(IC) Against the Giants PBP Group 1

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Jack rushed forward after Bible, pulling Darling out as he weaved and skated across rubble and gravel.

Seeing the mangled body of Tenibor in the grasp of the horrid beast washed away any lingering fatigue as he aimed and fired, being careful to avoid Bible.

OOC: Jack moves and uses cunning action to dash to DU49. He then fires his crossbow, assuming he is not confused.
Sneak attack with +1 crossbow: 1D20+10 = [12]+10 = 22
1D8+6+5D6 = [3]+6+[6, 1, 2, 1, 2] = 21
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Valda, hearing the sounds of battle, rushes forward to get into the fight, inspired by Eoghan's cry. As she charged forward she threw one of her handaxes at her belt at the creature Bible was fighting.

Thanks to the double move, I'm going to get to DV49, which is still a bit short on making melee attacks, but I'll chuck a handaxe at the umber hulk in combat with Bible.
Handaxe attack roll: 1D20+8 = [14]+8 = 22

Handaxe damage roll: 1D6+6 = [3]+6 = 9

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Quinn follows Eoghan squeezing past Corbit to try to get to Bible and the new threat. With Eoghan's encouragement Quinn is able to just see the creature and he concentrates and creates a burst of fire underneath it's feet.

OOC: Move and Reaction Move: If I count correct I should be able to get to DU53 with the extra movement from Eoghan.
Action: Cast Create Bonfire on square DX46. Umber Hulk will need to make a DC 18 Dex save or take Create Bonfire Damage: 2d8 11. I will be concentrating on the fire so it will continue to burn for 1 min.


Bible grabbed at the creature's hard carapace shoulder, but it yanked free, taking a swipe at her with its claws while picking Tenibor's body up in its mandibles and made to move away, as Jack, Valda, and Tamanar, spurred on by Eoghan's leadership, rushed up the tunnel to help. Jack shot the thing in the arm, while Valda struck it with a hand axe, and Tamanar threw two javelins. One javelin stuck into a joint that must have been painful, as the thing made an eerie clicking-squeaking noise.

Two more of the creatures hauled their way out of holes and began lumbering toward Bible and the others.

OOC: The good news is Bible still has Protection from E/G for 1 more minute. Unfortunately, an Umber Hulk is a monstrosity, which is not one of the Creature Types. Bible did 14 & grabbed UH1, but the UH won the contested roll. It claws Bible for 7 then provokes an OA from Bible to run away with Tenibor's body. @Hriston will you prevent it from moving? Meanwhile, Tamanar threw javelins at it, getting it for 19. Jack shot it for 21 & Valda hit it for 9. I will finish the other UHulks turn after Bible's OA.



Bible's shield connected with the creature as it shuffled off, scorching itself on Quinn's bonfire. The shield struck only the hard carapace of its back, harmlessly shoving it away. Before she could pursue, two others of the creatures lumbered for her and reached out with clawed hand and snapping mandibles. They almost fought over her, knocking their big shoulders together as if they hoped to be the next one to have a treasured meal like the other did with poor Tenibor.

In the light of Quinn's nearby fire, Bible got her shield into one of their mandibles, and she dragged its head to block the other one's as she took scratches from their claws to her armored torso. But she found herself looking at those strange, strange eyes...

OOC: Quinn did 11 to UH1. Bible took 26 from scratches, but avoided the worst of it. So, the UH's gaze triggers on Starting your Turn looking at them. No one did that last round, but now everyone but Eoghan will. Some of you might be able to avert your gaze, but if you've been looking at them for a bit now (I will leave it up to you) you ought to roll the save.

GM: Confusing Gaze. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk’s eyes, the umber hulk can magically force it to make a DC 15 Charisma saving throw, unless the umber hulk is incapacitated.

On a failed saving throw, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during that turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action but uses all its movement to move in a random direction. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach.

Unless surprised a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature looks at the umber hulk in the meantime, it must immediately make the save.
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GM: Encounter: Umber Hulks

(General Features) Difficult Terrain: Rubble; Visibility: Dim (Torches); Cover: Walls Hazards: Holes
Name * AC * HP * Hit Dice * PasPrc * Spells (Etc) * (Notes)
Bible AC19* HP 55/85(95) THP 0/8 HD 3/9 PP16 AS 0/1 2W 1/1 Ind 1/1 (Pro.fG/E)
Eoghan AC15 HP 74/75 THP 8/8 HD 3/9 PP19 SSdc17 0/4 0/3 0/3 1/3 0/1 BI 4/5
Jack AC17 HP 66/66(76) THP 8/8 HD 9/9 PP20 LK 1/3
Quinn AC17* HP 62/62 THP 8/8 HD 9/9 PP19 SSdc18 2/4 0/3 0/3 1/3 0/1 WS 1/2 GB 0/4 CO 1/4 ET 1/1 DS 1/1 H 1/1 MS 0/1 Ba 1/1
Valda AC19* HP 81/83(93) THP 8/8 HD 8/9 PP15 AS 0/1 2W 0/1 RNdc15 2/3 GM 3/4 RS 3/4 Ind 1/1
(NPCs - Going Forward)
Cordit AC12 HP 11/11 PP12
-as GiantApe AC12 HP 41/157 THP 8/8 PP14 (time remaining: 23 mins)
Tenibor AC13(16) HP 0/56 dead
Tamanar AC12* HP 47/52 THP 8/8 PP12*
Name * AC * HP * PP * (Notes)
Umber Hulk AC18 HP 93ea PP10*TS Escape dc16
-UH1 19/93; UH2 93/93; UH3 93/93
GM: Begin Round Two

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