D&D (2024) All 48 Player’s Handbook 2024 Subclasses

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The new Player's Handbook contains 12 character classes, each with 4 subclasses, making 48 in total.
  • Barbarian: Path of the... Berserker, Wild Heart, World Tree, Zealot.
  • Bard: College of... Dance, Gamour, Lore, Valor.
  • Cleric: Life, Light, Trickery, War domains.
  • Druid: Circle of the... Land, Moon, Sea, Stars.
  • Fighter: Battle Master, Champion, Eldritch Knight, Psi Warrior.
  • Monk: Warrior of... Mercy, Shadow, The Elements, The Open Hand.
  • Paladin: Oath of... Devotion, Glory, The Ancients, Vengeance.
  • Ranger: Beast Master, Fey Wanderer, Gloom Stalker, Hunter.
  • Rogue: Arcane Trickster, Assassin, Soulknife, Thief.
  • Sorcerer: Aberrant Sorcery, Clockwork Sorcery, Draconic Sorcery, Wild Magic.
  • Warlock: Archfey Patron, Celestial Patron, Fiend Patron, Great Old One Patron.
  • Wizard: Abjurer, Diviner, Evoker, Illusionist.
 

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I think Bard is the best way to do it in the current 5E design. You would have Bardic Inspiration fueling some of the Warlord features.

With the current state of the fanbase and WOTC design philosophy a non-caster Warlord would end up looking a lot like a PDK with less powerful attack options. A non-caster Warlord comparable to 4E is not in the cards I don't think, you are going to need magic to get that kind of fiction and function in 5E (or 2024).
I never thought of the Warlord as being a subclass of the Bard, but thinking about it now is giving me these vibes:

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And I'm saying they should stop doing that. Particularly when they keep talking about balance and improving it.

Well I don't look at a lot of videos to see what they are saying. In terms of what they are doing though there has never really been an effort to balance casters and non-casters in 5E and if the playtest is any indication, the imbalance will actually increase in 2024, both due to combat rules changes that work against martials and due to the power up of the full caster classes.
 

Well I don't look at a lot of videos to see what they are saying. In terms of what they are doing though there has never really been an effort to balance casters and non-casters in 5E and if the playtest is any indication, the imbalance will actually increase in 2024, both due to combat rules changes that work against martials and due to the power up of the full caster classes.
Yes. I'm aware. 5e has continued 3e's trend of saying one thing and designing something completely different. It is extremely frustrating to me.
 

Honestly, I'm just hoping Martial Arts and Unarmored Defense got a boost. I want to my "unequipped" Monk to be able keep pace with the other martials, damage/defense-wise.

Also, I agree on the spellcasting oversaturation. It really shouldn't be the default.
 

I completely agree and have also completely given up. Spell slots are the One Mechanic To Rule Them All.

Easy to balance the classes this way, at the cost of making them all feel the same. :-(
I hae never in 12 years felt that all classes are the same. This is actually also true for 4e.

You can have the same steuxture and same elements and it can still feel very different. Your commentary is like saying: "all chess games are the same" becaise you always start at the same setup and always use the same moves.

Hint:
I have played 10s of thousand chess games in my life and besides a few opening traps, no two games are the same.
 



Yes. I'm aware. 5e has continued 3e's trend of saying one thing and designing something completely different. It is extremely frustrating to me.
If it is any consolation, nothing during the 5E compares to how WotC claimed, with a straight face, how 3.5 fixed all the issues of 3.0.

No, dear WotC, 3.5 didn't fix 3E. 5E fixed 3E.

Just to note that I fully expect WotC to semi-intentionally insert enough powercreep into the 2024 rules that nobody will decide against purchasing the new books to instead stick with 2014. Since I refuse to be surprised by this, I think I'm in a good shape for the impending release...
 



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