Dekana
Explorer
Castile hacks off the thorn pinned to her armor and then turns her attention to the humanoid plant. It dodges her first blow and, much to her frustration, knocks aside her second axestroke with little effort. Almost embarrassed by her performance, she glances at Noriaki and says "... Must be those spores throwing off my aim! Why don't you show me how it's done, Master swordsman?
[sblock=Castile stat block / actions]Actions
Start of turn: take 5 necrotic damage. 17/39 hp remains, and Castile is bloodied.
Minor: Dwarven Resilience. Castile spends her second wind to gain 9 hp and +2 defenses TSNT. 26/39 hp and 12/13 surges remain. Castile is no longer bloodied.
Move: Escape: Athletics vs bloodthorn 1 succeeds with a 19 vs Reflex. Castile shifts to K10. (1d20+7+2=19)
Standard: Crushing Surge vs Zombie 1 misses AC 1. Castile gains 4 THP, and the zombie is marked TENT. (1d20+8+2=11)
AP-Standard: (using bravura presence) Crushing Surge vs Zombie 1 misses AC 12. And Castile grants CA to all enemies TENT. (1d20+8+2=12)
End of turn: Saving throw vs ongoing necrotic fails. (1d20=3) Well, this turn could have gone better. The bloodthorn's not marked anymore.
PC:Castile (Dekana) - L4W Wiki- Female Dwarf Fighter 2
Passive Perception: 18, Passive Insight: 13
AC:19, Fort:17, Reflex:14, Will:13, +5 saves vs poison, Speed:5
HP:26/39 + 4 THP, Bloodied:19, Surge Value:9, Surges left:12/13
Initiative +1
Action Points: 0 (encounter)
Conditions
Granting CA TENT
Ongoing 5 necrotic (save ends)
+2 defenses TSNT (not included above)
Powers
MBA: Waraxe, +8 vs AC, 1d12+7 damage (see Combat notes below)
RBA: Waraxe, +8 vs AC, 1d12+7 damage, 6/12
Combat Challenge, Pass Forward
Crushing Surge, Tide of Iron
Dwarven Resilience, Hack and Hew
Dwarven Thrower Waraxe, Villain's Menace
Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement[/sblock]
[sblock=Castile stat block / actions]Actions
Start of turn: take 5 necrotic damage. 17/39 hp remains, and Castile is bloodied.
Minor: Dwarven Resilience. Castile spends her second wind to gain 9 hp and +2 defenses TSNT. 26/39 hp and 12/13 surges remain. Castile is no longer bloodied.
Move: Escape: Athletics vs bloodthorn 1 succeeds with a 19 vs Reflex. Castile shifts to K10. (1d20+7+2=19)
Standard: Crushing Surge vs Zombie 1 misses AC 1. Castile gains 4 THP, and the zombie is marked TENT. (1d20+8+2=11)
AP-Standard: (using bravura presence) Crushing Surge vs Zombie 1 misses AC 12. And Castile grants CA to all enemies TENT. (1d20+8+2=12)
End of turn: Saving throw vs ongoing necrotic fails. (1d20=3) Well, this turn could have gone better. The bloodthorn's not marked anymore.
PC:Castile (Dekana) - L4W Wiki- Female Dwarf Fighter 2
Passive Perception: 18, Passive Insight: 13
AC:19, Fort:17, Reflex:14, Will:13, +5 saves vs poison, Speed:5
HP:26/39 + 4 THP, Bloodied:19, Surge Value:9, Surges left:12/13
Initiative +1
Action Points: 0 (
Conditions
Granting CA TENT
Ongoing 5 necrotic (save ends)
+2 defenses TSNT (not included above)
Powers
MBA: Waraxe, +8 vs AC, 1d12+7 damage (see Combat notes below)
RBA: Waraxe, +8 vs AC, 1d12+7 damage, 6/12
Combat Challenge, Pass Forward
Crushing Surge, Tide of Iron
Dwarven Thrower Waraxe, Villain's Menace
Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement[/sblock]