d20 Super Heroes --- coming in July '06 from WOTC


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kingpaul said:
Ok, I'll bite. I'll use it. :)

Oh it or something close to it will see use in my Blood and Vigilance game... Just to see the looks on my players' faces.
"He what? He puked at us? He's 40' away! He hit??? AAGH!"
"Yeah... you note the smell... smells like chicken salad. Will save, baby!"
 


C. Baize said:
Oh it or something close to it will see use in my Blood and Vigilance game... Just to see the looks on my players' faces.
"He what? He puked at us? He's 40' away! He hit??? AAGH!"
"Yeah... you note the smell... smells like chicken salad. Will save, baby!"

Somehow I know I am getting blamed for this...
Regards,
Walt
 

kroh said:
Compared to Wizards of the Coasts books...How does Mutant and Masterminds 2ed or Blood and Vigilance stack up in regards to the editing department?

Don't know about Wizards books or B&V, but MnM has some editing mistakes. I found three page reference mistakes and one of the archetypes is missing feats. Personally, out of 200+ pages I'm not concerned; a little disappointing though.
 

Bretbo said:
Don't know about Wizards books or B&V, but MnM has some editing mistakes. I found three page reference mistakes and one of the archetypes is missing feats. Personally, out of 200+ pages I'm not concerned; a little disappointing though.

Heck, that's much better than the 1st printing of the first edition!
 


d20 Superheroes + d20 Past = League of Extraordinary Gentlemen, Gotham by Gaslight.
d20 Superheroes + d20 Future = Legion of Superheroes, Dreadstar, Guardians of the Galaxy.
d20 Superheroes + d20 Apocalypse = Thundarr the Barbarian, Friends of Justice*

And those are just off the top of my head. Imagine the possibilities!

(*from a old Dragon article on Secret Societies for Gamma World where mutants found comic books and form a Sec. Soc. to take the role as a communities protectors).
 


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