Dekana
Explorer
Castile tries to shield bash the former captain, but she just can't get close enough without the full use of her (paralyzed) legs.
[sblock=Castile actions / stats]Standard: Tide of Iron vs Ghoul 2 misses AC 12. I'll let Kane's mark stand. (1d20+9=12; 1d12+7+2=15)
End of turn: Saving throw vs Immobilized fails. (1d20=2)
PC:Castile (Dekana) - L4W Wiki- Female Dwarf Fighter 4
Passive Perception: 19, Passive Insight: 14
AC:21, Fort:20, Reflex:17, Will:16, +5 saves vs poison, Speed:5
HP:8+52/52, Bloodied:26, Surge Value:13, Surges left:6/13
Initiative +2
Action Points: 0 (encounter)
Conditions
Immobilized
Powers
MBA: Waraxe, +9 vs AC, 1d12+9 damage and gain 4 THP (see Combat notes below)
RBA: Waraxe, +9 vs AC, 1d12+7 damage, 6/12
Combat Challenge, Pass Forward
Crushing Surge, Tide of Iron
Bold Victory, Dwarven Resilience, Guardian's Counter, Hack and Hew, Shield Edge Block
Comeback Strike, Dwarven Thrower Waraxe, Second Chance
Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement; ignore 1 square forced movement
[/sblock][sblock=Immediate actions]1. Shield Edge Block when an adjacent enemy hits Castile with a close or melee attack and would have missed with a -4 penalty to the attack. Immediate Interrupt, +8 vs Fort, 2d6+6 damage and +4 THP. Effect: The target takes a -4 penalty to the triggering attack.
2. Combat Challenge when an adjacent enemy marked by Castile shifts or attacks an ally and doesn't include her in the attack. Immediate Interrupt, MBA vs AC. On a hit, the target is also pushed 1 if that would force it out of range for its triggering attack (no push otherwise).
3. Guardian's Counter when an ally within 2 squares of Castile is attacked and she isn't included. Immediate Interrupt, Castile and the ally switch places and she is the target instead. After the attack, she makes a basic attack vs the attacker.
4. Opportunity Attack as usual, 1/turn. MBA+2 vs AC. On a hit, the target stops moving (if a move provoked the OA).[/sblock]
[sblock=Castile actions / stats]Standard: Tide of Iron vs Ghoul 2 misses AC 12. I'll let Kane's mark stand. (1d20+9=12; 1d12+7+2=15)
End of turn: Saving throw vs Immobilized fails. (1d20=2)
PC:Castile (Dekana) - L4W Wiki- Female Dwarf Fighter 4
Passive Perception: 19, Passive Insight: 14
AC:21, Fort:20, Reflex:17, Will:16, +5 saves vs poison, Speed:5
HP:8+52/52, Bloodied:26, Surge Value:13, Surges left:6/13
Initiative +2
Action Points: 0 (encounter)
Conditions
Immobilized
Powers
MBA: Waraxe, +9 vs AC, 1d12+9 damage and gain 4 THP (see Combat notes below)
RBA: Waraxe, +9 vs AC, 1d12+7 damage, 6/12
Combat Challenge, Pass Forward
Crushing Surge, Tide of Iron
Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement; ignore 1 square forced movement
[/sblock][sblock=Immediate actions]1. Shield Edge Block when an adjacent enemy hits Castile with a close or melee attack and would have missed with a -4 penalty to the attack. Immediate Interrupt, +8 vs Fort, 2d6+6 damage and +4 THP. Effect: The target takes a -4 penalty to the triggering attack.
2. Combat Challenge when an adjacent enemy marked by Castile shifts or attacks an ally and doesn't include her in the attack. Immediate Interrupt, MBA vs AC. On a hit, the target is also pushed 1 if that would force it out of range for its triggering attack (no push otherwise).
3. Guardian's Counter when an ally within 2 squares of Castile is attacked and she isn't included. Immediate Interrupt, Castile and the ally switch places and she is the target instead. After the attack, she makes a basic attack vs the attacker.
4. Opportunity Attack as usual, 1/turn. MBA+2 vs AC. On a hit, the target stops moving (if a move provoked the OA).[/sblock]