D&D (2024) All 48 Player’s Handbook 2024 Subclasses

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The new Player's Handbook contains 12 character classes, each with 4 subclasses, making 48 in total.
  • Barbarian: Path of the... Berserker, Wild Heart, World Tree, Zealot.
  • Bard: College of... Dance, Gamour, Lore, Valor.
  • Cleric: Life, Light, Trickery, War domains.
  • Druid: Circle of the... Land, Moon, Sea, Stars.
  • Fighter: Battle Master, Champion, Eldritch Knight, Psi Warrior.
  • Monk: Warrior of... Mercy, Shadow, The Elements, The Open Hand.
  • Paladin: Oath of... Devotion, Glory, The Ancients, Vengeance.
  • Ranger: Beast Master, Fey Wanderer, Gloom Stalker, Hunter.
  • Rogue: Arcane Trickster, Assassin, Soulknife, Thief.
  • Sorcerer: Aberrant Sorcery, Clockwork Sorcery, Draconic Sorcery, Wild Magic.
  • Warlock: Archfey Patron, Celestial Patron, Fiend Patron, Great Old One Patron.
  • Wizard: Abjurer, Diviner, Evoker, Illusionist.
 

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This framework could actually work well as the basis for a 2 or 3 subclass system similar to the 2014 Warlock's patron/boon system, if the Wizard didn't have so much power built into the base class/spell list. I'd be happy limiting some of the baseline Wizard's power and versatility to specific subclasses, but that would probably be too large a departure from tradition for a significant part of the playerbase.
I've been saying for a while that their known spells should be cut in half! One half would be from the base class and would use the Wizard spell list, the second half would either be traded in for class features, or come from a RESTRICTED list provided by their subclass. ESPECIALLY the school specialist. You shouldn't be able to make a Diviner without divination spells, for exemple. You could still build a Wizard in any way you want, but an individual Wizard would no longer be able to completely switch style whenever they want.

But you know... Wizard fans are insufferable.
 

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Honestly, we could get away from spell schools specializations for wizards.

War magic,
Scribe,
chronomagic,
graviturgy,
elementalist,
mindbender,
force mage,

all could work better not being tied down to single school.

I'm slightly surprised there hasn't been an attempt to bring Magic's color-coded casting into D&D.

I'm not saying that I would want that (and I don't.) However, with the previous efforts to cross promote, I had thought there may be an attempt.
 

Not a bad selection.
Clockwork sorcerer to counterbalance the aberrant sorcerer is a good choice.
Celestial warlock is a bit odd from a worldbuilding perspective. Why would celestial powers create a warlock instead of a cleric or paladin?
I always assumed it's for celestials that aren't powerful enough to grant magic for a cleric or paladin, and how I've always played it off for my players. Archangels, dead gods with a vestige of power, etc.
 


Celestial warlock is a bit odd from a worldbuilding perspective. Why would celestial powers create a warlock instead of a cleric or paladin?
Paladins are empowered by the strength of their Oath, no celestial intervention involved. Clerics align themselves with a deity that embodies some aspects of the cosmos, and some of those are definitely not celestial in nature. Celestial Warlock Patrons are, like all Patrons, powerful magical beings who share some of their secrets with a Warlock as a shortcut to gaining arcane power. In this they're no different than a Fiend or Archfey Patron. It's just their innate nature that differs.

The subclass description in UA7 suggests "an empyrean, a couatl, a sphinx, a unicorn, or some similar entity associated with those realms." This is not the work of gods or divine powers. It's a transactional pact between a specific creature that possesses innate celestial magic and a mortal Warlock that wants to obtain some of the same.
 

I'm slightly surprised there hasn't been an attempt to bring Magic's color-coded casting into D&D.

I'm not saying that I would want that (and I don't.) However, with the previous efforts to cross promote, I had thought there may be an attempt.
I'm still surprised that WotC has not designed a TTRPG from the ground up for Magic the Gathering.
 





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