fuzzlewump
Explorer
A zone is not terrain, however.
I agree with this sentiment, otherwise other strange things could be considered hindering terrain, such as a Kruthik's damage aura, or next to a Stormwarden Ranger.
A zone is not terrain, however.
A zone is not terrain, however.
Hindering terrain is defined on page 61 of DMG as "Hindering terrain prevents movement (or severely punishes it) or damages creatures that enter it, but allows line of sight." with the examples "Pits, deep water, lava, fire."
WotC has consistently answered that spell zones are not hindering terrain. People are not so consistent about how they play it, though.
If spell zones that meet the definition of hindering terrain are not hindering terrain, then nothing can ever be hindering terrain.[since there is no exception listed in spell zones, or in the terrain rules that would exclude them from that definition, and since they often meet all the other required definitions, them not being hindering terrain must mean that nothing can meet those definitions]
The DMG is rules for adjudication, just like the forced movement rules are in the DMG and the players make use of them for all occasions. It works the same with terrain, terrain is not an exception, if it were it would be mentioned as such. Saying "The DM doesn't have to use these rules" does not make the rules any less rules. The powers meet the definitions of hindering terrain, such, they are hindering terrain. Claiming DM fiat is fine, but only if you're claiming it as a departure from the RAW, not if you're claiming it as a support for RAW.
Not claiming "DM Fiat", just claiming that we are running it the correct way, with support from the WOTC.
If player created effects were meant to be Hindering Terrain, it would have been mentioned in the PHB, under the forced movement rules or in the section on how powers work.