Good exotic throwing weapons.


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Genesist

First Post
Dude, you are wrong about many things here. That bonus from the Swordsages apply that to strikes of a chosen discipline which mostly are your standard action maneuvers that mostly consist of melee attacks. Iajitsu damage, again only can apply to slashing melee attacks being drawn out and striking a flat-footed opponent. Finally, yes you can eventually because you can use light melee weapons many of which can be thrown and treat them as both melee/ranged. If you want to use this routine than you need a Bloodstorm Blade. You most certainly don't have to take it but then you need extra dice damage fast that can apply to ranged attacks.

Thanks for the info. I didn't realize about swordsage, and that Iajitsu only worked with melee attacks. Doesn't look like there is anyway to use the abilities of bloodstorm blade in conjunction with the palm throw of master thrower, unless anyone has any ideas?
 
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StreamOfTheSky

Adventurer
You use Bloodstorm Blade for the level 4 ability to full attack with the same weapon(s), so you're not stuck using nonmagical thrown weapons. It helps a ton later on. It also gets a bonus feat at 3 to help your feat crunch. All the other abilities you can honestly never once use and 4 levels in the class would still be worth it just for the Lightning Ricochet. Throwers need that. So badly...
 


Sekhmet

First Post
What good exotic thrown weapons are there?

The Harpoon from Frostburn.
1d10, x2, 30ft.
If it deals damage, it lodges into the opponent who fails a Reflex save (DC10 + damage dealt). A harpooned creature moves at half speed, cannot charge or run, and you can control them by succeeded an opposed Strength check - preventing them from moving out of the 30foot range of your harpoon.
If they try to cast a spell, they must make a DC15 concentration check or lose the spell.
The opponent can remove the harpoon from it's wound if it has two free hands and takes a full round action to do so. It deals damage equal to the initial damage the harpoon dealt. A DC15 Heal check can remove the harpoon without further damage.

You get 30' range, d10 base damage, plus can keep them in range unless they take a second round of damage. This bumps your 800 to 1600.
You seem to know all the crit modifiers out there to make this one viable even with it's low base crit range.
 


emoplato

First Post
Doesn't look like there is anyway to use the abilities of bloodstorm blade in conjunction with the palm throw of master thrower, unless anyone has any ideas?
Yes, you can let me explain. You just can't use the lightning mace aptitude trick yet.
swashbuckler 3/warblade 2/bloodstorm blade 4/swordsage(unarmed?) 2/master thrower 1
L1 Point-blank shot SB: Weapons Finesse
L3 Precise Shot SB: Insightful Strike-Int. mod. to all melee attacks that can have Weapons finesse
L6 Rapid shot
L7 BB: Thunderous Throw-as a swift action you can expend an Iron Heart maneuver to treat your thrown attacks as melee attacks for all purposes(clause: feats so forth, look it up).
L8 BB: Far shot or free
L9 SS: Weapons focus(Shadow Hand weapons) Shadow Blade
L10 MT: Quick draw Palm throw
L12 Free (Combat Reflexes than maybe Robilar's Gambit at 15 if you are gutsy or heck Mageslayer. Craven is decent if you still have that killer wisdom. Staggering strike could also be very interesting to use.)
Skill Tricks(Complete Scoundrel, pay 2 skill points each) Acrobatic Backstab, Sudden Draw These are ways to flat-foot opponents even with those with the dreaded uncanny dodge. The first does it for just tumbling through their space. The second does so when an enemy provokes an AoO and you draw out a weapon.
As you should see so long as we are talking about daggers and such you can apply both what you can do with melee to ranged attacks, meaning your palm throw can be used even in things that normally requires melee attacks when you use Thunderous Throw. You also still get two good modifiers to damage so you can have decent damage per attack even outside of flat-footed and strikes(imagine though with;)).
As for things you should look into the impaling enchantment from the MIC gives you 3/day touch attack on piercing melee weapons for a +1 property. Deadly precision ups your sneak attack from Assassin's stance a die and a rogue's vest ups it by another as well.
 
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Magesmiley

Explorer
The orc shotput might be kind of fun. You might have some encumberance issues packing enough for the number of attacks you're talking about though...
 

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