It's bad for most spells.Not for this spell, I agree. Does not mean the concept is bad.
5e spells were not designed for Downcasting.
It's bad for most spells.Not for this spell, I agree. Does not mean the concept is bad.
It's bad for most spells.
5e spells were not designed for Downcasting.
Suppose Conjure Barrage read:It's not worth the class feature.
If old Favored enemy and terrain was too niche, Downcasting is too.
Now if only fireball scales UP like that so it is not a complete waste of a slot at spell levels 4+If I were to "downlevel" Fireball, I would have it be something like this:
That would make it so 1st level fireball would be a 10-foot radius sphere that deals 2d6 damage and 2nd level fireball has a radius of 15 feet and deals 5d6. That's still pretty powerful for those levels, but not super game-breaking.
Now if only fireball scales UP like that so it is not a complete waste of a slot at spell levels 4+
maybe only +2d6 damage and +5ft radius per spell level.
I actually really like the idea of downcasting because it's basically just saying - this spell has a level entry requirement, but that requirement is unrelated to which spell slot it's cast with. This supports a bunch of fictional concepts (I'll shoot my fireball, but not at full power so I can conserve my magic for later in the fight, etc).
I don't think it's going to pan out; I think it's something you'd need to build the system from the ground up around, and the 5e return to Vancian spell slots and spell levels makes this just too convoluted or possible to cause too much confusion between spell level, spell slot level, and character level (already confusing enough for the latter two).
I think it's worth considering for a theoretical 6E rebuild or an alternate D&D-based fantasy RPG. But it's too much effort and confusion for too little gain to graft onto 5E at this stage.
I liked your first paragraph. I don't agree with others though.
I really can't see a reason why you can't balance it.
It does not have to be a general rule. But an evoker being able to downcast fireball will be great.
Also, if the sorcerer really stays a known caster, what I expect, being able to forget burning hands and learn fireball instead and then still being able to cast a 1st level fire spell would be a great addition to the game. I might keep it, even if it is not official in 1D&D.
Remember: downscaling might cost you more dice than you gain by upscaling.
Actually... not really... but maybe my imagination is limited.Sorry for any confusion, my concern was not about balance, it was about communication. I think you can balance it quite well. But introducing this to the game at this point has a major cost associated with it: lack of clarity regarding what level means. Remember that allegedly Kate Welch departure had a bit to do with the game being extraordinarily confusing on this very issue, and WotC being unwilling to slaughter the sacred cow for the sake of clarity. I'm not saying we should get rid of spell levels, just that the idea of spells that slide up and down depending on the slot you cast them with only introduces more confusion into what a spell level actually means.
"So you're telling me I'm a 9th level wizard, but I can only cast up to 5th level spells, but I can cast my 3rd level spell fireball as a 2nd level spell, but I couldn't cast fireball as a 2nd level spell when I was 3rd level and thus had access to 2nd level spells like my downcasted fireball?"
You see the confusion here?
Actually... not really... but maybe my imagination is limited.
and even if back then it was not time to slay the sacred cow, now is the time to try it out.