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PF [IC] Return of the Runelords

Tailspinner

Explorer
Michael is fine but Shendra is staggered for one round as she coughs and sneezes from the cloud of stuff that came out of the thing when it burst.

Staggered: A staggered creature may take a single move action or standard action each round (but not both, nor can she take full-round actions). A staggered creature can still take free, swift, and immediate actions.

The monsters attack. Monster2 hits Michael with a bite for 4 damage. Monster3 tries to hit but misses Michael by quite a bit. Monster4 moves around Monster3 and tries to hit Shendra but almost strikes the floor instead.

Everyone is up.

OOC: Map
Initiative:
23 Teea
21 Michael
20 Shendra
18 Teodor
15 Mei
07 Monsters
 

Deuce Traveler

Adventurer
Michael attacks monster2 again, while he grits his teeth and withstands the effects of the burst creature.

Attack:
[roll0]
Damage
[roll1]
 

Tailspinner

Explorer
Teea grows looking at her musket as if it betrayed her. This time she points at the closest creature and even sights along the tube before pulling the trigger. She hits Monster4 for 9 damage. Michael attacks monster2 again, while he grits his teeth and withstands the effects of the burst creature. The attack is too wide and he slices air. Shendra nearly doubles over coughing and hacking from the foul stuff filling her lungs. Through it all she tries to stab another one of the foul beasts with the business end of her spear but her thrust is weak and unfocused. She stabs at the air as well. Teodor flings a dagger at Monster4. He hits it but does no damage. Mei flings more electricity, this time at Monster4 and she hits for 3 damage causing it to bursts.

I need a Fortitude save for Shendra and Michael. Your target DC is 11. If you save you are fine if not you are staggered for 1 round.

The monsters attack. Monster2 hits Michael with a bite for 2 damage. Monster3 tries to hit but misses Michael.

Everyone is up.

OOC: Map
Initiative:
23 Teea
21 Michael
20 Shendra
18 Teodor
15 Mei
07 Monsters
 

Neurotic

Adventurer
Teea moves into the door for better shot and shoots into the bug attacking Shendra. The carapace cannot stop the bullet and another hole appears on its body. The smoke is now visible bluish haze in the room.

Move: one square 'up'
Action: Musket shot; damage: 1D20+6 = [9]+6 = 15
1D12 = [8] = 8

Reaction: if attacked use grit to dodge

I believe Teea has 4 remaining shots
 
Last edited:

Kaodi

Adventurer
This time Shendra manages to gasp for and hold a breath just before the disgusting little creature explodes into a cloud of, well, whatever that is. Owing to this her next jab at one of the remaining bugs is a little better placed, but unfortunately not that much. The tip of her spears makes contact with the exoskeleton but just sort of carves a rivet into it rather than puncturing the creature cleanly.


Fortitude: 1D20+2 = [19]+2 = 21
Attack: 1D20+2 = [13]+2 = 15
1D8+3 = [1]+3 = 4
 

Tailspinner

Explorer
Teea moves into the door for better shot and shoots into Monster3. The carapace cannot stop the bullet and another hole appears on its body. The smoke is now visible bluish haze in the room. She does 8 damage to Monster3. Michael grunts from the attack, but then badly fails to do his own damage in return. This time Shendra manages to gasp for and hold a breath just before the disgusting little creature explodes into a cloud of, well, whatever that is. Owing to this her next jab at one of the remaining bugs is a little better placed, but unfortunately not that much. The tip of her spears makes contact with the exoskeleton but just sort of carves a rivet into it rather than puncturing the creature cleanly. Teodor pulls out his sap hoping that perhaps a different weapon will be more effective. Mei flings more electricity at Monster2, hitting it for 2 damage.

The monsters attack. Monster2 tries to hit but misses Michael. Monster3 hits Michael with a bite for 3 damage.

Everyone is up.

OOC: Map
Initiative:
23 Teea
21 Michael
20 Shendra
18 Teodor
15 Mei
07 Monsters
 

Tailspinner

Explorer
Teea quickly reloads, points at the monster once more and...CLICK nothing happens. She drops on one knee, hitting the weapon barrel into the floor while working on the mechanism murmuring something to herself. Shendra jerks her spear back to take another stab so forcefully that it almost departs from her grasp! "Damnation!" she swears under her breath, clearly frustrated by her lack of further success in pest control. Michael attacks once more at the second monster, while asking, "Anyone have any idea what can damage these things? Maybe a mace or some more attack magic might be helpful about now. Teodor slips past Teea and swings his sap at Monster3. Although it is designed for nonlethal damage he takes a penalty so that he can try and cause lethal damage. He scores a critical hits and does 13 damage to it. Monster3 bursts. Then Mei flings more electricity at Monster2 and she hits for 3 damage causing it to burst. End combat.

OOC: Map
 

Kaodi

Adventurer
Shendra coughs up more of that monster gunk and waves one of her hands in front of her mouth as she does so. "Well that was exciting," she grumbles as she turns her gaze back to the toys, now with that extra layer of filth on them.
 

Deuce Traveler

Adventurer
Michael takes stock of his many wounds and grunts, "Exciting, dirty... we'll have a bit more of both before the day ends." Michael searches the room for any clues or items of value.
 

Kaodi

Adventurer
Shendra pauses a moment and gently puts her hand on Michael's arm. It lingers for a moment, and when she draws it away again his wounds from the centipedes are gone.

OOC: Cure Light Wounds: 1D8+1 = [8]+1 = 9

Lucky roll. What is rather less lucky is that with the board change all of the old built in roll results are borked. I am not sure if there is some way to revisit the old boards to see them (if it were necessary).
 

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