DrZombie said:
I'll go for the bulls then, if you don't mind.
Tors Characters
• +4 Strength, -2 Dexterity, +2 Constitution.
• Medium size.
• Space/Reach: 5 ft./5 ft.
• A tors' base land speed is 30 feet.
• Plains Running: Tors are bipedal creatures, but they can move at tremendous speed. When using the run action, the tors' base speed increases by +10 feet.
• Tors Charge: On a charge, a tors may lower his head to spear a target with his mighty horns. in addition to the normal benefits and hazards of a charge, this ability allows the tors to make a single gore attack that deals 1d8 plus 1 1/2 times his strength modifier. A tors may also use a ready action to set his horns against a charge, or use them as an attack on charge during plains running.
• Powerful Build: The physical stature of Tors lets them function in many ways as if they were one size category larger. Whenever a tors is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the tors is treated as one size larger if doing so is advantageous to him. A tors is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A tors can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
• Weapon Proficiency: Tors are automatically proficient with longspears and shortspears, and recieve a +1 to attack rolls with them.
• +2 racial bonus on Handle Animal and Survival checks. These skills are also considered class skills for all tors characters.
• Automatic Languages: Common, Tors-ane.
• Bonus Languages: Low Common.
• Favored Class: Fighter.
• Level Adjustment: +1.