bedir than
Full Moon Storyteller
Baton - take the club, add finesse and make it cost more. Let those rogues knock people out with a weapon designed for it.
A frying pan?Let those rogues knock people out with a weapon designed for it.
I for one would absolutely love this system as it clearly makes things about Character ability instead of weapon choice.(Sorry, I thought that would read as a Humpty Dance reference.)
What I'm suggesting is: what if all weapons had the same damage dice...like maybe d6 or a d8. So whether you are using a dagger or a greatsword, you deal (d6 + ability modifier) damage with it. The difference between the two would be the dagger having the Finesse, Light, and Thrown properties, and the greatsword having the Heavy and Two-Handed properties.
The two weapons are distinct because of their properties, not because of their damage amounts. Because as others have mentioned elsewhere in these forums: hit points are supposed to be abstract anyway, and 'damage' isn't necessarily the size of the cut a weapon makes on your torso. So damage could be d6 for everything (and d8 if you're using two hands), and the issue that some people have about the rapier being 'too good' would be solved.
At the end of the day, though, the difference between a d6 and a d8 is less than 1 point (on average). So this feels like a tempest in a teapot to me anyway.
Isn't a khopesh a fairly hefty weapon? More an axe than a sword? I dunno if I would describe it as a Finesse weapon
I know but I didn't want to 'but 4e!' it.in 4e Kopesh is one-handed military weapon in the Heavy blade and Axe groups with properties Versatile and Brutal 1
The DW SRD website offers the technically 3PP but unofficially-supported Arcane Duelist playbook for this purpose. Our party Bard is nicking stuff from it to get a more well-rounded skillset, as he's kind of hyperspecialized in support at present.One nice innovation of Dungeon World was that the character classes do weapon damage based on their hit die size. So, no matter what weapon a Fighter uses, he rolls a d10. No matter what weapon a Wizard uses, he rolls a d4. It's all about training to get the most effectiveness out of the weapon. Since there's no multiclassing in Dungeon World, edge cases like "sword-mages" need a special class with hit dice in between somewhere, or else some special ability that lets them roll a different die; otherwise they're stuck with the d4.
In my first 5e D&D adventure, my Dragonborn Fighter (Scout Variant-D&D Wiki) went from using a pair of short swords to using a pair of masterwork Khopesh swords. Like the subclass, I came across the Khopesh on D&D Wiki and liked them because they were, at the time, light finesse weapons that did 1d8 points of damage. I also liked them because it meant that I didn't have to pick up the Dual-Wielder feat to use them.Saw a couple more I have in my notes, mainly for flavor purposes. Khopesh for the Egyptian-descended culture (because players expected it, ahistorical or not). And the war scythe for a few Death gods (again, because the player requested it.) Now that I think of it, that's why the spiked chain and repeating crossbow are in there, also...
Khopesh
melee weapon (martial)
Damage: 1d8
Damage Type: Slashing
Properties: Finesse
Weight: 4 lb.
Cost: 25 gp
War Scythe
melee weapon (martial)
Damage: 1d10
Damage Type: Slashing
Properties: Heavy, two-handed
Weight: 7 lb.
Cost: 18 gp
Whereas I would like to go the other direction.The more I look at this list of weapons, the more I want to get rid of the Finesse property. Wholesale. Just remove it from weapons altogether.
I can already hear people protesting, "But that would completely hose a high-dex melee character!" And I disagree, because high-dex melee characters are already benefitting greatly from a higher AC and a higher initiative. Seems like a fair trade to me.