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[Adventure] Rage of the Savage Lands (DM: Dekana, Judge: TwoHeadsBarking)

OOC: Beatrice is dazed.

It looks bad. Scarm has a few powers left but unless the dice are very, very nice to him he's not going to hit with them.
 

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The door slams against the wall as a large, armored soldier kicks it open. Two more guards are behind him, including the dwarf who saw you into the keep.

"Alright ye' traitors! Drop yer weapons or... we'll... by the GODS, what is that thing?" He points at the Avatar in surprise.
 

From around the corner, Damen's voice can be heard. It killed your commander and her guards. It took her sword, look! Kill it already! Damen was direct in his indirectness.
OOC: Bluff, bluff the silly guardsmen (its partially true...): 14. Use Mask to re-roll w/ bonus: 31!
 




"Vahl, killed? Impossible! But... that's her sword alright." The two human guards next to the dwarf suddenly look nervous, not so sure of their abilities before this foe. The dwarf, in contrast, seems to only grow even more fearless. "Alright, monster! Ye' just brought down the wrath of the Imperium on ye! Let's get it, boys!"

The Avatar laughs loudly at this development. "Gahaha! Send entire armies at us, if you will. Your carcasses will fill our ranks that much faster!"

With another quick spell cast, the Avatar's form turns into a mass of shadows twisted into the shape of ravens. The ravens fly right past Jarel-karn and Eithal and arrive near the center of the room, where they reform into the Avatar. She aims her claws at the door.

"ALL WILL DI... DI... di... n - no... not them..." Mid-sentence, the familiar voice of Commandant Vahl comes from behind the Avatar's mask. But it quickly disappears. "SILENCE! We are in control here!"

The Avatar continues her spellcasting, hurling another explosion at the guards and Beatrice. Immediately after the attack, the Avatar of Ravens begins thrashing about in apparent pain and clutching at her mask in discomfort. Whatever the reason, the movements are compromising her defensive stance. She mutters, "My... comrades..."

The two human guards display some talent in the arcane themselves; after recovering from the blast, they fire off elemental magic at the Avatar. One conjures a wind tunnel that forces the Avatar even closer to the pack of guards. The other touches the avatar with a magically charged hand, but it seems to have no effect.

The dwarf roars out a battle cry and then swings his flail at the Avatar, failing to connect. He yells to Beatrice, "If yer a helpless old lady, then I'm a gully dwarf! Now pick yerself up and do somethin' with that sword!"

OOC: Make that a six to recharge 4/6 times!

[sblock=actions]Jarel-karn's turn: The shadow explosion damage already included your armor power.

Avatar: Recharges Shadow Explosion. Minor: Shadow Form to gain phasing until the end of the turn. Move: walk to J7:K8. This draws an OA from Jarel-karn, which misses AC 26. (1d20+16=26) Takes 2 damage for leaving Scarm's zone. Standard: Shadow Explosion in a close blast 10 from L3:P12. It has -2 from Jarel-karn's mark.
  • vs Beatrice hits Fortitude 30 for 14 psychic damage and 10 ongoing psychic and dazed (save ends both).
  • vs Killer misses Fortitude 21 for 7 psychic damage.
  • vs Dwarf hits Fortitude 33 for 14 psychic damage and 10 ongoing psychic and dazed (save ends both).
  • vs Guard 1 crits for 23 psychic damage and 10 ongoing psychic and dazed (save ends both). The guard uses an immediate interrupt, Shield, to reduce the damage to 11.
  • vs Guard 2 hits Fortitude 26 for 14 psychic damage and 10 ongoing psychic and dazed (save ends both). The guard uses an immediate interrupt, Shield, to reduce the damage to 7.
[MENTION=13739]Velmont[/MENTION]: I didn't include your Aegis of Shielding damage reduction. Which 2 allies would you like it to apply to? (The guards do count as allies)

If you fail a save on the Shadow Explosion, the avatar can slide you 3 squares.

Guard 1: Wind Tunnel vs Avatar hits AC 33 for 11 damage and slides her to M8:N9. Saves vs OG and daze.

Guard 2: Drowning Touch vs Avatar misses Fortitude 20. Saves vs OG and daze.

Dwarf: Lion's Roar vs Avatar misses AC 21. Effect: Beatrice spends a surge and regains an additional 1 hp. She's up to 29/64. Dwarf saves vs OG and daze.[/sblock][sblock=combatants]Avatar of Ravens
AC 28, Fortitude 25, Reflex 26, Will 29, Resist 20 psychic, Saving Throws +5
Avatar: 433/640 HP, aegis'd by Jarel-karn, -3 to defenses (included above)

Dwarf: 170/194, lion's roar used
Guard 1: 78/99
Guard 2: 82/99

Beatrice: 29/64, bloodied, ongoing 10 psychic and dazed (save ends both), +5 damage rolls TEOE
--Killer: 7/32, bloodied
Damen: 29/69, bloodied, hidden
Eithal: 34/93, bloodied
Jarel-karn: 58/96, +5 damage rolls TEOE
Scarmiglione: 9/64, bloodied, +5 damage rolls TEOE

[sblock=guard stats for my reference]Guards
AC 23, Fortitude 22, Reflex 21, Will 21, Saving Throws +2 against ongoing

Dwarf
AC 25, Fortitude 24, Reflex 21, Will 21, Saving Throws +2, Dwarf Stench (aura 1, enemies take -2 to attack rolls), Action Points: 1[/sblock][/sblock][sblock=map]
raven8.png
[/sblock]
 

OOC: I think Beatrice is at 40 HP since she used her Second Wind last round (I forgot she was dazed)

This is for the Captain! Beatrice yells. For once her sword blazes with divine energy and she rams it through the avatar.

Not so tough, are you?

[sblock=actions]
takes 10 damage
Standard: Blood of the Mighty vs Avatar
30 vs AC 52 radiant damage.
Beatrice takes 5 damage from power.
Free: Shift 1 square north
save=3
[/sblock]
[sblock=Beatrice]
Beatrice Human Blackguard|Warlord 9
Initiative: +4 | Passive perception: 16 | Passive Insight: 14
AC: 26(+2 against OA) | Fort: 22 | Ref: 20 | Will: 22
HP: 20/64 | Bloodied: 32 | Surge value: 16 | Surges: 3/9
Speed: 5 | Languages: Allarian, Primordial
AP: 0| Second Wind:
Melee Basic Attack (including her permanent melee CA from pack outcast): +16 vs AC, 1d12+8 damage (+2 AC item bonus against the target EONT.) +1d6 (horned helm) & +1d8 damage (vanguard weapon) on charge.
Ranged Basic Attack: N/A (have to use daggers)
Powers: Ardent Strike, Ferocious Strike, Direct the Assault, Summon Killer
Invigorating Word, Dread Smite X0/2, Vengeance is Mine, Encouraging Boost, Swift Recovery, Battlefront Shift, Bravura Presence
Blood of the Mighty, Stand the Fallen, Wraith of the Gods, Vanguard's Weapon

Conditions: +5 power bonus to damage rolls.

[/sblock]
[sblock=When spending an action point(please read)]
Bravura Presence: Once per encounter when an ally who can see Beatrice spends an action point to take an extra action and uses the action to make an attack, the ally can choose to use this feature before the attack roll. If the attack hits he/she can either make an extra basic attack or a move action as a free action, is he misses the ally instead the ally grants CA EONT.
[/sblock]

[sblock=Vengeance is mine reaction]
Vengeance is mine (Encounter Immediate Reaction Melee weapon ✦ Martial)
Target: Personal
Trigger:
An enemy hits Beatrice.

Effect: Beatrice makes an MBA against the triggering enemy and one ally within 5 squares can move his or her speed and make a MBA against the triggering enemy as a free action.
[/sblock]
[sblock=Killer the Blink Dog]
Hp: 14/32 AC:24 Fort22: Ref:22 Will:22 Medium Fey Beast
Init=Beatrice
Perception=+8 Low-light Vision
Speed 7

Aura 1:Killer or any Ally in the aura can teleport to another square in the aura as a move action. Any enemy in the aura grants Beatrice CA.

MBA Biting Blink:
+14 vs AC, 1d8+4 and Killer teleports 2 squares.

Str:14 Dex:20 Wis:14 Con:17 Int:2 Cha:6
[/sblock]
[sblock=Battlefront Shift ]
Battlefront Shift (Encounter No Action Burst 3 ✦ Martial)
Target:
You or 1 ally in burst.

Trigger:
You roll initiative.

Effect:
The target shifts half their speed.

Please mention in
OOC: OOC
if you are using the power.
[/sblock]
 

Scarmiglione lets his knife fall from his hand. He uncorks a stoppered vial and drinks it, shakily picking the weapon back up again. He doesn't feel all that much better.

[sblock=actions]Free: drop dagger

Minor: retrieve healing potion. -1 surge, +10 hp

Minor: drink potion

Minor: pick dagger up again

BTW Scarm is drinking his own potion. I'm assuming he didn't take Damen's as his hands were full when it was offered.

And I changed my wishlist. Now I want one of those cloaks that lets me stow and retrieve stuff :\[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 9
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:24 (--), Fort:17 (--), Reflex:22 (--), Will:21 (--); Resist 5 psychic
HP:19/64, Bloodied:32, Surge Value:16, Surges left:1/7
Action Points: 0
Blazing Starfall, Sly Flourish
[o] Explosive Pyre
[o] Low Slash
[o] Spark Form
[o] Swift Parry
[x] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[x] Second Wind

[x] Shocking Magnetism
[x] Thunder Leap
[o] Knockout
[x] Deep Shroud
[x] Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

[x] First Time Bloodied: Change immediately to next phase.

Conditions: phase of the moon, bloodied, wrath of the gods

Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)

Full sheet: Scarmiglione[/sblock]
 

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