Whitney DelNoir
Female Human Wiz5: HD 5d4+5 (Wizard) ; hp 20/; Init + 2; Spd 30; AC 14; Atk + 2 base melee, + 4 base ranged, +5 w/ Light Xbow +1; AL NG; SV Fort + 2/3 ,Ref + 3/4,Will + 4/7; STR 9, DEX 14, CON 12, INT 18, WIS 10, CHA 14 Experience: 9752 xp
Money: 692 gp 11 sp 3 cp
Action Points: 7/ 7
Weapons: Crossbow, light +1; Bolts, crossbow (20); Dagger; Quarterstaff.
Magic Items: Bracers of Armor +1, Cloak of Resistance +1, Wand of Magic Missles (40 charges),
Goods: Backpack; Bedroll; Case, scroll (x2); Flint and steel; Ink (2 vials); Lantern, hooded; Ink (vial), colored; Inkpen (2); Oil (3 pints); Sack; Sealing wax; Signet ring; Tent; Waterskin (2); Whetstone; Pouch, belt; Pouch, belt; Rations, trail (per day); Rations, trail (per day); Rations, trail (per day); Donkey; Feed (3 days); Saddle, pack; Bit and bridle; Light Riding Horse, Saddle, Saddlebags
Potions: Cure Light Wounds (x5; id8+1)
Scrolls: Magic Missile (x6, 1st Level, x1 3rd level), Lesser Electric Orb (x2, 3rd), Mage Armor (x2,1st Level), Comp. Language (x1, 1st Level), Identify (x1, 1st Level), Bull’s Strength (x2, 3rd level), Melf’s Acid Arrow (x2, 3rd)
Skills:
Craft (Alchemy) +8/12, Concentration + 8/9,Decipher Script: +2/6, Disguise + 3/5, Knowledge (arcana) + 8/14, Knowledge (Nobility/Royalty) +2/6, Listen + 0/2, Perform +3/5, Spellcraft + 8/14, Spot + 0/2.
Feats: Alertness*, Craft Wondrous Item, Endurance, Extend Spell, Iron Will, Scribe Scroll.
*from Mist
Spells Known (Wiz 4/3): 0 - Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st - Charm Person, Comprehend Languages, Forcewave, Identify, Lesser Electric Orb, Horizikal's Boom, Mage Armor, Magic Missile, Magic Weapon, Protection from Missiles, Shelgarn's Persisitant Blade, Shield, Sleep, Summon Creature I, True Strike, Unseen Servant
2nd -- Aganazaar's Scorcher, Alter Self, Bull’s Strength, Cloud of Bewilderment, Familiar Pocket, Glitterdust, Invisibility, Knock,Melf's Acid Arrow, Scorching Ray, Summon Creature II,Summon Swarm, Web
3rd:--- Dispel Magic, Deep Slumber, Fireball, Summon Creature III, Stinking Cloud
Spells Prepared (Wiz 4/4/3): 0 - Daze x2 Ray of Frost x2; 1st - Magic Missile (x2), Sleep (x1), Summon Creature I (x1, Celestial Hawk); 2nd – Invisiblity(x1), Scorching Ray (x1), Protection from Arrows; 3rd - Fireball, Sleet Storm
Familiar, “Mist’, CR 1/4; Tiny Animal; HD 1/2d8 (Animal) ; hp 8; Init + 2; Spd 30; AC 17; Atk -1 base melee, + 5 base ranged; +5/+0 ( 1d2-4, 2 Claws; 1d3-4, Bite ); AL N; SV Fort + 2, Ref + 4, Will + 4; STR 3, DEX 15, CON 10, INT 7, WIS 12, CHA 7.
Skills: Balance + 10, Climb + 5, Hide + 17, Listen + 4, Move Silently + 9, Spot + 4.
Feats: Weapon Finesse, Weapon Finesse: Bite.
Special: Move Silently Bonus of +2 to Master. Familiar Abilities: Alertness, Improved Evasion, Share Spells, Empathic Link, Touch
Background: Born to the mistress of a high ranking Noble, Whitney grew up in fair luxury with her father's occasional love and mother's strong opinions shaping her view of life. Without a legitimate title and any form of acknowledgement on the behalf of her father, she seemed to be on the same path as her mother.
Her mother's passing when she was 10, and the discovery of a 'dowry' that her mother had kept over the years that included several significant interests in a handful of businesses. Her father took charge off her affairs and discretely sold them off to set up a trust so that she could be taken care of for many years. With the emergence of her skill in magic he paid a large portion of her trust to secure her a position of merit at one of the leading academies of magic.
With luck, he hopes that her sharp intelligence, social bearing, and magic will let her earn a title of her own. He watches from the shadows as she shows promise as an adventurer of some merit.
(Father's Name:Lord Severus Gellen, Marshel of Northern Hoatar and the Right Hand of King Hedrick III, Half Brother: Dallus Gellen)