Against the Giants 5e PBP (Full)


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@Hriston , @Maxperson - do you know yet if you are planning front line or ranged for your fighters?

EDIT: Asking to make sure we have someone willing to go toe-to-toe, and also because as a Glamour Bard, Eoghan's bardic inspiration special is about tactical repositioning without OAs (and some tHP) - good to get people both into and out of melee.
I am playing a Psi Warrior. Sword and board with a bunch of telekinetic stuff. So front line. I'll have a bow for when ranged is necessary, but it's not my go to weapon.
 

I should warn everyone: When running PBP, to keep things moving along, I don't use Initiative (except in rare instances when it's really important to make sure something happens before something else). D&D combat exists in an abstract between simultaneous and consecutive actions. Here, it will be slightly more simultaneous than "regular" games.

In practice, that means that I tend to have PC attacks "aggro" a response from monsters (though I will usually let ganging up on a monster take it down before it attacks, if that seems like the players' intent). Unless the PCs are surprised, they generally go first, and it's essentially done in the order that people post, though I have the GM's option of resolving the round in whatever order I feel like, when doing so is either more awesome that way, or doesn't really matter either way.

In the rare case of conflict, we can discuss it here OOC and work it out. I've never had any problems with it. (I have had a player confused by it, but usually that only happens if they can't let go of how it normally works and just go with it.) It's important to keep things flowing. PBP is slow as hell at the best of times, and waiting for someone to take their turn is the worst of it, so we try to avoid that as much as possible.

The OOC (which will remain this thread, unless I decide to separate Groups one and two) is for any conflict and feedback. I am an open-book type, and I welcome any discussion you might like to have. Don't be afraid to talk to me about anything. Oh, and if you have to quit for whatever reason, just LET ME KNOW. There will never be any hard feelings. We're here for the fun of it.
 

I am coming up with ideas. I am leaning towards playing a Druid but can't decide on a Circle. I am have concepts for Spore, Star, and Shepard.
I had a player in my current campaign play a Spore Druid very well. Loved his concept....................until he died. :( Star is one of my favorites. Good choices there. I don't think I've ever looked at Shepherd druids.
 

Unless the PCs are surprised, they generally go first, and it's essentially done in the order that people post, though I have the GM's option of resolving the round in whatever order I feel like, when doing so is either more awesome that way, or doesn't really matter either way.
Bard's spell lists are all about crowd control. Having them go generally first might make them overpowered. I have no problems switching if you think that's a problem.
 

I am coming up with ideas. I am leaning towards playing a Druid but can't decide on a Circle. I am have concepts for Spore, Star, and Shepard.
I don't have any advice for you, but I can say that I've been wanting to see a star druid played. They seem cool. :)
 

Spells, Spirit guardians, a lot of pushing; also my mind wanders.

Also, have never played a barbarian in 5e.

I find Spirit Guardians to be a lot of fun, in spite of it being a monster-slaying machine. I guess I just enjoy describing the effect, whatever it is. Pushing might be a pain. I was talking to Maxperson about it. If you have a regular effect that forces saving throws, I'm going to get you (this goes for everyone) to reverse the math and roll attacks for me. It'll save me a lot of time. (So like, instead of "I push him 10' if he fails a dc14 Strength Save" it'll be "I hit Str 16 to push 10'" (I will compare it to a "passive Str score +3". In other words, the math is the same, you're just doing the roll for me.

I am coming up with ideas. I am leaning towards playing a Druid but can't decide on a Circle. I am have concepts for Spore, Star, and Shepard.
Well, I do love pets, but they are a bunch of extra work for me. I can't say I'm against them, though.
 

I had a player in my current campaign play a Spore Druid very well. Loved his concept....................until he died. :( Star is one of my favorites. Good choices there. I don't think I've ever looked at Shepherd druids.
Shepherd is a summoner. They buff their summons and have a totem that has an aura effect that helps the party. The subclass looks neat but summons can bog down a PbP so probably won't go with that option.
 

Well, I do love pets, but they are a bunch of extra work for me. I can't say I'm against them, though.

Oh, I can!

Hey, Snarf, what are against today?

IwXX.gif



(ETA- Star is good, imo. Spore is good, but also more complicated.)
 

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