King Babar
God Learner
For me it was bringing chips and pizza to each session.I miss when they called D&D microtransactions Dungeon and Dragon magazines.
Gotta grease up those dice.
For me it was bringing chips and pizza to each session.I miss when they called D&D microtransactions Dungeon and Dragon magazines.
Lemme tell ya all about the microtransactions to purchase miniatures...I miss when they called D&D microtransactions Dungeon and Dragon magazines.
As a former WH40K addict, you ain't joking.Lemme tell ya all about the microtransactions to purchase miniatures...
Ironically, the only minis I ever used before being gifted a fully painted mini of an NPC the party loved was the little paper cutouts from an issue of Dragon.Lemme tell ya all about the microtransactions to purchase miniatures...
That’s why it should be 3d. So it’s not competing with those things at the same level.maybe mistake is too strong.
Defiantly something I don't want and I don't really see a big demand for it. The big and growing vtt's are all 2d. That might be due to a variety of issues but I do think 2d preference is a big one.
That "it's an underserved niche" makes a few assumptions thoughThat’s why it should be 3d. So it’s not competing with those things at the same level.
so we don’t know any of those details. We don’t even know if Micro transactions will be involved yet. Though it’s not likely to need a notable purchase as it’s just using the Unreal Engine.That "it's an underserved niche" makes a few assumptions though
- is there a gameplay use case that needsthe jump?...
- Is that use case something other than supporting microtransactions better than 2d tokens?
- If that use case is something else, what is it?
- does that use case depends on hardware that is an unrealistic buy like an occulus/meta VR headset or hololens?
- Can a new product provide enough assets to support GMs using it instead of the dramatically supported 2d ones?
- If so is a single GM able to deploy those assets for an enjoyable game week after week or does it require a dedicated team of highly paid professionals like ESPN & stadium tech like this?
You do know that a some of the modern VTTs other than roll20 load with thisso we don’t know any of those details. We don’t even know if Micro transactions will be involved yet. Though it’s not likely to need a notable purchase as it’s just using the Unreal Engine.
Edit: the preview we got looked nicer than that tech demo.
It looks nice. That and being easy to use are all that is required.What do 3d assets add to that year+ old video & what I've been doing at my table without touch the year or two prior to them adding support?
Yes months ago... "more minis. more options for character customization"... What does that do for me as a GM? I have tons of monster tokens & can do things like link a torch/sword/mace/shield image to them if I need to for some reason(spoiler: almost never). Who is the primary target user of this VTT, GMs or players?It looks nice. That and being easy to use are all that is required.
Did you watch the video? VTT stuff starts at 4 minutes.
BothYes months ago... "more minis. more options for character customization"... What does that do for me as a GM? I have tons of monster tokens & can do things like link a torch/sword/mace/shield image to them if I need to for some reason(spoiler: almost never). Who is the primary target user of this VTT, GMs or players?
That's part of the problem though, they aren't marketing it that way & it's not really used that way. Players aren't the ones who need to adopt the vtt because the GM is the one who does most of the work involved in building dungeons/running the game/etc. Taking that a step further they might not even be the ones who buy the hardware running/displaying the vtt itself. "we might give you a premade campaign from us that has an exciting castle or keep with a dungeon inside of it. Exciting NPCs... But then you're going to be able to take this playset, take it apart & build your own. We're going to have a really robust tool for you to create your own dungeons" That's about the only part talking to the GM but the video is exclusively showing the player view of that stuff or is swooping over a view that is at best of questionable use to me as a GM. A couple powerpoint slides telling me anything about the "really robust tool" or what things the GM interface is planned to support/enable might have been even more useful in that section. Instead it swoops a playerside view over some skeletons towards a dragon on a raised dias like a player might see as a GM is describing it.Both
waste of resources and they will try to rip people off so much it will fail corporates always do.