• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

IC - Mad King's Monkey

Bayar

Bayar grunted as everyone's shots went wide. "For :):):):)'s sake, you all be hopeless. None of you be hitting the water if you fall off a boat!"

The fire added a new dimension though. I not be thinking of that. Slightly nervously, he eyed the ground between the boulder mound and the fire. Grass be burning fast. At least there be a stream if need be. We should move while it not be seeing clearly.



Sukri's idea was as good as any. "I be going forward some. Best be not in the same position when the dog can see again." With that, he advanced so as to be about 15 feet from the flames - far enough that if careful he could avoid being caught in a fast moving grass-fire but close enough that he might be able to catch the Gnoll unawares.

[sblock=combat block]
HP: 18/18
AC: 20
CMD: 17

Left hand: heavy wood shield
Right hand: longsword +1 (+8 to hit, 1d8+5, 19-20x2)
[/sblock]
 

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Libros realises that, if he wants to get the Gnoll, he is going to have to be innovated. She he cast another spell and the suddenly the area of the ledge where the Gnoll was last seen is covered in a sticky grease-like substance. "Watch out" he says "That ledge has just become extremely slippery"

[sblock=Action]Cast Grease, if ledge is within range[/sblock]
 

Day 3, In the Forest, at the Gnoll Camp.

Round 3

Sukri shoots the hyena. The creature howls and spins around as if to catch whatever attacked it. But there is nothing but the arrow protruding from its shoulder.

Jan shoots the hyena. The dog whimpers, turns once more and slips off the ledge. It claws scrabble against the stone for a moment, then it disappears out of sight between the rocks below.

Eban cautiously approaches the edge of the cliff above the ledge. Below he can see the ...

The Gnoll lies flat on its belly, a spear close by its side. It stuffs something into bag before scrabbling across the ledge towards the edge. It doesn't stop, but rather drops off the edge and into the water below. Landing with a splash, it staggers, regains its balance, turns a flees upstream and away from its assailants.

Eban hastily flicks the end of his scarf at the gnoll below, moments before the creature drops off the ledge. The scarf cuts a bloody gash across the gnoll's shoulders.

Bayar pushes up towards the edge of the fire. The undergrowth that was splashed by the liquid in the pot burns unnaturally fast and bright. But the spreading flames are slower and burn more lazily producing white smoke. Bayar spots the flying Gnoll while partway through climbing the slope.

"He be running!" Bayar shouts as a warning, before launching off after it himself, teeth gritted against the sweat flying into his eyes. If he gets away I never be catching him...

The Hyena does not reappear.

Libros unleashes another bolt of arcane power, this time at the gnoll. It is, however at the very extreme of the sorcerer's range and has no visible effect. The gnoll surges out of the stream and scrambles into the forest.

[SBLOCK=OOC Round 3]

CONDITION SUMMARY:
* Inspire Courage, +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls. Rounds 2-4.

INITIATIVE:

Sukri 25
Jan 21
Eban 18
Gnoll 16
Bayar 14
Hyena
Libros

COMBAT:
* Eban Steel Scarf vs Gnoll 12 (hit). Damage 5.
* * Critical confirmation 11 (n/a).
* Libros Arcane Bolt vs Gnoll 6 (miss)[/SBLOCK]
 
Last edited:

Question: The gnoll is still in sight, right?If so, Jan will move 30 feet and shoot at the gnoll but the arrow flies over its shoulder.

24969Jan Maatson2013-04-13 02:39:481d20+3;1d61D20+3 = [7]+3 = 10
1D6 = [6] = 6
Bow shot, not sure of distance
 

Just as Libros concludes that, if he wants to get the Gnoll, he is going to have to be innovated, the pesky think breaks cover and runs down the river. Thinking fast he unleash another ray of magic force which streaks towards the feeling Gnoll.

[sblock=Action]Cast Arcane Bolt[/sblock]
[sblock=Magic Tracker]First level Spells: [X],[_],[_],[_],[_]

Arcane Bolt: [X],[X],[_],[_],[_],[_],[_][/sblock]
 

Bayar

Bayar spots the flying Gnoll while partway through climbing the slope. "He be running!" he shouts as a warning, before launching off after it himself, teeth gritted against the sweat flying into his eyes. If he gets away I never be catching him...

[sblock=combat&ooc]
HP: 18/10
AC: 20
CMD: 18

Left hand: heavy wood shield
Right hand: longsword +1 (+8 to hit, 1d8+5 damage, 19-20x2)

OOC: Since Invisible Castle and the ENWorld internal die roller are still unavailable I rolled an actual, real d20 for Bayar's spot check. Came up an 18 +1 (Wis) + 2 (synergy) = 21 (untrained). I didn't take a photo, but happy for our esteemed DM to roll in any case. :) Apologies for my tardiness. Real life is being a bitch, work in particular. Add to that stuff around the house (painting a bedroom ready for new baby in July plus usual winter-prep like cleaning gutters), the start of the hockey season and I don't end up with a lot of leftover time... :(

Actions: Remainder standard action to move after the flying gnoll. Normally would be 20', but Henri's spell may still be in effect (30' move?). Round 4 action depends on outstanding distance to the gnoll. If Bayar is close enough to Charge then he'll do so, along with a power attack. Otherwise a double move angled to try and trap the gnoll against the cliff face.
[/sblock]
 


Day 3, In the Forest, At the Gnoll Camp.

Round 4 - Preliminaries

[sblock=The Plan]The gnoll has about 25 feet head start, give or take. To run him down, the characters have to make up that distance. So its a chase. I am going to abstract it to some degree.

Each round characters can run 120 feet (4x30). But as this is a forest, I am going to make it 60 feet. Each round there will be an obstacle. Successfully negotiating the obstacle will allow a full 60 feet of movement. Failing will result in a 5 feet loss. Exceeding the DC by 10, will result in an 5 feet gain, exceeding by 15 will result in a 10 feet gain.

The first obstacle is the stream for everyone with the exception of Eban. As the water is slower and deeper beneath the ledge, the challenge is a Strength check at DC10. For Eban, as he is at the top of the cliff, his challenge is a Dexterity check at DC10 to safely negotiate his way down the far side of the hill.

You may bid for any advantages you can think of. Just note them with your roll, and I will apply them if you have sold it to me.

You may choose to roll a 1d20, or 2d10. The advantages and disadvantages of each should be obvious.

Your character may choose to pause to make a range attack. If they do, they will move half the normal distance.

If a character closes the distance to zero, the chase is over. They may choose to engage the gnoll in melee, or crash tackle the gnoll to the ground.

So as at the start of Round 4:
Bayar (20 feet)
Eban (30 feet)
Jan (25 feet)
Libros (25 feet)
Sukri (30 feet)

If you have any comments or concerns, post them in the OOC thread in order to avoid cluttering up this one.

Scott - I understand what Axel meant by Spot, and I gave him synergy. I like to see skills being utilised as you may have guessed.[/sblock]

The chase is on.
 

1/2 move + ranged attack

Jan uses tactics of a soldier. He runs 30 feet, drays his bow and shoots. As he is chasing in the forest toward the stream, he has to watch his footing.

is this cheating?

Rather then forcing his way through the brush and brambles, he finesses his way through.

http://www.d20pfsrd.com/skills/acrobatics#cross-narrow-surface

vs dc 10 to move over tricky terrain: 1D20+2 = [9]+2 = 11

He raises his bow and takes aim at the scurvy dog

Attack [bow]/damage: 1D20+3 = [3]+3 = 61D6 = [6] = 6

The people moving through the water causes a surging wave that disrupts his aim, the arrow flies in a high arch directly behind him a good dozon or so yards

"[expletive delete]!" he exclaims
 

Libros looks at the terrain that he has to treverse in order to chase the Gnoll and decides to try to slow him down. So he casts a spell before running after the Gnoll.

[sblock=Actions]Cast Grease

Move action (Acrobatics +2)[/sblock]
[sblock=Magic Tracker]First level Spells: [X],[X],[_],[_],[_]

Arcane Bolt: [X],[X],[_],[_],[_],[_],[_][/sblock]
 

Into the Woods

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