fortitude 21 for 17 psychic damage and 10 ongoing psychic and dazed (save ends both).

If you fail a save on the Shadow Explosion, the avatar can slide you 3 squares. I think Scarm still has that potion from Damen ready, if you need it. (1 failed save and he'll go down, and I think the group's out of healing)[/sblock][sblock=combatants]Avatar of Ravens
AC 31, Fortitude 28, Reflex 29, Will 32, Resist 20 psychic, Saving Throws +5
Avatar: 515/640 HP, dazed TENT Damen, marked by Eithal TENT Eithal

Beatrice: 33/64
--Killer: dismissed
Damen: 29/69, bloodied
Eithal: 66/93, second wind bonuses, dazed and 10 ongoing psychic (save ends both)
Jarel-karn: 78/96, +4 AC to adjacent allies TENT Jarel-karn
Scarmiglione: 19/64, dazed and 10 ongoing psychic (save ends both)[/sblock][sblock=map]
raven6.png
[/sblock]
 


Eithal struggles to shake off the Avatar's powerful grip, and eventually succeeds, but the effort has distracted her, forcing her to lose precious moments.

Psychic force pushes her back.

Shaking off the buzz, she looks up at the Avatar of Ravens and smiles, "Thaynk yew! Yew jus' gave li'l ole Eithal spayce tah move!" Axe swinging, she surges forward, finding a vein to open.[sblock=Actions]Free: Font of Life
Save vs. Dazed/OG10: 1d20=9 Dude! This has not been my day (See The Missing Professor)

*EDIT*****************
Standard: Charge to H9
Target: Avatar (Who else?)
Attack: 1d20+15+1(Charge)+2(Flanking)=35 vs. AC for 1d12+10+4(Crushing Earth Strength)=20 damage

Ah! Today is my day!
********************

Free: Save vs. Dazed/OG10
1d20=15 Oh. Now she saves. I see how it is :hmm:.
[/sblock][sblock=Eithal's Ministats]Eithal Lemindt Arehei Female Goliath Warden Level 9

Initiative: +4
Speed 6
Passive Perception: 19; Passive Insight: 14; Senses: Normal
Powerful Athlete: Roll twice for Jump/Climb Athletics checks
AC: 23; Fort: 23; Reflex: 16; Will: 18
HP: 55/93
Surge Value: 23; Surges left: 5/14
Action Points:0[sblock=At Will Powers]
:melee: Strength of Stone link +15 vs. AC
Hit: 1d12+8 damage, and Eithal gains 5 temporary hit points.

:melee: Thorn Strike link +15 vs. AC
Hit: 1d12+7 damage and Eithal pulls the target 1 square

:melee:Warden's Fury (Immediate Interrupt) link +15 vs Fortitude
Trigger: An enemy marked by Eithal makes an attack that does not include Eithal as a target

Hit: 1d12+8 damage, and the target grants combat advantage to Eithal and her allies until the end of Eithal's next turn (EONT).

Warden's Grasp (Immediate Reaction) link
Trigger: An enemy marked by Eithal that is within 5 squares of Eithal makes an attack that does not include Eithal as a target.

Effect: Eithal slides the target 1 square. The target is slowed and cannot shift until the end of it's turn. [/sblock][sblock=Encounter Powers]
:melee: Gasping Winds link 1d20+15 vs AC
Hit: 1d12+8 and Eithal pulls each enemy within 3 squares of her 2 squares.

:melee: Relentless Panther Attack link 1d20+15 vs. Reflex
Hit: 2d12+8 damage, and ongoing 5 damage (save ends)

Miss: Half damage, and ongoing 2 damage (save ends).

Effect: Before the attack, Eithal shifts her speed

:melee: Oak Sentinel Attack link
Trigger: An enemy within Eithal's reach makes a melee attack against her ally

Attack: 1d20+15 vs. AC

Hit: 2d12+8 damage

Miss: Half damage

Effect: Eithal becomes the target of the triggering attack, even if she isn't within that attack’s range.

:close: Burst of Earth's Fury link 1d20+15 vs. AC
Hit: 1d12+8 damage, and the target cannot shift until the end of your next turn.

Mountain Hammer link 1d20+15 vs AC
Hit: 2d12+8 damage and the target takes a -5(Earthstrength) penalty to melee attack rolls until the end of Eithal's next turn

Stone's Endurance link
Effect: Eithal gains resist 5 to all damage until the end of her next turn

Warden's Tempest link
Effect: Eithal Slides the target 1 square

Second Wind [/sblock][sblock=Daily Powers]
Form of the Relentless Panther link
+2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by Eithal.

In addition, she can shift 2 squares as a move action.

Special: Once during this encounter, Eithal can use the Form of the Relentless Panther Attack power while she is in the form of the Relentless Panther.

Form of the Oak Sentinel link
melee reach increases by 1.

In addition, any enemy that hits Eithal with a melee attack takes 6 damage.

Storm Strike link 1d20+15 vs. AC
Hit: 1d12+8 Lightning damage and Eithal slides the target 3 squares

Miss: Half damage and Eithal slides the target 1 square

Bear's Endurance link
Trigger: Eithal drops to 0 hitpoints or fewer

Effect: Eithal regains hitpoints as if she has spent a healing surge[/sblock][sblock=Equipment][sblock=Bracers of Mighty Striking: Level 2]Property: When Eithal hits with a melee basic attack, she gains a +2 item bonus to the damage roll.[/sblock][sblock=Gloves of Grace: Level 5]Power Daily (Minor Action): An ally adjacent to Eithal makes a saving throw.[/sblock][sblock=Rope of Slave Fighting: Level 7]Property: Eithal does not take the –2 penalty to attack rolls while prone.[/sblock][sblock=Fleetrunner Boots: Level 5]Property: Running gives Eithal only a -2 penalty to attack rolls.[/sblock][sblock=Reading Spectacles: Level ]Property: Eithal can read any language (the spectacles do not grant the ability to speak or write a language).[/sblock][/sblock][sblock=Feats]
Sudden Roots: Whenever Eithal hits an enemy with an Opportunity Attack, that enemy is slowed until the end of its next turn.

Crushing Earthstrength: When Eithal uses her second wind, she gains a +4 bonus to her weapon damage rolls until the end of her next turn.


Guard of Stone: While Eithal is under the effect of her stone’s endurance racial power, each enemy marked by Eithal takes an additional penalty to attack rolls for attacks that don’t include Eithal as a target. The penalty equals her Constitution modifier and lasts until the end of her next turn.

Courage of the Lone Stag: When you mark three or more enemies with Nature’s Wrath, you gain a +2 bonus to weapon damage rolls against creatures you mark until the start of your next turn. This bonus increases to +3 at 11th level, and to +4 at 21st level.[/sblock][/sblock]
 
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OOC: [MENTION=79440]H.M.Gimlord[/MENTION]: Scarm has to be adjacent to you to use those gloves. You can do something else with your action if you'd like.
Also, when you fail that first save, the Avatar slides Eithal to F5.
 

OOC: [MENTION=57009]Dekana[/MENTION]: Good catch. Forgot about the adjacency requirement. As far as the slide goes, I knew about that, but I figured that, Eithal's destination being the Avatar's prerogative, I should wait for you to do that action.

I will retcon, but I need to know where Eithal ends up.
 
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Beatrice charges at the avatar again, but is too angry at it to hit it. You better hit it, because I can't! She yells.

OOC: Can't hit at all these two encounters :(

[sblock=actions]
Move:Killer: Shift to L10
Beatrice: Teleport to M9
Standard: Charge to K9 with Ardent Strike + Dread Smite miss. Avatar takes 9 cold/necrotic damage.

Free: Shift to L9.
[/sblock]
[sblock=Beatrice]
Beatrice Human Blackguard|Warlord 9
Initiative: +4 | Passive perception: 16 | Passive Insight: 14
AC: 26(+2 against OA) | Fort: 22 | Ref: 20 | Will: 22
HP: 33/64 | Bloodied: 32 | Surge value: 16 | Surges: 5/9
Speed: 5 | Languages: Allarian, Primordial
AP: 0| Second Wind:
Melee Basic Attack (including her permanent melee CA from pack outcast): +16 vs AC, 1d12+8 damage (+2 AC item bonus against the target EONT.) +1d6 (horned helm) & +1d8 damage (vanguard weapon) on charge.
Ranged Basic Attack: N/A (have to use daggers)
Powers: Ardent Strike, Ferocious Strike, Direct the Assault, Summon Killer
Invigorating Word, Dread Smite X0/2, Vengeance is Mine, Encouraging Boost, Swift Recovery, Battlefront Shift, Bravura Presence
Blood of the Mighty, Stand the Fallen, Wraith of the Gods, Vanguard's Weapon

Conditions: +5 power bonus to damage rolls.

[/sblock]
[sblock=When spending an action point(please read)]
Bravura Presence: Once per encounter when an ally who can see Beatrice spends an action point to take an extra action and uses the action to make an attack, the ally can choose to use this feature before the attack roll. If the attack hits he/she can either make an extra basic attack or a move action as a free action, is he misses the ally instead the ally grants CA EONT.
[/sblock]

[sblock=Vengeance is mine reaction]
Vengeance is mine (Encounter Immediate Reaction Melee weapon ✦ Martial)
Target: Personal
Trigger:
An enemy hits Beatrice.

Effect: Beatrice makes an MBA against the triggering enemy and one ally within 5 squares can move his or her speed and make a MBA against the triggering enemy as a free action.
[/sblock]
[sblock=Killer the Blink Dog]
Hp: 1/32 AC:24 Fort22: Ref:22 Will:22 Medium Fey Beast
Init=Beatrice
Perception=+8 Low-light Vision
Speed 7

Aura 1:Killer or any Ally in the aura can teleport to another square in the aura as a move action. Any enemy in the aura grants Beatrice CA.

MBA Biting Blink:
+14 vs AC, 1d8+4 and Killer teleports 2 squares.

Str:14 Dex:20 Wis:14 Con:17 Int:2 Cha:6
[/sblock]
[sblock=Battlefront Shift ]
Battlefront Shift (Encounter No Action Burst 3 ✦ Martial)
Target:
You or 1 ally in burst.

Trigger:
You roll initiative.

Effect:
The target shifts half their speed.

Please mention in
OOC: OOC
if you are using the power.
[/sblock]
 

"Come on, take on me now." Jarel-karn mark the Avatar and call upon his power over the wind and slash at the avatar. She is suddenly carried to a corner of the room and Jarel-karn quickly follow her.

[SBLOCK=OOC]
Minor: Aegis of Shielding on Avatar
Standard: Wind Fury Assault (1d20+16=33, 2d8+12=15) Hit for 15 damages and slide Avatar to D4-E5. Jarel-karn Fly to F4.
Move: Shift to F5 (+1 AC and +1 Refl)[/SBLOCK]

[SBLOCK=Immediat Interrupt]Jarel-karn have many immediate action. Take the first trigger that happens during the round. If many trigger happen at once, take the first in the list.

1) Trigger: A marked enemy hit any ally within 10 squares Power: Aegis of Shielding Effect: Close Burst 10; -10 damage to triggering attack.

2) Trigger: A marked enemy with your Aegis of Shielding target Jarel-karn and at least one ally with an attack. Power: Leather Armor of Aegis Expansion +2 Effect: The damage of the triggering attack is reduced by 7.

3) Trigger: An enemy hit in melee any non-pure-defender ally within 5 squares and pushing the target 1 square would put him out of reach of the ally. Power: Countering Thunderclap Effect: Close Burst 5; +13 vs. Fort; 1d6+9 thunder damage and you push the target 1 square. If the target can no longer reach your ally, the attack misses.

4) Trigger: An enemy hit in melee any non-pure-defender ally within 5 squares and is within 5 squares of another enemy. Power: Dimensional Vortex Effect: Ranged 5; +13 vs. Will against triggering enemy. If hit, you teleport the target 5 squares next to an enemy. The target make his melee attack against the most damaged enemy and do an extra 5 damages if it is marked by Jarel-karn. If there is no target valid, he expend the attack.

5) Trigger: An enemy hit any non-pure-defender ally within 10 squares or Jarel-karn is hit by an attack. Power: Channeling Shield Effect: Close Burst 10; You reduce the damage by 10 from the triggering attack. You next successful attack you make before the end of your next turn will do 5 more damage.[/SBLOCK]

[Sblock=Jarel-karn]Jarel-karn
Genasi Swordmage 10
Initiative +5
Passive Insight 16; Passive Perception 16; Normal Vision
HP 84/96; THP 2; Bloodied 48; Surge-Value 25; Surges Per-Day 12/13
AC 28(29); Fortitude 23(27); Reflex 22(27); Will 21(25)
Resist Ligthning 10
Speed 6
Action Points: 0

Current Effects: None

Basic Attack: Runic Longsword +16 vs AC 1d8+7 damage

Skills: Arcana +15, Athletic +13, Endurence +19, Intimidate +12, Nature +6, Perception +6
Languages: Common, Tsugo

Powers
[ ]Aegis of Shielding
[ ]Booming Blade
[ ]Lightning Lure
[ ]Duty's Virtue

[ ]Second Wind
[X]Promise Storm
[X]Wind Fury Attack
[X]Lightning Clash
[X]Dimensional Vortex
[X]Echoes of Sword Magic
[ ]Countering Thunderclap
[X]Channeling Shield
[X]Armathor's Step

[X]Dimensional Thunder
[X]Lingering Lightning
[X]Blade Bolt
[X]Impenetrable Warding

[ ]Leather Armor of Aegis Expansion +2 [E]
[ ]Periapt of Cascading Health [E]
[X]Warded Vambraces [E]
[X]Boots of Fencing Master [E]
[X]Corellon's Boon of Arcane Might [Sword Burst] [E]
[X]Corellon's Boon of Arcane Might [Dual Lightning Strike] [D]
[/sblock][/QUOTE]
 

Scarmiglione shakes himself, trying to maintain what is left of his sanity. His beak opens to emit the sound of a thunderclap, and a magical force hurls him across the room.

[sblock=actions]Scarm takes 10 damage.

Standard: Thunder leap, attacking nobody. Jump to C10 (or whichever square will give me the most cover against the avatar), attacking nobody.

Change to phase of the moon.

Hate to use an offensive daily entire for defensive purposes, but I need that psychic resist back...
Save (dazed and ongoing)
14(1d20) = 14
succeeds.[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 9
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:24 (--), Fort:17 (--), Reflex:22 (--), Will:21 (--); Resist 5 psychic
HP:9/64, Bloodied:32, Surge Value:16, Surges left:2/7
Action Points: 0
Blazing Starfall, Sly Flourish
[o] Explosive Pyre
[o] Low Slash
[o] Spark Form
[o] Swift Parry
[o] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[x] Second Wind

[x] Shocking Magnetism
[x] Thunder Leap
[o] Knockout
[x] Deep Shroud
[x] Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

[x] First Time Bloodied: Change immediately to next phase.

Conditions: phase of the moon, bloodied, wrath of the gods

Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)

Full sheet: Scarmiglione[/sblock]
 
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