renau1g said:
Withdrawn... sorry, but I've realized I'm probably in too many games...
Have fun.
I would like to test their new magic rules by myself.
I will play an
Elven Wizard, if you not mind.
[sblock=Elven Wizard]Conjurer (forbidden: evocation, necromancy)
Itembond: Ring
Feats:
Scribe scroll
Toughness
Str 12 (4)
Dex 16 (6) +2 race
Con 12 (6) -2 race
Int 16 (6) +2 race
Wis 10 (2)
Cha 12 (4)
HP: 18 (12 + 1 Con + 4 Toughness + 1 fav Class)
Skills Trained:
Appraise
Knowledge (arcana)
Linguistics
Perception cc
Spellcraft
Languages: common, elven, draconic, sylvan, orc
Spells:
O - mage hand, prestidigitation, detect magic
1 - grease, sleep
[sblock=Spellbook]All level 0 but read magic and evocation + necromancy schools
color spray, feather fall, grease, identify, shield, sleep[/sblock]
HP: 12 (d6 + 1 Con + 4 Toughness + 1 fav Class)
AC: 15 (10 + 3 Dex +2 Conjur)
Fort: +1
Refl: +3
Will: +2[sblock=Equipment][/sblock]Equipment: 300gp
Longsword 15gp 4 lbs
Dagger 2gp 1 lbs
Ring (Itembond) – gp - lbs
Backpack 2gp 2 lbs
Bedroll 1sp 5 lbs
Scroll Case 1gp ½ lbs
Flint and Steel 1gp
Pouch, Belt 1gp ½ lbs
Rations (4) 2gp 4 lbs
50' Rope, Silk 10gp, 5 lbs
Soap 1gp 2 lbs
Spellbook 15gp 3 lbs
Spellcomponent pouch 12gp 2 lbs
Sunrods (5) 10gp 5 lbs
Waterskin 1gp 4 lbs
Whetstone 2cp 1lbs
Potion of CLW (2) 100gp - lbs
Scrolls 100 gp
Burning Hands
Ray of Enfeeblement (2)
Mage armor
Total Cost: 273gp 1sp 2cp
Left Over: 26gp 8sp 8cp
Total Weight: 39 lbs
light 0-43; medium 44-86; heavy 87-130
[/sblock]
Are Defensive Casting and AoO still in?