Castile is momentarily torn between focusing on the large plant that's dragging Noriaki around and the humanoid zombie who just tried to strike her. One further
clunk against her shield from the zombie is enough to force a decision. Castile sidesteps away from the bloodthorn to flank the zombie. The next time it swings at her, she surprises it with a shield bash to its face-mass. The zombie stumbles backwards and Castile pursues it.
Castile's psychic headache from the Caller is somewhat lessened by Hú Lí's melody, but it does not abate.
OOC:
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Zombie 1 is now in K12 and Castile is in L11.
Does Ishirou have his own AP?
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[sblock=Castile stat block / actions]
Actions
Start of turn: take 5 necrotic damage, leaving 25/39 hp and no THP.
Move: Shift to L10 for flanking.
Standard:
Tide of Iron vs Zombie 1 hits AC 20 for 19/2 = 9 damage, and it is pushed to K12 and marked TENT. Castile shifts to L11, gains 4 THP, and gains 4 real hp from Hú Lí's healing piñata effect. (
1d20+8+2=20;1d12+7+2=19)
End of turn: Saving throw vs ongoing necrotic fails. (
1d20=2)
PC:Castile (Dekana) - L4W Wiki- Female Dwarf Fighter 2
Passive Perception: 18, Passive Insight: 13
AC:19, Fort:17, Reflex:14, Will:13, +5 saves vs poison, Speed:5
HP:29/39 +
4 THP, Bloodied:19, Surge Value:9, Surges left:12/13
Initiative +1
Action Points: 0 (
encounter)
Conditions
Tonic (+2 str-attack damage, +2 athletics)
Ongoing 5 necrotic (save ends)
Powers
MBA: Waraxe, +8 vs AC, 1d12+7 damage (see Combat notes below)
RBA: Waraxe, +8 vs AC, 1d12+7 damage, 6/12
Combat Challenge, Pass Forward
Crushing Surge, Tide of Iron
Dwarven Resilience, Hack and Hew
Dwarven Thrower Waraxe, Villain's Menace
Combat notes: +2 melee / close damage with THP, +2 to attack roll on OAs, OAs stop enemy movement[/sblock]