D&D (2024) Do you see Fighter players at your own table?

Do you see Figther players at your own D&D 5e games?

  • During 2022-2023, my games have 2 or more play a nonmagical nonmulticlass Fighter to over level 7.

    Votes: 56 44.8%
  • During 2022-2023, my games have only 1 play a nonmagical nonmulticlass Fighter to over level 7.

    Votes: 29 23.2%
  • Not in my games.

    Votes: 40 32.0%

No, every fighter that we have ever had in our group was a multiclass case. In my current campaign, the two characters that have fighter levels never even planned to multiclass fighter, but instead due to wild chaos magic gestalted into fighters that leveled with their monk levels.
 

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The Fighter is among the most popular D&D 5e classes at every tier. The data available from DnDBeyond (official and unofficial) make its popularity unquestionable.

Official (2019).
View attachment 287824

The most recent is unofficial.

Quasi-official data is also seen here in ENWorld.
View attachment 287821



This survey is asking a different kind of question. It is about the character concept of a nonmagical warrior.



The actual DnDBeyond data seems publicly available, in light of the unofficial source. It can be done, but looks like it would take some effort to determine the precise frequency of DnDBeyond players who are building and updating strictly nonmagical Fighters.
Thank for the data. Those stats are always surprising, considering the unsatisfaction we see here about the fighter.
The new playtest have not change fighter that much on the major points of unsatistaction, but I guess that we will have the same stats in 2030.

so there is still a mystery to solve: “why fighter are so popular despite their underwhelming capacities”?
maybe a wizard with a powerful spell will answer that!
 

I never read LOTR and was bored by the movies (except Fellowship); however, I enjoy playing a fighter because it sparks my imagination (ie my brain). I definitely don’t turn of my brain when I play.
I said at mid to high level.

LOTR is a low level low magic setting. TheFellowship barring Gandalf would be slaughtered on a mid level 5e adventure.

If you tried to play Boromir in a level 13 game of D&D you'd be bored standing in the back or dead attempting to take point in scenes.

This is why old scholl D&D had fewer bonueses, stats, and spells slots on bothsides of the DM screen. So your Boromir or Gimli build could be useful for longer without the requirement of speciifc kits of magic items or a extremely long and combat heavy game base.
 

Thank for the data. Those stats are always surprising, considering the unsatisfaction we see here about the fighter.
The new playtest have not change fighter that much on the major points of unsatistaction, but I guess that we will have the same stats in 2030.

so there is still a mystery to solve: “why fighter are so popular despite their underwhelming capacities”?
maybe a wizard with a powerful spell will answer that!
I imagine that in most games, casters are strong, but not pushing boundaries. Just going from my AL experience, players like damage, so most spells are ones that deal damage as opposed to hard crowd control effects; so everything synergizes. The Wizard fireballs a group, weakens them, the warrior types finish them off, everyone is happy.

As long as the DM isn't using problems that only magic can solve, everyone feels like they are contributing. If a game is just "go on this adventure, then go on that one", the narrative power of a spellcaster with spell slots to burn because they aren't adventuring doesn't really come up.

And I'm not discounting the concept of a social contract where players aren't attempting to warp the game around their characters, I've no doubt there are tables that run that way.

The crux of the caster/martial imbalance is that it's theoretical; casters have a higher ceiling than martial characters, but the floor isn't that much higher; the quality of choices and the skill of the player do matter.

If someone plays a Wizard and takes no damaging cantrips ("I have real spells for that, if I want to do damage, my crossbow does d8+3, that's way better than firebolt!") and thinks spellcasting consists of mage armor, magic missile, shield, flaming sphere, misty step, fireball, and counterspell (again, calling on my AL experience), there shouldn't be a problem- we know the game is balanced around damage and hit points, not anything else like accuracy, utility, or various forms of disadvantaging foes (since Jeremy so kindly told us).

This is why we see such disparate opinions on the caster/martial divide, because most of the time, it doesn't seem to exist. And as a result, even if Wizards designed for it, you'd have people wondering why their character concept of "skilled strong guy" forces them to accept strange abilities like leaping into the air or cutting magic force fields in half- "This is D&D, not Exalted or Earthdawn!".

And remember, Wizards has designed around fixing martial/caster disparity before, and the majority of their player base said "hard pass". As much as it would be nice for them to give us options to negate it, it's not going to happen until there is a larger percentage of players who actually see the problem.

Which means instead of arguing about whether or not this is a thing, the people who see a problem should be making "+" threads about brainstorming ways to fix it- the problem is real for these people, and they need solutions, not to be told "lol, the game is fine, I've never had this problem in 35 years of playing" endlessly.
 


Only as Champion Archers, we get barbarians, paladins, clerics, hexbades and psi-warriors a plenty but few straight Fighters (whi means we do get Fighter dips
 



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