One of the ghouls falls under Castile’s axe with a sickening crunch. The other one, the one wearing Kovack’s belt, tries to rush at Kane but is obstructed by Castile. It snarls and digs its claws into her side. Castile feels half her body go numb.
The creature with the staff crosses behind the pillar. Once again the adventurers feel drawn to her maddening gaze, but only Noriaki succumbs. Head churning with terrible visions, he rushes at Takahaan with Arashi Tenken singing through the air. Kane raises his sword just as the blade strikes, and when Noriaki returns to his senses, his sword is embedded in the flesh of the ghoul.
[sblock=actions and rolls]Ghoul 2 attacks Castile.
Ghoul 2 claws vs AC (-2 marked), Castile; damage
17(1d20) +10 -2 = 25; 8(2d6) +6 = 14 hits for 14 (6 real damage) and Castile is
immobilized (save ends). I’ll assume Kane keeps his immediate available for Nylithati’s attack.
Nylithati unhinging gaze vs Reflex, Noriaki, Castile (-2 cover), Kane (-2 cover)
12(1d20) +7 = 19; 1(1d20) +7 -2 = 6; 4(1d20) +7 -2 = 9 hits Noriaki, misses the others. Noriaki takes
Unhinging gaze damage
3(1d6) +5 = 8 8 psychic damage and slides to M6 to attack Takahaan.
Noriaki melee basic vs AC, Takahaan; damage
13(1d20) +10 = 23; 12(1d12) +8 = 20 hits, so Kane uses Dimensional Vortex on Noriaki.
Kane dimensional vortex vs Will, Noriaki
16(1d20) +7 = 23 hits. Noriaki teleports to M8 and hits ghoul 2 instead. Damage should actually be 22 because of the fey beast.
Off-Turn Stuff
Virtue of cunning: Castile, Kane, and Takahaan were missed.
Kane used Dimensional Vortex on Noriaki.
[/sblock]
CAVES OF THE MOTHER: ROUND 3
[sblock=Terrain]
Terrain
The alcoves have piles of bones and other detritus in them (represented by brownish crud). They are difficult terrain. The rest of the floor is normal terrain.
The pillars are blocking terrain but they are round and don’t make hard corners.
[/sblock]
[sblock=PCs’ Off-Turn Actions]Interrupts, Reactions, and so forth are listed here to help me remember them. It would also help me if you specify triggers for these actions. If you don’t, I’ll try to use them in sensible places.
Black Fox
Virtue of Cunning (no action; ally is missed)
Castile
Combat Challenge (interrupt; adjacent marked target shifts or makes an attack that doesn’t include Castile)
Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Castile)
Shield Edge Block (interrupt; adjacent enemy hits or misses Castile with a close or melee attack): used if it will turn a hit into a miss.
Bold Victory Armor (free; Castile or an ally within 5 bloodies an enemy)
Kane
Aegis of Shielding (interrupt; marked enemy hits a target within 10 and the attack doesn’t include Kane)
Channeling Shield (interrupt; an attack hits Kane or an ally within 10): used to prevent a big or bloodying hit.
Dimensional Vortex (interrupt; an enemy within 10 hits an ally with a melee attack): used if Kane can thump a non-minion with it.
White Lotus Riposte (no action; when an enemy Kane hits with an arcane at-will attack him before EoNT, that enemy takes 4 damage of the same type as the at-will dealt)
Noriaki
Shrug it Off (reaction; Noriaki is subjected to a save ends effect)
Takahaan
Guardian’s Counter (interrupt; ally within 2 is hit by an attack that doesn’t include Takahaan)
Vengeance is Mine (reaction; an enemy hits Takahaan)[/sblock]
[sblock=status]
PCs
Castile (O7) HP
39/52; surges
7/13; AP used, immobilized (save ends)
Hú Lí (T5) HP
37/39; surges
4/8; AP used
Kane (P7) HP
44+2/44; surges
8/10; AP used
Noriaki (M8) HP
24/45; surges
7/9; AP used
Takahaan (N5) HP
28/39; surges
5/8; AP used, bloodied
Allies
Fey Beast HP (O8)
22/22
Imidoto (here? there? somewhere else?) HP 1 (minion)
Bad Guys
Ghoul 1 (N6) dead
Ghoul 2 (Kovack) (N8)
22 damage taken, marked by Kane
Nylithati (E5)
[/sblock]
[sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs.
[sblock=Ghoul]
Ghoul
AC 21, Fort 17, Ref 19, Will 16; HP 63, bloodied 31

Claws +10 vs. AC, 2d6+6 and the target is immobilized (save ends).[/sblock]
[sblock=Nylithati]
Nylithati
AC 19, Fort 15, Ref 17, Will 16; HP 220, bloodied 110

Staff of Corruption +9 vs. AC, 1d8+5 necrotic damage plus 1d8 poison damage and the target is pushed 2.
[sblock=Immediate Interrupt (when Nylithati is hit by a creature adjacent to her)]Poison Spray: +7 vs Fortitude; if hit, the target is pushed 3 squares, slowed, and takes ongoing 5 poison damage (save ends both).[/sblock][/sblock]
[/sblock]