Micah Sweet
Level Up & OSR Enthusiast
Your method also supports/encourages the players to game the system; ie., look for an encounter, any encounter, when they're close to leveling because they know they're close to leveling. Basing advancement on number of encounters is far less granular than XP, and so makes this behavior easier.Ah. In other words, correlate the refresh with some in world ritual, analogous to sleep or lunch.
The thing is, when counting encounters, the refresh can happen at any time, in a couple days, or a couple years. The only perceptible change is, person notices that they are starting to feel "well". There is no audible "ding".
I feel that is more like reallife than anything.