MortalPlague
Adventurer
Exen Trik said:Or more likely, did they make it so no weapons use multiple dice for damage?
Mauls do 2d6. The Keep on the Shadowfell fighter uses one liberally.
Exen Trik said:Or more likely, did they make it so no weapons use multiple dice for damage?
How about swords that do 2dX? They'd be awfully handy for those exploding vorpal weapons. Although a vorpal greataxe isn't half bad.Spatula said:Plenty of weapons use 2dX for damage. All swords are indeed +3 to hit, vs +2 for nearly everything else.
Wait, wasn't the Katar (it was callede the Punching Dagger) a simple weapon in 3.5?Spatula said:The disappointing bit is the lack of "superior" weapons - I think there's a total of four in the PHB (bastard sword, rapier, katar, spiked chain)
Mouseferatu said:Well, can't please everyone all the time.
... Plus, a lot of historical two-handed swords were meant either
A) purely for cleaving pole-arms, not for the sort of sword fights we think of, or
B) ceremonial purposes.
pinbot said:They were a little more legit than that suggests. Landskneckhts and scotsmen liked them as anti-cavalry weapons (the key move being to cut the horses legs out)
The were also good for fighting when outnumbered since they really did allow 'cleave' attacks.
Mouseferatu said:Some of 'em, yeah. That's why I said "a lot," not "all."
But I think you'll find that, beyond a certain point (uh, no pun intended), the longer the swords got, the more ceremonial and/or circumstantial their usage became.
rhm001 said:So you're saying it's not the size of the greatsword, it's what you do with it...![]()
Cadfan said:Upgrading to a bastard sword isn't a "must take" option for a fighter using a longsword and shield, but it is a decent one.
Also, if a bastard sword gets +1 attack bonus over a longsword, that's obviously a huge deal. But I don't know for sure if that's the case. The analysis above of the damage stays true either way.