The company moved on from the watchtower, dropping the rope over the north side and sliding down onto the roof. Quinn-the-owl untied the rope with his beak, and Valda wound it back up while attaching her grappling hook. They followed the edge of the roof westward, to the stones of a large chimney, and Jack hopped up on it and peered down into sooty darkness. He wedged Valda's grappling hook onto an appropriate stone, and slowly lowered the rope one arm's length at a time, until he felt it softly touch bottom, about twenty-five feet down.
While Jack was doing this, the others kept watch on the giant in the watchtower, who woke, scratched his bum, took a look southward into the growing dusk, decided that it was all clear, and put his big stupid head back down on his arm. For that tense moment, everyone froze, and then continued with the task.
Quinn, still in owl form, circled silently overhead.
When Jack was done, he slid down the chimney, going hand-over-hand with the rope. He passed large build-ups of soot and an old abandoned bird's nest, which he was careful not to knock free with his feet. When he got near the bottom, he flipped around, wrapping one leg around the rope, and slowly lowered his head to the hearth, which had a fresh but unlit wood-pile.
Jack looked into a spacious room lit by the fire of an iron brazier that hung from the rafters. The walls were adorned with racks of antlers, cured animal furs and skins, and the heads of various beasts, as well as the heads of a dwarf, an elf, and three humans. Three long, giant-sized beds heaped with furs were pushed into the corners of the room, and sitting on one of them was a stone giant. A large wooden chest was pushed against the outer wall, between Jack and the giant, who was scratching at a large stone writing-slate with a chisel-like pen.
OOC:
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It may have been hard to tell, what with the doubling up of the watchtower on the map, but you could see the distance to the chimney (15 feet north, 35 feet west from the north-west corner of the tower). I'm going to skip a bunch of rolling (at this point it's clear to me that even on a 1, the giants can't spot you with PWoT going). You do need to roll to go down the chimney, but I used Jack's 18 (no need to roll to get up on the chimney, it's about 6 feet over the high-side of the roof) for him to slide down. But what to do about the stone giant? Quinn can fly down the chimney, but he'll have to roll a dc12 dexterity save at the bottom to swoop out without crashing (momentum from flying straight down - failure would be 7 damage & prone). Obviously, the giant would see this. I guess the question is: Do you want to go into this room?
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