[Adventure] Serpent's Skull: Souls for Smuggler's Shiv (DM: Mewness; Judge: THB)

Castile hacks off the thorn pinned to her armor and then turns her attention to the humanoid plant. It dodges her first blow and, much to her frustration, knocks aside her second axestroke with little effort. Almost embarrassed by her performance, she glances at Noriaki and says "... Must be those spores throwing off my aim! Why don't you show me how it's done, Master swordsman?

[sblock=Castile stat block / actions]Actions
Start of turn: take 5 necrotic damage. 17/39 hp remains, and Castile is bloodied.

Minor: Dwarven Resilience. Castile spends her second wind to gain 9 hp and +2 defenses TSNT. 26/39 hp and 12/13 surges remain. Castile is no longer bloodied.

Move: Escape: Athletics vs bloodthorn 1 succeeds with a 19 vs Reflex. Castile shifts to K10. (1d20+7+2=19)

Standard: Crushing Surge vs Zombie 1 misses AC 1. Castile gains 4 THP, and the zombie is marked TENT. (1d20+8+2=11)

AP-Standard: (using bravura presence) Crushing Surge vs Zombie 1 misses AC 12. And Castile grants CA to all enemies TENT. (1d20+8+2=12)

End of turn: Saving throw vs ongoing necrotic fails. (1d20=3) Well, this turn could have gone better. The bloodthorn's not marked anymore.


PC:Castile (Dekana) - L4W Wiki- Female Dwarf Fighter 2
Passive Perception: 18, Passive Insight: 13
AC:19, Fort:17, Reflex:14, Will:13, +5 saves vs poison, Speed:5
HP:26/39 + 4 THP, Bloodied:19, Surge Value:9, Surges left:12/13
Initiative +1
Action Points: 0 (encounter)

Conditions
Granting CA TENT
Ongoing 5 necrotic (save ends)
+2 defenses TSNT (not included above)

Powers
MBA: Waraxe, +8 vs AC, 1d12+7 damage (see Combat notes below)
RBA: Waraxe, +8 vs AC, 1d12+7 damage, 6/12
Combat Challenge, Pass Forward
Crushing Surge, Tide of Iron
Dwarven Resilience, Hack and Hew
Dwarven Thrower Waraxe, Villain's Menace

Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement[/sblock]
 

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OOC: Kane would be loving the Slide from Hú Lí, especially if it moved him to N12! If not, then as it's difficult terrain Kane will take the chance of an OAtk from the Zombie to move there (I can't shift there, right?).


[sblock=Actions once Kane reaches N12]
Minor Action: Use Aegis of Shielding on Twig Blight 1;Marked
Standard Action: Freezing Burst dropped on K15 catching Twig Blight 1 and Fungal Bloodthorn 2
Let's see if I hit before I continue...
Result Twig Blight Hit for 8 cold dmg and Slide 1 to K15; Bloodthorn 2 missed :(
Action Point: Standard Action: Conjure Flaming Sphere at J16 and attack Blighted Caller
Result: Total Miss ... :( Will both take fire damage at the start of there turns at least ... :(
Will add RP tomorrow and stat block etc.
[/sblock]
 
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OOC: Can I use Shrug it Off for the ongoing damage?

Also, I am developing a track record of being grievously injured on round 1. Hm.
 


Falling to his knee from the powerful injuries the twisted jungle-monsters have inflicted on him, Takahaan calls to his friend Noriaki, who looks to be in even worse of pain. "Noriaki! Let us collect our spirits before we charge toward the enemy! Fight through the pain and we shall, in due time, show these jungle demons endless suffering for the torment they have caused us.

Gritting his sharp, reptile-like teeth together, Takahaan stands up, rubbing his wounds and seemingly laughs in the face of death. "Today is not my time... I have much to conquer," he whispers to himself. With renewed vigor and a threatening, almost insane grin, Takahaan makes his way through the deep jungle brush toward his human friend, his nodachi and shield gripped tightly and ready to slay his foes and encourage his allies.

[sblock=Takahaan's Actions]
Taka takes 5 necrotic damage, lowering him to 6 HP.

Minor: Inspiring Word on Noriaki. Noriaki is healed for 9 HP, bringing him to 18 HP, and making him bloodied no more.1d6=1

Standard: Second Wind. Takahaan gains 8 HP, bringing him up to 14 HP.

Move: Walk to N10.

Takahaan overcomes the save ends condition. 1d20=16
[/sblock][sblock=Takahaan]Takahaan Thanazashi Male Dragonborn Bravura Warlord 1
Initiative: +3
Passive Perception: 11
Passive Insight: 10
Senses: Normal

AC:18
Fort:17
Reflex:15
Will:17
HP:14/29
Bloodied:14
Surge Value:8
Surges left:7/8
Action Points: 1

Powers:
Brash Assault
Intuitive Strike

Dragon Breath [ ]
Inspiring Word [x]
Vengeance Is Mine [ ]

Lamb to the Slaughter [ ]
Spur To Action [x]

Other Abilities:
Second Wind [x]
Cloak of Resistance [ ]

Conditions
Bloodied, giving Taka +1 to attack rolls from racial.
Used Second Wind. +2 to defenses til start of Taka's next turn.

[sblock=Important Features]
Bravura Presence: When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Combat Leader: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
+1 to attack rolls when bloodied.

Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.[/sblock]

[/sblock]
 

GM: Mid-round update. Dartmoor, Hú Lí, and Noriaki still to act.


[sblock=status]PCs
Castile (K10) HP 26+4/39; surges 12/13, AP used, second wind used, ongoing 5 necrotic (save ends), granting CA, +2 defenses (second wind)
Dartmoor (M13) HP 6/33; surges 10/10, beast form, bloodied, ongoing 5 necrotic (save ends)
Hú Lí (Q13) HP 29/29; surges 8/8
Kane (P10) HP 28/28; surges 10/10, AP used, flaming sphere (J16)
Noriaki (L9) HP 16/33; surges 8/9, dazed (until end of turn), bloodied, ongoing 5 necrotic (save ends)
Takahaan (N10) HP 14/29; surges 7/8, second wind used, bloodied, +2 defenses (second wind)
Ishirou (P12) HP 24/24; surges 7/7

Bad Guys
Twig Blight 1 (K15) 8 damage, blighted claw used
Twig Blight 2 (N18) invisibility used, invisible
Blighted Caller (H17-I18) threatening reach 3
Fungal Bloodthorn 1 (I9-J10) 12 damage, marked by Castile
Fungal Bloodthorn 2 (L15-M16)
Blighted Zombie 1 (L11) 14 damage, marked by Castile, rotting burst used
Blighted Zombie 2 (O14) 14 damage
[/sblock]
 

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OOC: Man, that's annoying. Internet ate my post. I'm literally moving from Spain to New Zealand tomorrow. I'm going to get into trouble if my wife catches me writing this. Basically, if I get Slid (cheers!) then Kane has a move action he'd like to use to move to P10. ANd Nature check on Zombies. Sorry I have no time to rewrite fluff. May be offline for several days unless I can get online in transit (possible). If you have to NPC me; Kane will keep his sphere there next to boss and repeat main Flaming Shere attack on boss; He'll reveal anything he discovers about zombies. Edit: Lol ... no idea apparantly. But Kane thinks they can! Positive thinking!


Magic coursing through his veins Kane speaks loud and clear:

"Push the plants back into the fire if you can!"
 


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