[Adventure] Rage of the Savage Lands (DM: Dekana, Judge: TwoHeadsBarking)

OOC: [MENTION=57009]Dekana[/MENTION]: Good catch. Forgot about the adjacency requirement. As far as the slide goes, I knew about that, but I figured that, Eithal's destination being the Avatar's prerogative, I should wait for you to do that action.

I will retcon, but I need to know where Eithal ends up.
OOC: Eithal ends up in F5.
 

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Damen takes a wild shot at the recovering avatar before moving to cover away from the creature.
OOC: RBA w/ SA (still dazed): Miss. Move to D16 and stealth: 35
[sblock=Damen (Bloodied)]Damen Bane—Male Drow Outlaw Thief 10
Initiative: +19, Passive Perception: 20, Passive Insight: 15
AC: 25, Fort: 18, Reflex: 25 Will: 21 — Speed: 6
HP: 29/69, Bloodied: 34, Surge: 18, Surges left: 5/7
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Powers -
Ambush Trick
Feinting Trick
Sneak's Trick
Tactical Trick
Fleeting Ghost
Shadow Stride

Backstab x2
Surprise Strike
Cloud of Darkness
Cunning Escape
Slip Aside

Shadowdance Armor +2 (daily)
Boltshard Hand Crossbow +2 (daily)
3 Healing Potions
Potion of Eladrin Shape
Lesser Elixir of Invisiblity
Shadow Dancer's Mask


Damen Bane - PC:Damen Bane (stonegod) - L4W Wiki[/sblock]
 

The spellcasting abilities of an old god are not easily exhausted. The Avatar, again, blasts the room with a wave of shadows. After the explosion, she focuses her gaze on Eithal, who becomes paralyzed in response.

[sblock=Eithal]You are dominated! The avatar has paralyzed you with her gaze, allowing the shadows left over by the explosion to wrap around your limbs and control you like a puppet.

Charge Jarel-karn on your turn.[/sblock]
Shouting voices can be heard from outside the room. The constant explosions and the sound of battle makes it a little hard to hear, but you do make out "To arms!" and "The Commandant is being attacked!"

OOC: Sorry guys. She needs a six to recharge, and she's rolled a six 3/5 times...

[sblock=actions]Eithal's turn: H9 isn't a valid spot to charge to because it's not taking the shortest path. I put you in H8 instead.

Avatar: Recharges Shadow Explosion. Standard: Shadow Explosion in a close blast 10 from F3:P12. Jarel-karn uses his armor power to reduce the damage by 7.
  • vs Jarel-karn hits Fortitude 28 for 12 psychic damage and 10 ongoing psychic and dazed (save ends both).
  • vs Eithal hits Fortitude 33 for 12 psychic damage and 10 ongoing psychic and dazed (save ends both).
  • vs Beatrice hits Fortitude 29 for 12 psychic damage and 10 ongoing psychic and dazed (save ends both).
  • vs Killer misses Fortitude 20 for 2 psychic damage.
Minor: Dominating Gaze vs Eithal hits Will 28. She is dominated TENT Avatar.

If you fail a save on the Shadow Explosion, the avatar can slide you 3 squares.[/sblock][sblock=combatants]Avatar of Ravens
AC 31, Fortitude 28, Reflex 29, Will 32, Resist 20 psychic, Saving Throws +5
Avatar: 471/640 HP, aegis'd by Jarel-karn

Beatrice: 21/64, bloodied, ongoing 10 psychic and dazed (save ends both), +5 damage rolls TEOE
--Killer: 14/64, bloodied
Damen: 29/69, bloodied, hidden (avatar's passive perception is 20, fyi)
Eithal: 44/93, bloodied, ongoing 10 psychic and dazed (save ends both), dominated TENT Avatar
Jarel-karn: 68/96, ongoing 10 psychic and dazed (save ends both), +5 damage rolls TEOE
Scarmiglione: 9/64, bloodied, +5 damage rolls TEOE[/sblock][sblock=map]
raven7.png
[/sblock]
 

Another crossbow bolt streaks out, but misses again. Damen's curse is very audible.
OOC: SA from stealth vs Avatar (no penalty from cover due to Crossbow Expertise): Miss. After attack, hide again (still got that cover): 21 (skippy). Not my day right now.
[sblock=Damen (Bloodied)]Damen Bane—Male Drow Outlaw Thief 10
Initiative: +19, Passive Perception: 20, Passive Insight: 15
AC: 25, Fort: 18, Reflex: 25 Will: 21 — Speed: 6
HP: 29/69, Bloodied: 34, Surge: 18, Surges left: 5/7
Action Points: 0/1, Second Wind: Not Used, Milestones: 0
Powers -
Ambush Trick
Feinting Trick
Sneak's Trick
Tactical Trick
Fleeting Ghost
Shadow Stride

Backstab x2
Surprise Strike
Cloud of Darkness
Cunning Escape
Slip Aside

Shadowdance Armor +2 (daily)
Boltshard Hand Crossbow +2 (daily)
3 Healing Potions
Potion of Eladrin Shape
Lesser Elixir of Invisiblity
Shadow Dancer's Mask


Damen Bane - PC:Damen Bane (stonegod) - L4W Wiki[/sblock]
 
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There is a bright flash of gold and an object goes skittering across the floor into the avatar's path. It is only a tiny gold statuette, but the avatar is briefly distracted by this--unfortunately now powerless--image of her old nemesis. "SQUAWK!" A bright explosion of blue-white sparks engulfs the avatar, and Scarmiglione flees around the corner before it dissipates.

[sblock=actions]Minor: Songmaster's boon (bluff vs Will)
15(1d20) +19 = 34
success. Scarm has CA.

Standard: Blazing starfall centered on C3. blazing starfall vs Ref (+CA); damage (+wrath of gods)
18(1d20) +13 +2 = 33; 2(1d4) +18 +5 = 25
Avatar takes 25 radiant. Zone forms (avatar takes 2 fire if she leaves it before EONT).

Move: Run to D17.[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 9
Initiative: +9, Passive Perception: 19, Passive Insight: 14, Senses: Low-light vision
AC:24 (--), Fort:17 (--), Reflex:22 (--), Will:21 (--); Resist 5 psychic
HP:9/64, Bloodied:32, Surge Value:16, Surges left:2/7
Action Points: 0
Blazing Starfall, Sly Flourish
[o] Explosive Pyre
[o] Low Slash
[o] Spark Form
[o] Swift Parry
[x] Songmaster’s Boon (item)
[o] Boots of the Fencing Master (item)
[x] Second Wind

[x] Shocking Magnetism
[x] Thunder Leap
[o] Knockout
[x] Deep Shroud
[x] Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

[x] First Time Bloodied: Change immediately to next phase.

Conditions: phase of the moon, bloodied, wrath of the gods, granting CA (running)

Note: When Scarmiglione shifts, he gains a +1 item bonus to AC and Reflex until EONT (from boots of the fencing master)

Full sheet: Scarmiglione[/sblock]
 

OOC: I'm out of healing by the way :(

Just stand still! Beatrice shouts and charges at the avatar. She finally manages to land a blow, delving a deep wound.

[sblock=actions]
Move:Killer: F6
Beatrice: G9
Standard: Charge to E6 with Ardent Strike Crit, finally a hit! So that is 10+9+9+8+6+5+12=59 damage! Beatrice gets +2 to AC against it EONT and Beatrice Shifts to E7 as a free action. NOT marking it.

Free: Shift to L9.
[/sblock]
[sblock=Beatrice]
Beatrice Human Blackguard|Warlord 9
Initiative: +4 | Passive perception: 16 | Passive Insight: 14
AC: 26(+2 against OA) | Fort: 22 | Ref: 20 | Will: 22
HP: 21/64 | Bloodied: 32 | Surge value: 16 | Surges: 5/9
Speed: 5 | Languages: Allarian, Primordial
AP: 0| Second Wind:
Melee Basic Attack (including her permanent melee CA from pack outcast): +16 vs AC, 1d12+8 damage (+2 AC item bonus against the target EONT.) +1d6 (horned helm) & +1d8 damage (vanguard weapon) on charge.
Ranged Basic Attack: N/A (have to use daggers)
Powers: Ardent Strike, Ferocious Strike, Direct the Assault, Summon Killer
Invigorating Word, Dread Smite X0/2, Vengeance is Mine, Encouraging Boost, Swift Recovery, Battlefront Shift, Bravura Presence
Blood of the Mighty, Stand the Fallen, Wraith of the Gods, Vanguard's Weapon

Conditions: +5 power bonus to damage rolls.

[/sblock]
[sblock=When spending an action point(please read)]
Bravura Presence: Once per encounter when an ally who can see Beatrice spends an action point to take an extra action and uses the action to make an attack, the ally can choose to use this feature before the attack roll. If the attack hits he/she can either make an extra basic attack or a move action as a free action, is he misses the ally instead the ally grants CA EONT.
[/sblock]

[sblock=Vengeance is mine reaction]
Vengeance is mine (Encounter Immediate Reaction Melee weapon ✦ Martial)
Target: Personal
Trigger:
An enemy hits Beatrice.

Effect: Beatrice makes an MBA against the triggering enemy and one ally within 5 squares can move his or her speed and make a MBA against the triggering enemy as a free action.
[/sblock]
[sblock=Killer the Blink Dog]
Hp: 14/32 AC:24 Fort22: Ref:22 Will:22 Medium Fey Beast
Init=Beatrice
Perception=+8 Low-light Vision
Speed 7

Aura 1:Killer or any Ally in the aura can teleport to another square in the aura as a move action. Any enemy in the aura grants Beatrice CA.

MBA Biting Blink:
+14 vs AC, 1d8+4 and Killer teleports 2 squares.

Str:14 Dex:20 Wis:14 Con:17 Int:2 Cha:6
[/sblock]
[sblock=Battlefront Shift ]
Battlefront Shift (Encounter No Action Burst 3 ✦ Martial)
Target:
You or 1 ally in burst.

Trigger:
You roll initiative.

Effect:
The target shifts half their speed.

Please mention in
OOC: OOC
if you are using the power.
[/sblock]
 
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Overcome by the Avatar's power, Eithal charges forward to slam into Jarel-Karn.

Summoning all her will, she cannot prevent the attack, but she manages just enough resistance to guide her axe wide of her friend.[sblock=Actions]Free: Font of Life vs. Dazed & 10OG
1d20=5

Standard: Charge to
Target: Jarel-Karn (Sorry Velmont)
Attack: 1d20+15+1(Charge)=22 vs. AC Miss *Whew!*

Free: Save vs. OG10 and Dazed
1d20=11

Yeah. She may not get it right the first time, but she eventually gets it ;).
[/sblock][sblock=Eithal's Ministats]Eithal Lemindt Arehei Female Goliath Warden Level 9

Initiative: +4
Speed 6
Passive Perception: 19; Passive Insight: 14; Senses: Normal
Powerful Athlete: Roll twice for Jump/Climb Athletics checks
AC: 23; Fort: 23; Reflex: 16; Will: 18
HP: 34(24)/93 Bloodied
Surge Value: 23; Surges left: 5/14
Action Points:0[sblock=At Will Powers]
:melee: Strength of Stone link +15 vs. AC
Hit: 1d12+8 damage, and Eithal gains 5 temporary hit points.

:melee: Thorn Strike link +15 vs. AC
Hit: 1d12+7 damage and Eithal pulls the target 1 square

:melee:Warden's Fury (Immediate Interrupt) link +15 vs Fortitude
Trigger: An enemy marked by Eithal makes an attack that does not include Eithal as a target

Hit: 1d12+8 damage, and the target grants combat advantage to Eithal and her allies until the end of Eithal's next turn (EONT).

Warden's Grasp (Immediate Reaction) link
Trigger: An enemy marked by Eithal that is within 5 squares of Eithal makes an attack that does not include Eithal as a target.

Effect: Eithal slides the target 1 square. The target is slowed and cannot shift until the end of it's turn. [/sblock][sblock=Encounter Powers]
:melee: Gasping Winds link 1d20+15 vs AC
Hit: 1d12+8 and Eithal pulls each enemy within 3 squares of her 2 squares.

:melee: Relentless Panther Attack link 1d20+15 vs. Reflex
Hit: 2d12+8 damage, and ongoing 5 damage (save ends)

Miss: Half damage, and ongoing 2 damage (save ends).

Effect: Before the attack, Eithal shifts her speed

:melee: Oak Sentinel Attack link
Trigger: An enemy within Eithal's reach makes a melee attack against her ally

Attack: 1d20+15 vs. AC

Hit: 2d12+8 damage

Miss: Half damage

Effect: Eithal becomes the target of the triggering attack, even if she isn't within that attack’s range.

:close: Burst of Earth's Fury link 1d20+15 vs. AC
Hit: 1d12+8 damage, and the target cannot shift until the end of your next turn.

Mountain Hammer link 1d20+15 vs AC
Hit: 2d12+8 damage and the target takes a -5(Earthstrength) penalty to melee attack rolls until the end of Eithal's next turn

Stone's Endurance link
Effect: Eithal gains resist 5 to all damage until the end of her next turn

Warden's Tempest link
Effect: Eithal Slides the target 1 square

Second Wind [/sblock][sblock=Daily Powers]
Form of the Relentless Panther link
+2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by Eithal.

In addition, she can shift 2 squares as a move action.

Special: Once during this encounter, Eithal can use the Form of the Relentless Panther Attack power while she is in the form of the Relentless Panther.

Form of the Oak Sentinel link
melee reach increases by 1.

In addition, any enemy that hits Eithal with a melee attack takes 6 damage.

Storm Strike link 1d20+15 vs. AC
Hit: 1d12+8 Lightning damage and Eithal slides the target 3 squares

Miss: Half damage and Eithal slides the target 1 square

Bear's Endurance link
Trigger: Eithal drops to 0 hitpoints or fewer

Effect: Eithal regains hitpoints as if she has spent a healing surge[/sblock][sblock=Equipment][sblock=Bracers of Mighty Striking: Level 2]Property: When Eithal hits with a melee basic attack, she gains a +2 item bonus to the damage roll.[/sblock][sblock=Gloves of Grace: Level 5]Power Daily (Minor Action): An ally adjacent to Eithal makes a saving throw.[/sblock][sblock=Rope of Slave Fighting: Level 7]Property: Eithal does not take the –2 penalty to attack rolls while prone.[/sblock][sblock=Fleetrunner Boots: Level 5]Property: Running gives Eithal only a -2 penalty to attack rolls.[/sblock][sblock=Reading Spectacles: Level ]Property: Eithal can read any language (the spectacles do not grant the ability to speak or write a language).[/sblock][/sblock][sblock=Feats]
Sudden Roots: Whenever Eithal hits an enemy with an Opportunity Attack, that enemy is slowed until the end of its next turn.

Crushing Earthstrength: When Eithal uses her second wind, she gains a +4 bonus to her weapon damage rolls until the end of her next turn.


Guard of Stone: While Eithal is under the effect of her stone’s endurance racial power, each enemy marked by Eithal takes an additional penalty to attack rolls for attacks that don’t include Eithal as a target. The penalty equals her Constitution modifier and lasts until the end of her next turn.

Courage of the Lone Stag: When you mark three or more enemies with Nature’s Wrath, you gain a +2 bonus to weapon damage rolls against creatures you mark until the start of your next turn. This bonus increases to +3 at 11th level, and to +4 at 21st level.[/sblock][/sblock]
 

Jarel-karn extend his shield and block most of the avatar's attack, but that put him dizzy a moment, but he quickly recollect and prepare himself for her next blow.

[SBLOCK=OOC]Immediat Interrupt: Leather Armor of Aegis Expansion. The avatar's damage is reduce by 7, so Beatrice, Jarel-karn and Eithal all take 5 damages instead of 12. Killer, I'm not sure.

Start: Takes 10 damages
Minor: Periapt of Cascading Health: Saves vs Dazed and ongoing damage.

I'm out of Daily and Action Point and I have only 2 encounter powers left, including Second Wind and the avatar is not even bloodied.[/SBLOCK]

[SBLOCK=Immediat Interrupt]Jarel-karn have many immediate action. Take the first trigger that happens during the round. If many trigger happen at once, take the first in the list.

1) Trigger: A marked enemy hit any ally within 10 squares Power: Aegis of Shielding Effect: Close Burst 10; -10 damage to triggering attack.

2) Trigger: A marked enemy with your Aegis of Shielding target Jarel-karn and at least one ally with an attack. Power: Leather Armor of Aegis Expansion +2 Effect: The damage of the triggering attack is reduced by 7.

3) Trigger: An enemy hit in melee any non-pure-defender ally within 5 squares and pushing the target 1 square would put him out of reach of the ally. Power: Countering Thunderclap Effect: Close Burst 5; +13 vs. Fort; 1d6+9 thunder damage and you push the target 1 square. If the target can no longer reach your ally, the attack misses.

4) Trigger: An enemy hit in melee any non-pure-defender ally within 5 squares and is within 5 squares of another enemy. Power: Dimensional Vortex Effect: Ranged 5; +13 vs. Will against triggering enemy. If hit, you teleport the target 5 squares next to an enemy. The target make his melee attack against the most damaged enemy and do an extra 5 damages if it is marked by Jarel-karn. If there is no target valid, he expend the attack.

5) Trigger: An enemy hit any non-pure-defender ally within 10 squares or Jarel-karn is hit by an attack. Power: Channeling Shield Effect: Close Burst 10; You reduce the damage by 10 from the triggering attack. You next successful attack you make before the end of your next turn will do 5 more damage.[/SBLOCK]

[Sblock=Jarel-karn]Jarel-karn
Genasi Swordmage 10
Initiative +5
Passive Insight 16; Passive Perception 16; Normal Vision
HP 84/96; THP 2; Bloodied 48; Surge-Value 25; Surges Per-Day 12/13
AC 28; Fortitude 23(27); Reflex 22(26); Will 21(25)
Resist Ligthning 10
Speed 6
Action Points: 0

Current Effects: None

Basic Attack: Runic Longsword +16 vs AC 1d8+7 damage

Skills: Arcana +15, Athletic +13, Endurence +19, Intimidate +12, Nature +6, Perception +6
Languages: Common, Tsugo

Powers
[ ]Aegis of Shielding
[ ]Booming Blade
[ ]Lightning Lure
[ ]Duty's Virtue

[ ]Second Wind
[X]Promise Storm
[X]Wind Fury Attack
[X]Lightning Clash
[X]Dimensional Vortex
[X]Echoes of Sword Magic
[ ]Countering Thunderclap
[X]Channeling Shield
[X]Armathor's Step

[X]Dimensional Thunder
[X]Lingering Lightning
[X]Blade Bolt
[X]Impenetrable Warding

[X]Leather Armor of Aegis Expansion +2 [E]
[X]Periapt of Cascading Health [E]
[X]Warded Vambraces [E]
[X]Boots of Fencing Master [E]
[X]Corellon's Boon of Arcane Might [Sword Burst] [E]
[X]Corellon's Boon of Arcane Might [Dual Lightning Strike] [D]
[/sblock]
 

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