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PF [IC] Return of the Runelords

Tailspinner

Explorer
Michael is able to stave off the additional effects of the creature's bite. Teodor sees a gap and slips between his companions and through the doorway. As he enters the room he too is effected by the sonic effect (–1 penalty on all attack rolls, damage rolls, and Will saving throws). Once into the room he hurls the dagger he had ready at the foe and pulls another from its scabbard. He hits the creature for 4 points of damage. Shendra goes absolutely still for about the space of a second, her eyes closing, and then she lets go of her spear and moves to unsling her crossbow. Her hand reaches towards her supply of bolts and only then do her eyes open as she places it in the groove and then quickly turns the crank to draw the string back. Teea quickly reloads the weapon and another thundering shot shakes the dust in the small room. This one, equally precise, with the creatures ability to maneuver limited by greater number of people in the room, seems deadlier - the bullet slams into the unbleeding body with a solid thud. It does 6 damage to the creature. "Damn it! Anyone know what the hell this thing is," Michael asks through clenched teeth as he tries once more to end the thing. Michael swings and hits the creature for 8 points of damage. The creature falls apart to the floor not moving. End combat! Congratulations! This was a tough fight.

As the creature falls apart all the negative effects end except for the damage to Michael. That is still there.

OOC: My apologies. I forgot about cartridges. Cartridges reduce the reload another step but increase the misfire.
 
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Neurotic

Adventurer
OOC: it says on the sheet move action, it makes no sense ti have a weapon that only fires every second round. Are you sure there isn't some gunslinger class feature that lowers the time?
 

Scotley

Villager
Teodor steps forward and using the tip of his sword, rakes through the remains of the creature trying to understand what it might have been.
 

Kaodi

Adventurer
Shendra lets out a long sigh, not quite relief. She reshuffles her equipment back into place and briefly closes her fingers around the end of the wand Audrahni had given her. Not quite yet, she thinks to herself before letting go. "Let me do something for your wounds," she says to Michael, with only a slight quaver in her voice. Once he comes to her she says a few words and passes her hand over his wounds, and the increasingly familiar feel of divine healing energy flows through him.

OOC: Cure Light Wounds: [roll0].

Coyote Code seems like it is back to not working, : ( .
 

Deuce Traveler

Adventurer
"Thanks Shendra," Michael says in relief as his wounds all close and he becomes completely healed. "You think I would learn about poking my nose into places." He takes another look into the crib and searches around, hoping to get something for their trouble.
 

Tailspinner

Explorer
Teodor has no idea what the thing was. Michael searches the room and finds nothing of interest. Shendra believes this was an attic whisperer. An odd type of undead.
 

Kaodi

Adventurer
"I... I think it might have been something called an attic whisperer," Shendra says, gathering herself further. "I am sorry I froze. This place has... proven particularly dreadful to me. That thing is a rare kind of undead, and had my senses not fled I may have been able to identify it sooner."
 

Kaodi

Adventurer
Shendra clenches her jaw and moves to push open the door to the immediate right of the nursery. "I am guessing that this is the master bedroom," she repeats. "Maybe we will find Roderic there. Maybe we will get some answers."
 

Tailspinner

Explorer
Everyone gets into position and then Shendra opens the door. It is not what she had thought. Perhaps another child's room? A set of bunk beds has fallen apart and crumpled against the south wall of this room(remember that south is to the right). A wooden chest of toys is turned on its side, spilling moldy stuffed animals, wooden blocks, and neglected toys across the floor.

OOC: Map
 

Kaodi

Adventurer
Taking a deep breath and so stony faced she may have been petrified Shendra cautiously steps into the room. If nothing should leap out and attacks she goes to look through the dilapidated toys, using her ensorcelled hand once again to sort through them, but taking care. What she hopes to find... perhaps something that is still intact, or which she might repair with a touch of magic? When she is done she sets the chest upright and places the toys back inside.
 

Kaodi

Adventurer
The seer pauses for a moment. "Something has gone very wrong in this place," she says as she sifts through the toys. "I do not want a confrontation with the spirit of Sir Roderic, and if we are to convince him that we will put things right in the Cove then it might help to have a token that we have put right here. Something broken that was made whole, something with a strong emotional attachment..." She reaches down to pluck something from the pile that might be what she was looking for. "A child's toy, perhaps."
 

Tailspinner

Explorer
As Shendra and Michael investigate the room four creatures come threading their long bodies through the rubble. They do not look friendly. They look like large centipedes. Roll for initiative and if you beat a 6 go ahead and post your action.

OOC: Map
 
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Tailspinner

Explorer
Teea quickly sends another blast of noise and smoke into the room. But it goes too high and misses. Michael swings his sword at Monster2 and hits for 5. Shendra brings her spear to bear. And deal with the vermin to her left. She hits for 6 damage and the thing bursts. Teodor sends a dagger flying but it hits the floor in front of Monster3. Mei flings electricity at Monster2 for 2 damage. You notice that neither Shendra's attack nor Michael's attack did the damage you would expect.

I need a Fortitude save for Shendra and Michael.

OOC: Map
Initiative:
23 Teea
21 Michael
20 Shendra
18 Teodor
15 Mei
07 Creatures
 
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Neurotic

Adventurer
[roll0]
[roll1]

Teea grows looking at her musket as if it betrayed her. This time she points at the closest creature and even sights along the tube before pulling the trigger.

Ooc: move inside and down, shoot at anything wounded or closest, ifi one cannot be safely targeted
 
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