that's what kobolds and cultists are for!I have no issues with 100+ peasant killing a dragon. Armies should be scary, and dragons should have to have their own minions.
Viva La Revolution
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Really? I thought they were for snacking... huh.that's what kobolds and cultists are for!
The best use of thresholds on creatures is MCDM's Flee Mortals where they use it for minions. It is set pretty low but basically the minions die if the threshold is met and live otherwise.I don't want pesants to fish for crits. If it was 10 and they delt 1d6, 2d6 on a crit that would take thousands of peasants. Not to mention leave the monk sad.
But if it was like 4 or 5 vs 1d6, then sure. A few hundred peasants.
On the flip side, a dagger shouldn't be able to hurt something like a dragon, no matter who you are. 6 inches or a foot of steel won't even penetrate some of the scales, let alone scales + skin, and then enough past scales and skin to be able to hit something vital.Agree with @mellored - all this does is steepen the power curve and make major foes essentially immune to anything a commoner - or an army of commoners - can do. It also makes small weapons e.g. daggers much less attractive for PCs.
Backward step, IMO.
A compromise might be that the 10-point threshold is cumulative per round, such that if the target only takes 7 points total in a round it shrugs it off but if it takes 3 then 4 then 1 then 1 then 2 in the same round (thus a total of 12), it all applies.