Near Maran
Night
Round 0
“Somethin’s ‘appenin’,” Morgrym told Arvana, indicating the rising dust cloud. “Sounds like a fight’s comin’.” They spot Marius coming out of the tent again, and he and two dwarves leave the camp, approaching their rocky hideout. Morgrym steps out warily to meet them.
“Aye, betrayers,” the surly dwarf says, clutching his battle axe. “An’ why shuild we trust ye wi’ such a dark secret.” He sniffed and wiped his nose on his beard. “Ye might ‘ave bigger problems.” He indicated the cloud of dust.
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Move:
Action:
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[sblock=Ministats]
HP: 39/39 NL: 0
AC: 17 FF: 11 T: 16 (+4 vs Giants)
CMD: 15 (+2 vs bull rush, trip)
Fort: 7 Ref: 2 Will: 7 (+2 vs poisons, spells, SLA)
Armed: MW Cold Iron Battleaxe
Ammunition: 10/10 bullets
Storm Burst 7/7
Conditions:
Spells Prepared
0: Create Water, Detect Magic, Light, Stabilize
1. Obscuring Mist (Domain), Cure Light Wounds, Produce Flame, Endure Elements, [Summon Nature’s Ally 1 (Spontaneous)]
2: Fog Cloud (Domain), Barkskin, Flaming Sphere, [Summon Nature’s Ally II (Spontaneous)]
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