GM: | Skill Challenge: Establish a Camp; round 2
Round 1 results: 5/6 successes, 0/3 failures (go Sasha! Actually her Nature is only +7, but she still succeeded).
Helpful NPCs
Aerys: Athletics +6, Bluff +8
Jade: (no useful skills)
Sasha
Only one success is needed. Should be in the bag unless twilsemail rolls the die 
Aid Another: You can use an action to Aid Another, which requires a DC 10 check on any vaguely appropriate skill. Aid Another attempts must be declared before the person who is making the main check rolls. If you want to aid someone in taking a particular action, such as helping the first person who tries to Build Shelter (building shelter being a particularly difficult task) it’s OK if main action doesn’t take place on the same round.
Heroic Effort: You can spend a healing surge before rolling a check to gain a +2 bonus to that check. Heroic effort must be declared before rolling.
The use of a skill other than those mentioned below can at best count as an Aid Another attempt. The following tasks remain: | |
[sblock=Task 1: Persuade an NPC to help]This is a
DC 19 Bluff, Diplomacy, or Intimidate check, depending on your approach. Note that telling outrageous lies or bullying the NPCs will work fine for this challenge but may negatively affect their attitude in the future.
Persuading an NPC not only counts as a success, but allows the party to call upon the NPC’s help during this challenge. The benefits of getting help from an NPC are as follows:
--An NPC can grant a +2 bonus on any skill check that a PC makes as part of this challenge. (Effectively, the NPC takes the Aid Another action and does not need to roll.)
--When a PC makes a skill check as part of this challenge, an NPC who has a skill that is relevant to the task being performed can roll a check using that skill at the same time, with the higher check result counting toward the challenge.
Each NPC can help out only once. You must decide whether you want an NPC’s help and which option you are taking before rolling. Any PC can draw upon a helpful NPC’s aid, not just the one who persuaded that NPC to help.[/sblock]
[sblock=Task 4: Build Shelter]Requires a
DC 19 Nature or Athletics check.[/sblock]
[sblock=Task 5: Conceal the Camp]Arranging materials to camouflage the shelters and removing traces of the group’s activities requires a
DC 19 Nature, Perception, or Stealth check.[/sblock]