Airwalkrr's 4e Game IC: Ch 1 Sedition


log in or register to remove this ad

"This isn't really necessary, you know." Lia says, as Petron waits for her to disable the trap. "For all those stories with elves leaping happily through the forests, I'm completely certain you could jump it. There's some chance Erik or I couldn't, though."
 

"I know deary, I know but I'm not an elf and I'm now wearing this exceedingly heavy armour, that as you might deduce, hampers my movements." Comments Petron, and smiles as the trap makes the characteristic "click" of being disabled.
 

''Ok fellas,if everyone is ready,let's move on and finish this job as quicky as possible.as all of you already should know,i have a beautiful female elf to find.''
As Krawlinstar talks,obviously he can't control his rush.he really seems to believe everthing is fine whit Mooneyes,despite that the facts seems to be the reverse.
 

With the satisfying sound of a clink, Lia disarms the last pressure plate allowing everyone room to walk through the area without harassment.
GM: You all earn 75 XP for making it past the traps.
There is nowhere to go from this point but down the hallway at the edge of the room. You proceed slowly and cautiously at first. The hallway is narrow and cramped, and the walls are lined with coffins of long-interred corpses which you are careful not to disturb. After about forty meters (120 feet) the hallway comes to an end at a large stone doorway. The doorway is latched and so is it not likely to be locked. But it has been here a very long time. What were once slight relief carvings of perhaps birds or other winged creatures on the door have worn away with the passage of time.
 


Erik

Erik moves over the former trap carefully. He waits at secure distance for someone else to search the door, but at least provides the light to do so.

[sblock=OOC]
Can I roll anything to identify the carvings?

[sblock=Mini stat block]
Erik Apeldan
Perception: 17 Insight: 17 Normal Vision
AC 17 Fortitude 13 Reflex 15 Will 15
Initiative: +1
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist:
Saving Throw: -
Milestones: 1.5
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 8 / 8
At-Will Powers: Magic Missle, Stoneblood, Thunderwave
Encounter Powers: Staff of Defense, Leaden Transmutation
Daily Powers: Slimy Transmutation

Condition:

XP: 375
[/sblock][/sblock]
 



Lia inspects the door carefully, looking for signs of trip wires, trigger plates, or magical sensors, but isn't able to find anything indicating the door is trapped. However, she notices the door is incredibly sturdy. There might be some kind of magical ward on the door designed to simply keep it shut, even if such a ward is not designed to injure or kill those opening the door.
GM: Getting the door open is a skill challenge of moderate difficulty. The primary skills (and natural ways to use them) are Arcana (noticing the presence of magical auras about the door), Athletics (beating down the door), Dungeoneering (determining a weakness in the door's construction), History (is there mention of this door in old records?), and Perception (what is unusual about this door). We will say Lia has already acted on the first turn and noticed the above. Other skills can be used as secondary skills at a higher DC as always, provided you can give some justification for their use. You need to amass 10 successes before 5 failures. You have 1 success and 0 failures.
 

Remove ads

Top