Rhun
First Post
Great, Rhun is actually Doctor EVIL.
That's right! I didn't spend six years in evil medical school just to be called Mister Evil!
Great, Rhun is actually Doctor EVIL.
Oh, Austin!! I didn't know that was really you!That's right! I didn't spend six years in evil medical school just to be called Mister Evil!
Oh, Austin!! I didn't know that was really you!
Glad I'm not a lawyer or an accountant.
what get's me is every combat in a pbp risks the months/years you put into character developement.
kinda puts the being a hero thing into perspective. I am a member of the Camarilla LARP for White Wolf. Basically combat is all but gone. It's too risky to lose years of work.
Same principal applies to when I DM, I don't use combat much. I don't feel like losing a player and risking months of plotline developement.
That is all part of the risk of playing a game like D&D, though. Adventuring without death wouldn't be adventuring at all. As a matter of fact, I make death scarier in my homebrew world than it is in main stream D&D. I want my players to fear and respect that their characters can die.
That is all part of the risk of playing a game like D&D, though. Adventuring without death wouldn't be adventuring at all. As a matter of fact, I make death scarier in my homebrew world than it is in main stream D&D. I want my players to fear and respect that their characters can die.
No doubt and I do make death possible. But I hate when it's roll-playing instead of role-playing
That is all part of the risk of playing a game like D&D, though. Adventuring without death wouldn't be adventuring at all. As a matter of fact, I make death scarier in my homebrew world than it is in main stream D&D. I want my players to fear and respect that their characters can die.