Visions of blind kobolds come to mind...FireLance said:Anyone remember the original version of Expert Tactician, ...
hero4hire said:I allow Cleave attempts after an AoO but it uses up another AoO in my game. Hence no Combat Reflexes....No Cleave! This seems to work well in my Game, Balance-Wise.
Thanee said:@Pinotage: Cleave (mechanically) gives you an extra melee attack after another melee attack has downed a foe. However, the description and thus the idea behind Cleave is, that the "same attack" is carried on. The mechanics are there to model this idea.
Elvinis75 said:I have heard a lot of people that don’t like the idea of being able to cleave off an AOO but I don’t for the life of me understand why.
Thanee said:Yeah, but I just fail to see how the presence of another opponent should make this easier. If anything, Cleave should just give an extra attack every round then, the hard training and all that.![]()
Thanee said:Your usual argument.
Thanee said:Cleave is the "extension" of a successful attack, which needed only very little of your power to execute it, so to say, and this can be carried on against another target.
Thanee said:It is completely not under your control
Thanee said:Its effect is marginal enough to be ignorable, anyways, as long as you have your 16-ton weights ready for the players trying to abuse it.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.