You asked for it, here it is!
Not An Elf
Race: Half-Celestial Gelatinous Cube
* Huge Ooze
* Racial Hit Dice: 4d10+20
* Base Speed: 15 ft., Fly 30 ft. (Good)
* Racial Attack Bonus: +3
* Racial Save Bonus: Fort+1, Ref +1, Will +1
* Racial Skill Points: 8+Int Modifier x 7 [Awakened Only]
* Natural Weapons: Slam 1d6 + 1d6 acid
* Natural Armor Bonus: +1
* Special Attacks: Engulf (DC 11 + 1/2 HD), Paralysis (DC 10 + Con Modifier + 1/2 HD), Transparent, (If Wis is 8 or greater:
Aid, Detect Evil, Bless, Protection from Evil (x3/day))
* Special Qualities: Blindsight 60 ft.; Low-Light Vision, Immunities (Mind-affecting effects, poison, sleep, paralysis, stunning, polymorphing, critical hits, acid, cold, disease, electricity), +4 vs. Poison
* Ability Score Modifiers: +4 Str, -8 Dex, +8 Con, No Int(+2), -6 Wis, -6 Cha [NOTE: An AWAKEN spell grants the ooze 3d6 Wis, Cha, and Int. It's Int score recieves the +2 bonus if awakened, and they get skill points. If left unawakened, they do not recieve skill points]
* ECL +8 (+3 Half-Celestial, +1 Gelatinous Cube, +4 HD)
Class: Cleric 1
* +2 Fort, +2 Will
* Spells per Day = 3/1+1
* 2+Int Modifier skill points
* 2 Domains
* Turn/Rebuke Undead
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EXAMPLE:
"Not An Elf," Half-Celestial Awakened Gelatinous Cube (Huge Outsider) Cleric of Saint Cuthbert, LG
* SPEED: 15 ft, Fly 30 ft. (good)
* ABILITIES: Str 18 (+4), Dex 1 (-5), Con 21 (+5), Int 10 (0), Wis 19(+4), Cha 12 (+1)
* HIT DICE: 4d10+40 and 1d8+8, +3 (54 hp)
* BASE ATTACK BONUS: +3 (+3 racial)
* BASE ARMOR CLASS: 4 (-2 Size, -2 Dex, +1 natural)
* TOTAL ARMOR CLASS: 13 (4 base, +9 Armor)
* ATTACKS: Slam +5 melee (1d6 + 1d6 acid) or Masterwork Morningstar +6 melee (1d8)
* SPECIAL ATTACKS: Engulf (DC 13), Paralysis (DC 18)
* DEFENSES: Immunities (Mind-affecting effects, poison, sleep, paralysis, stunning, polymorphing, critical hits, acid, cold, disease, electricity), +4 to saves vs. poison, +1 Specialty Full Plate (+9 AC)
* MISC: Transparent, Blindsight 60 ft., Low-Light Vision,
Aid, Detect Evil, Bless, Protection from Evil x 3, Turn Undead, Smite (+4 attack, +1 damage), Protective Ward (+1)
* FEATS: Toughness, Improved Initiative
* SKILLS: Diplomacy +9, Heal +12, Knowledge (religion) +7, Intimidate +8, Climb +11, Profession (judge) +11, Listen +11, Seach +7
* SPELLS PREPARED (3/2+1):
0-Level:
Guidance, Light, Virtue
1st-Level:
Shield of Faith, Entropic Shield, Sanctuary
There he is, boys, your alternative to an elf!
