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D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

Plan to adopt the new core rules?

  • Yep

    Votes: 262 53.1%
  • Nope

    Votes: 231 46.9%

Micah Sweet

Level Up & OSR Enthusiast
Ah. In other words, correlate the refresh with some in world ritual, analogous to sleep or lunch.

The thing is, when counting encounters, the refresh can happen at any time, in a couple days, or a couple years. The only perceptible change is, person notices that they are starting to feel "well". There is no audible "ding".

I feel that is more like reallife than anything.
Your method also supports/encourages the players to game the system; ie., look for an encounter, any encounter, when they're close to leveling because they know they're close to leveling. Basing advancement on number of encounters is far less granular than XP, and so makes this behavior easier.
 

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Micah Sweet

Level Up & OSR Enthusiast
That, and add in all the people saying no because they don't currently play 5E. I also suspect some naysayers will eventually convert over time.
Anyone who prefers the upcoming revisions and/or always buys the new D&D is going to want to believe that. Doesn't make it so.
 


Clint_L

Legend
How does one 'measure' complexity? Subjectively, complexity and simplicity are Goldilocks terms. They mean different things to different people.

There are bound to be people who think 5e is complex compared to their favorite RPG.
Well, my favourite RPG is Dread. So...yeah.
 

Lanefan

Victoria Rules
When one looks at how encounter-based resting interacts with in-fiction time, it falls apart: I can get my abilities back with a long rest after a single day's heavy fighting in a dungeon but I have to wait 2 months to long-rest if I'm on a lengthy-but-quiet sea voyage or kicking back and relaxing in town; never mind believability suggests resting-recovering should be easier in the latter cases rather than harder.

Basing resting and recovery on the sleep cycles of the characters just makes far more in-fiction sense than on an arbitrary number of "encounters".
 

Mistwell

Crusty Old Meatwad (he/him)
Given the recent trends on this board with people who were already not playing 5e commenting on D&D threads, I wish the questions were:

1) I was not playing 5e before this; I don't plan to buy whatever this next thing is either
2) I was playing 5e before this; I don't plan to buy whatever this next thing is either
3) I was not playing 5e before this; I do plan to buy whatever this next thing
4) I was playing 5e before this; I do plan to buy whatever this next thing
 

Lanefan

Victoria Rules
I've made this point before, but the best way to have resource attrition be both verisimilitudinous and balanced across any X number of encounters is to have resource recharging cost money (loot).

Use resources to defeat encounters, encounters give money and loot, money and loot recharge spell and hit point resources (via crafting spell scrolls, buying healing potions, etc.). Smart, efficient play will let you keep more loot per encounter, hastening progression.
Interesting idea but it sounds like it could get very treadmill-y very quickly. Also, how do you account for greedy players and-or characters who don't want to spend a copper if they don't have to?

Perhaps more seriously, how do you account for players who - sometimes intentionally, sometimes not - aren't always smart and-or efficient in their play?
 

Yaarel

🇮🇱He-Mage
Your method also supports/encourages the players to game the system; ie., look for an encounter, any encounter, when they're close to leveling because they know they're close to leveling. Basing advancement on number of encounters is far less granular than XP, and so makes this behavior easier.
How would this incentive to find an encounter be different from counting XP?

At least, by counting encounters, any kind of encounter would be suitable − social, exploration, or combat. Even business opportunities!

By contrast, the counting of XPs from combat encounters actually incentivizes the player characters to transform into "murder hobos" in order to advance a level.
 

Lanefan

Victoria Rules
Given the recent trends on this board with people who were already not playing 5e commenting on D&D threads, I wish the questions were:

1) I was not playing 5e before this; I don't plan to buy whatever this next thing is either
2) I was playing 5e before this; I don't plan to buy whatever this next thing is either
3) I was not playing 5e before this; I do plan to buy whatever this next thing
4) I was playing 5e before this; I do plan to buy whatever this next thing
I'm in the '1' bracket on this list. If it was a true 6e then I'd pick up the core three to mine for ideas, but a .5-like revision ain't worth it for me.
 

Lanefan

Victoria Rules
How would this incentive to find an encounter be different from counting XP?

At least, by counting encounters, any kind of encounter would be suitable − social, exploration, or combat. Even business opportunities!
The moment they can gain level advancement from running in-game businesses is the moment I-as-DM run screaming for the hills.
By contrast, the counting of XPs from combat encounters actually incentivizes the player characters to transform into "murder hobos" in order to advance a level.
I have no problem with this; but then I have no problem with so-called 'murderhobo' play in general.
 

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