5E EB's KotB: (Group 2) Soul of the Lions

OOC: Didn't the Swamp Giant take damage earlier?

Erevan bites the Giant again, taking a good-sized chunk out of its leg.
[roll0]
[roll1], plus knock prone (DC 13 Str save)

Bonus Action: Use a level 3 spell slot to heal [roll2] hit points
 

JustinCase

the magical equivalent to the number zero
Moving forward, Sahrax sees that the wolf-that-is-Erevan is in trouble, the giant taking big swipes at it. With one hand the wizard tosses another meteorite at the giant, carefully placing the projectile to avoid harming Erevan, and with his other hand he casts another spell. Three bright arrow-shaped missiles of pure magical energy erupt from the hand and speed towards the giant, each impacting at the same time that similar magic from Sahrax' duplicates hit the swamp creature.

OOC: Move towards giant, cast Magic Missile (action), throw a Meteorite (bonus action).
Magic Missile, three darts: [roll0] force damage
Melf's Minute Meteorites: [roll1] fire damage on failed Dex save, half upon succeeding

[sblock=Ministats]AC:15, HP:19/19, HD 5/5, Portent: 17, 18; AR:1/1, mage armor, mirror image, concentration (Melf's Minute Meteors)
Cantrips known (4+racial): Chill Touch, Fire Bolt, Message (racial), Minor Illusion, Toll The Dead
Spells prepared (9): Detect Magic (concentration), Ice Knife, Mage Armor, Magic Missile; Invisibility (concentration), Mind Spike, Mirror Image; Clearvoyance (concentration), Melf's Minute Meteors (concentration)
Spell slots used:
- Level 1st: 3/4
- Level 2nd: 1/3
- Level 3rd: 1/2 [/sblock]

By the way, if any of you roll poorly, feel free to use Sahrax' Portents for today (a 17 and 18) instead of your d20 roll .
 

Radaceus

Villager
The dwarf grumbles to himself, wanting to reciprocate on the insectiod, but stays on task, hurriedly continuing after the swamp giant and Erevan.


OOC: I think the HP is a copy paste error from prior to the last round. as Ungar is at 38/51 as well


[sblock=Actions]
note: War Caster feat allowing cast in combat with weapon and shield in hand
Active spells:
~Spiritual weapon (7/10 rounds)
~Bless (concentration) (8/10 rounds)

Saves:
Move: 50' towards the swamp giant (dash action)
Action: Dash
Bonus Action: Move the Spiritual spear 20' towards the swamp giant
Free Object Interaction:
Reaction:
Concentration: Bless (targets: Sahrax, Lorelei, Tassarion; add 1d4 to attacks and saves
Conditions:
Inspiration:
[/sblock]

[sblock=Mini Stats]
Movement: 25
AC: 18 (chain 16, Shield+2)
Main hand: Hand Axe ( Spear thrown)
Off Hand: Shield
HP: 38/51
HD: 5/5 1d8+3
Channel Divinity (1/LR)
Spellcasting: Spell Attack Modifier= +6 Spell Save DC= 14
Spell Slots (1st level(3/4), 2nd level (2/3), 3rd level (1/2)
Character Sheet
[/sblock]
 
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KahlessNestor

Explorer
Tassarion Liadon
Hullack Woods
Day 2/Evening
Round 0

Speed: 35’
Dash: 1/4, then DC 10 Con check every round or 1 level of exhaustion

With the ankheg finished, Tassarion ran after the swamp giant again, readying his bow.

OOC: Dashing


[sblock=Actions]
Saves:
Move:
Action: (Extra Attack):
Attack 2:
Action Surge: Attack 1:
Attack 2:
Bonus Action:
Free:
Reaction:
Conditions: Bless (Ungar, 59r)
Inspiration:
[/sblock]

[sblock=Mini Stats]
AC: 15
HP: 37/37
HD: 5/5 1d10+1
Arrows: 60
Arrows used: 4
Action Surge (1/R)*
Second Wind (1/R)
Arcane Shot (2/2/R): Grasping Arrow or Seeking Arrow
[/sblock]
 
Seeing that the ankheg is backing off, Lorelei immediately resumes the pursuit of the swamp giant, as soon as she is within range she will unleash two beams of Eldritch Blast again at the monster.


Lorelei 2018-08-06 06:13:54 1d20+7+1d4;1d10+1d6 1D20+7+1D4 = [8]+7+[3] = 18
1D10+1D6 = [1]+[6] = 7
1D20+7+1D4 = [9]+7+[3] = 19
1D10+1D6 = [9]+[5] = 14
Eldritch blast (including Bless bonus), two beams, bonus Hex damage


OOC: I noticed you are still including Resistance on Lorelei but the cantrip automatically ended when she cast Hex because both require concentration. She hasn't had to roll any saving throw yet however so she never benefitted from Resistance.
How the hell the 13th Age banner got embedded in my post? :D
 

EarlyBird

Villager
Everan stalks the swamp giant and notices that the wounds it substantiated before are gone. The plant-like creatures mossy skin regrowing slowly before him.

Suddenly magical energy from out of the forest strike the creature seemingly everywhere. It let's out a high-pitched scream like some alien creature and looks to turn and run once more. Everan leaps and locks his jaws around the creatures ankle, worrying and ripping as he tries to bring the beast down.

Half turning the creature wails and the flanks of the wolf trying to beat it off. It wails and strikes and with a yelp the dire wolf lets go and falls to the forest floor. Quickly the creature retreats once more into the trees.

OOC: Swamp Giant has cover(+2 AC) from anyone more than 40' away from it.

[sblock=Combat]
Erevan, as dire wolf
AC:14, HP:00/37 (24/34), HD 5/5, WS: 1/2, Spells; 4/2/1/0
Tassarion
AC:15, HP:37/37, HD 5/5, SW: 1/1, Action: 1/1, AShot: 2/2
Sahrax
AC:15, HP:19/19, HD 5/5, Portent: 17, 18; AR:1/1, Spells; 2/2/1/0, mage armor, mirror image(3), 7/10 rounds minute meteors(c), 4/6 meteors, 57/60 rounds
Ungar
AC:18, HP:38/51, HD 5/5, CD: 1/1, Spells; 4/2/2/0, spiritual weapon 7/10 rounds
Lorelei
AC:15, HP:35/35, HD 5/5, FP: 1/1, Spells; 2/2 (3rd lvl), hex 356/360 rounds

Swamp Giant
AC:15, HP:37/84
atks vs Erevan
[roll0], dmg [roll1]
[roll2], dmg [roll3]
[roll4], dmg [roll5]
Elven Warrior
AC:15, HP: 00/11, dead

RD4:
Giant and Everan in melee
Ungar 70' away
Spear 80' away
Lorelei 95' away
Tassarion 60' away
Sahrax 110' away
[/sblock]
 
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As the giant bites and strikes at Erevan, the wolf's body shivers and reforms into the elf, just in time to get caught by another slam.
OOC: The first two attacks took the wolf down to 0 hp, forcing the change back. The third strike caught Erevan in his own shape.
HP: 24/34

Erevan again takes the Dire Wolf's form rolls to his feet, and chases after the Giant.
OOC: Bonus action to WildShape (Wolf's hp back to 37), Action to Dash, 1/2 move to stand up, and 50' move to chase the Giant
 

EarlyBird

Villager
OOC: Sorry not well versed on wild shape, but that is a remarkable ability indeed. No need to Dash though. You could change (bonus), get up from prone and move 25' (move), and then attack (action). It only moved 30' so your new form 10'x10' would allow you to be in melee.
 

JustinCase

the magical equivalent to the number zero
Seeing that he is falling behind on the others, Sahrax starts sprinting forward, not casting a new spell just yet. However, he flings another of the hovering meteorites at the creature, again trying to make sure he does not injure the wolf further.

The forest is starting to smell scorched by now from the magical fire, but the elf ignores it until the giant is defeated.

OOC: Move forward, Dash (action), use one meteorite (bonus action).
Melf's Minute Meteorites: [roll0] fire damage on failed Dex save, half upon succeeding

[sblock=Ministats]AC:15, HP:19/19, HD 5/5, Portent: 17, 18; AR:1/1, mage armor, mirror image, concentration (Melf's Minute Meteors)
Cantrips known (4+racial): Chill Touch, Fire Bolt, Message (racial), Minor Illusion, Toll The Dead
Spells prepared (9): Detect Magic (concentration), Ice Knife, Mage Armor, Magic Missile; Invisibility (concentration), Mind Spike, Mirror Image; Clearvoyance (concentration), Melf's Minute Meteors (concentration)
Spell slots used:
- Level 1st: 3/4
- Level 2nd: 1/3
- Level 3rd: 1/2 [/sblock]

OOC: If any of you roll poorly, feel free to use Sahrax' Portents for today (a 17 and 18) instead of your d20 roll. [MENTION=6810779]jonathonhawke[/MENTION] Perhaps you could use a 17? :)
 

KahlessNestor

Explorer
Tassarion Liadon
Hullack Woods
Day 2/Evening
Round 0

Speed: 35’
Dash: 1/4, then DC 10 Con check every round or 1 level of exhaustion

Tassarion raced through the trees after Erevan and the giant. He pulled an arrow and whispered magic into it. Then he put it into his bow and fired. He didn’t bother aiming. The magic would find his target, though the second arrow that followed was more mundane.

[sblock=Actions]
Saves:
Move: 35’
Action: (Extra Attack): Seeking Arrow: Giant must make a DC 13 Dex save or take full damage and I learn its location. Half damage and I don’t learn location if it succeeds. Piercing and force damage.
Seeker Arrow damage: 1D8+1D6 = [8]+[2] = 10
Attack 2: Longbow: 1D20+8 = [16]+8 = 24
1D8+3 = [2]+3 = 5

Forgot Bless on that, but it should hit. If needed: Bless: 1D4 = [2] = 2
Action Surge: Attack 1:
Attack 2:
Bonus Action:
Free:
Reaction:
Conditions: Bless (Ungar, 58r)
Inspiration:
[/sblock]

[sblock=Mini Stats]
AC: 15
HP: 37/37
HD: 5/5 1d10+1
Arrows: 60
Arrows used: 4
Action Surge (1/R)*
Second Wind (1/R)
Arcane Shot (1/2/R): Grasping Arrow or Seeking Arrow
[/sblock]
 

Radaceus

Villager
Ungar strains to keep a visual on the melee ahead. Signalling his spiritual weapon onward to its mark as he forces his stumpy legs to propel his stout frame to the action.

OOC: I'm not sure how far the edge of the Plant Growth is yet (set 30' behind giant on round 1, 100' radius, perimeter approx 70' ahead of giant...perhaps less if it careened off its course), but the Swamp giant was restricted to 1/4 movement, is the creature moving faster than the Spear and Ungar? previous round Spear moved up 20' from 70' and starting this round it is losing ground at 80'? Also Ungar dashed 50' to close from 90' but is only 10' closer this round at 80'...asking for a friend :)


[sblock=Actions]
note: War Caster feat allowing cast in combat with weapon and shield in hand

Dashing, round 2

Active spells:
~Spiritual weapon (6/10 rounds)
~Bless (concentration) (7/10 rounds; @Li Shenron, @KahlessNestor @JustinCase

Saves:
Move: 50' towards the swamp giant (dash action)
Action: Dash
Bonus Action: Move the Spiritual spear 20' towards the swamp giant
Free Object Interaction:
Reaction:
Concentration: Bless (targets: Sahrax, Lorelei, Tassarion; add 1d4 to attacks and saves
Conditions:
Inspiration:
[/sblock]

[sblock=Mini Stats]
Movement: 25
AC: 18 (chain 16, Shield+2)
Main hand: Hand Axe ( Spear thrown)
Off Hand: Shield
HP: 38/51
HD: 5/5 1d8+3
Channel Divinity (1/LR)
Spellcasting: Spell Attack Modifier= +6 Spell Save DC= 14
Spell Slots (1st level(3/4), 2nd level (2/3), 3rd level (1/2)
Character Sheet
[/sblock]
 
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